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Forums - Microsoft Discussion - $90 million canned Halo MMO

I miss Ensemble Studios. Age of Empires has always been my fave RTS franchise.



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will there ever be a Age of empires4, age is my fav pc series.



Here is why Ensemble was shut down:

http://www.develop-online.net/news/34165/Crunch-culture-not-Microsoft-killed-Ensemble


"The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make,” Bettner was quoted as saying in a Eurogamer report.

Speaking at an open-mic session at GDC, Bettner went on to defend Microsoft’s decision to axe the renowned studio.

"Microsoft is a public company, they answer to their shareholders, and we were simply too expensive,” he said, blaming himself for the cost, inefficiency and poor QOL caused by Ensemble's dependence on crunch and long working hours.

Microsoft made the widely unpopular move to close down Ensemble in 2008, sparking confusion and opposition from some of the developer’s more public figures.

But Bettner – who now works for splinter studio NewToy – criticised Ensemble’s company culture where "everyone was a workaholic".

He said, “I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn't take a stand. I just kept hoping for that next high”.

He went on to cite the ‘EA Spouse’ and ‘Rockstar Spouse’ allegations, and quoted independent data suggests a third of devs will leave the industry within five years.

"This is a horrible vicious cycle,” he said. “We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them."

 

http://news.bigdownload.com/2010/03/15/gdc-2010-ensemble-studios-shutdown-finally-explained/



Ensemble gets shut down for still making good projects....but yet Rare still exists....



 

Acevil said:
Ensemble gets shut down for still making good projects....but yet Rare still exists....

+1



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BillyBOBMahog said:

Here is why Ensemble was shut down:

http://www.develop-online.net/news/34165/Crunch-culture-not-Microsoft-killed-Ensemble


"The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make,” Bettner was quoted as saying in a Eurogamer report.

Speaking at an open-mic session at GDC, Bettner went on to defend Microsoft’s decision to axe the renowned studio.

"Microsoft is a public company, they answer to their shareholders, and we were simply too expensive,” he said, blaming himself for the cost, inefficiency and poor QOL caused by Ensemble's dependence on crunch and long working hours.

Microsoft made the widely unpopular move to close down Ensemble in 2008, sparking confusion and opposition from some of the developer’s more public figures.

But Bettner – who now works for splinter studio NewToy – criticised Ensemble’s company culture where "everyone was a workaholic".

He said, “I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn't take a stand. I just kept hoping for that next high”.

He went on to cite the ‘EA Spouse’ and ‘Rockstar Spouse’ allegations, and quoted independent data suggests a third of devs will leave the industry within five years.

"This is a horrible vicious cycle,” he said. “We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them."

 

http://news.bigdownload.com/2010/03/15/gdc-2010-ensemble-studios-shutdown-finally-explained/

Probably not that accurate. There was a reply to this by Ian Fischer, previously Ensemble's lead designer:

A lead designer at the now defunct Ensemble Studios has hit back at claims that the Age of Empires developer closed because of a combination of ingrained crunch culture and spiralling costs.

Writing on his website, Ian Fischer disputed claims made by Paul Bettner at GDC last week, in which he implied that over-spending and excessive work hours irreparably damaged the respected development team.

"Ensemble Studios, while certainly fond of numerous inefficient development practices, was no costlier or less efficient than any other developer of our calibre during this period of operation," wrote Fischer.

"Every single game Ensemble Studios made, across more than a decade, paid for it’s development and made a profit.  Microsoft had it’s reasons for closing the studio but to imply that it was because we cost too much is fiction."

Bettner had said that as a manager he had not stood up to crunch culture at Ensemble, but Fischer claimed the company did not pressure staff, and was in fact more laid back with regards to working hours - although his open letter does confuse comment made about Bettner's time at Ensemble with comments made by Bettner on crunch culture at other studios including Rockstar and Electronic Arts.

"Of the people who worked at other developers prior to Ensemble, the most common complaint was that the studio was too lax, that we allowed our people too much freedom and did not hammer individuals for playing games or not being at their desks by the official start of the workday," wrote Fischer.

"There were certainly people at Ensemble who did not like working long hours for extended periods (all of them, in fact) but your implication that it was a place that used people up is wholly untrue and contrary to all evidence. The leadership of Ensemble Studios saw crunch as a failure. While it was certainly used, it was never 'institutionalised' or accepted."

Fischer ended his attack on Bettner by disputing his role at the studio, suggesting he was never in a position of authority and that his public CV is incorrect.

"You were never a member of the management team at Ensemble Studios," added Fischer. "For that matter, neither you, nor anyone else, was 'creative director' at our studio. You were in no way involved in any of the conversations between Ensemble’s and Microsoft’s leadership regarding the closure of the studio."

Source: http://www.gamesindustry.biz/articles/former-ensemble-designer-hits-back-at-crunch-claims



Well, of course a higher up at Ensemble is going to say they did nothing wrong. Believing one is as good as believing another.



It was the last sentence that made me believe he was just complaining. If he wasn't involved with the leadership or the discussions with Microsoft, is he really in a position to comment? Maybe with working conditions, but to the closing of the studio?



Cross-X said:
Guess it really proves that MS was willing to spend however much the developer needed for a Halo game.

Not even remotely.  In fact, it proves the opposite.  The game was cancelled because of the inflated budget.



kitler53 said:
90 million and no product to sell...wow. i'm telling you though, looking at the success of fallout and borderlands, an FPS MMO could be huge AND co-exist with WoW. halo is the perfect property to attempt it too.

...oh and, damn you casuals.

$90 million was the budget...not how much was spent, since the game was cancelled and all...



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