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Forums - Sales Discussion - Android and the Iphone are a threat to Sony and Nintendo good reason why !

Google: Android now shipping on 60,000 handsets per day

by Greg Kumparak on February 16, 2010

 

We’re in Barcelona keeping an eye on Eric Schmidt’s Mobile World Congress keynote, where the Google CEO just disclosed an interesting fact: Google and their hardware partners are now shipping 60,000 Android handsets each day.

 

Whether “shipped” here means “sold to end users” or “ordered by retailers” is unclear – but regardless, it’s quite the feat either way.

If that’s a true average rate and it holds true for the next year, that works out to about 5.4 million handsets per quarter, or 21.9 million per year. Not only that, but the rate seems to be growing fairly rapidly; according to Schmidt, the rate has nearly doubled over the last quarter.

Solely as a point of reference for the curious: Apple sold 8.7 million iPhones last quarter.

http://www.mobilecrunch.com/2010/02/16/google-now-shipping-60000-android-handsets-per-day/

and  with those number's the Iphone even beat's out shipped number's of the android handset's at least for the time being.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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and if anything the PSPphone an Android OS based mobile phone may even be able to play playstation portable game's!

PS3 Remote Play for Android "makes sense"

EXCLUSIVE: Sony Ericsson says "it should be expected."

Sony Ericsson has hinted that it could launch a "PS3" app similar to that found on the Sony Ericsson Aino handset launched earlier in the year for the Android OS, when the company's new Xperia X10 handset launches in February.

"It makes a lot of sense for it to be on other handsets", said Christopher David, head of developer and partner engagement at Sony Ericsson, before backing up that statement with an "it should be expected".

It is not certain at this time whether an app, if developed, would be restricted to the X10 and Nexus UX platform or be available to all Android handsets, but could mean that phone users opting for devices sporting the Google Android OS could access their PlayStation 3 and stream content to their phone from around the world, in a similar way to the Sony Ericsson phone or the PSP console.

The phone, which packs the same DLNA and wireless connectivity as the Aino, before building on the specs with a Qualcomm Snapdragon chipset and 4-inch screen, would be a perfect hardware device for such an app, something that David acknowledges.

"For it to work you would need wireless and DLNA connectivity," said David, after we tried to lure more than an "it's possible" answer from the man, when asked to engage in the new Sony Ericsson Nexus UX platform for the X10.

As for other apps to expect in the future? David was keeping quiet, however we did get a chuckle and acknowledgement of a "good question asked" as to whether Sony Ericsson's Play Now store, that allows users to download movies and music, would get an Android app of its own.

"You never know", was the official response with a wry smile.

 

which we know the outcome!

it even work's with Windows mobile:

Sony Ericsson Xperia X1 connected to and controlling Sony Playstation 3

http://sonybrands.com/sony-ericsson-xperia-x1-connected-to-and-controlling-sony-playstation-3/



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

even even even



 SW-5120-1900-6153

thetonestarr said:
even even even

Fixed just for you..



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

An this is why with the UXP function for android

the next PSP may infact  be made as a phone:

example:

A Closer Look at Sony’s New Skin for Android Phones

March 8, 2010

Sony Ericsson’s new Android-based phone interface, like those from other cellphone manufacturers, integrates Facebook, Flickr, Twitter and other social networking services into one unified portal on your portable. The difference is that Sony Ericsson’s interface — UXP, formerly known as Rachael — actually looks useful.

The company plans to launch a slew of new Android-based phones this year. Top of the list is the Xperia X10 — which confusingly carries the same codename that UXP used to have: Rachael. It’s a device with a 4-inch touchscreen, a 1-GHz Snapdragon processor and 8.1 megapixel camera that will be available this quarter. The company will also introduce the Mini, a compact phone with a 2.6-inch display that will be available in a touchscreen-only version as well as one with a slide-out keyboard.

But it’s UXP that forms the heart of these phones’ experience. Sony Ericsson has been working on the UXP interface for more than two years, the company says.

“We have done extensive skinning of the Android platform. because we really wanted to make it a bespoke experience,” says George Arriola, head of user experience for Sony Ericcson.

Sony’s UXP interface attempts to do the same thing as rivals like Motorola’s MotoBLUR: namely, aggregate social networking feeds such as Facebook and Twitter into one stream, integrate that data with your phone address book and contacts, and personalize the multimedia experience.

“We took a very sophisticated PlayStation middleware and shrunk it to fit the Android OS,” says Arriola.

Palm was the first of the smartphone makers to kick off the trend of integrating social media updates and contacts with the launch of the Palm Pre, though the Pre was based on Palm’s own operating system webOS, not Android. But the Android phones launched since then have tried to follow the path blazed by Palm.

Motorola has the MotoBlur interface that’s now a part of most of its phones, including the Cliq, Backflip and Devour. HTC has introduced Sense, its custom UI that’s available on phones such as the HTC Hero and upcoming phones including Legend and Desire.

But Sony’s UXP interface is the most visually attractive implementation that I have seen so far.

XMB running inside the Android OS anyone?

At the heart of Sony’s experience is a widget called Timescape. Timescape collects social networking feeds and presents them in a card-like view.  A bar at the bottom of the screen has little icons that lets users filter the information stream by network such as Facebook, Twitter or Flickr.

The phone also updates the address book with a contact’s latest social networking update. That means if you click on a name in your address book, you can see their last social-feed post and use it as a reference point while making the call.

What makes this experience slick is the way the cards rain down on the screen, offering an almost 3-D–like effect as they scroll past. Clicking on one of the cards pulls up the contact and their status update.

Rather than contribute to info clutter, Sony’s attempt to jazz it up by using better visual effects actually does make it easier to handle the information stream.

The UXP interface also introduces a concept called “infinite pivot” — an infinity-shaped icon that helps you drill deeper and pull up related views.

Sony is also trying to offer a better experience for music, video and photos. The widget that controls this is called Mediascape. Click on the Mediscape icon and you get three options: My Music, My Videos and My Photos.

Music and videos are divided into recently played, recently added and favorites. There’s also access to PlayNow, Sony Ericsson’s music-downloads service.

A recommendation engine can suggest other artists or songs based on the music preferences of a user. Clicking on the  infinite-pivot icon next to an artist’s name in music and videos offers suggestions and even searches the web.

And in a bid to keep the custom look throughout the phone,  Sony redesigned the interface to services such as the phone dialer, calendar and alarm, says Arriola.

Overall, Sony Ericsson’s UXP skin for Android is not as confusing as the MotoBlur interface and more polished than the HTC Sense UI. Instead, UXP is a snappy, sophisticated treat. It works, though, only if you buy into the premise that instead of checking your Facebook and Twitter when you want to (as in the iPhone), you would like these services streamed and updated constantly to your phone.

Now if only they could get U.S. wireless carriers to offer Sony Ericsson phones on contract — and at prices slim enough to match the hardware.

Check out the candid photos of the Sony UXP interface on the Xperia X10 phone below.

http://www.wired.com/gadgetlab/2010/03/sony-uxp-for-android/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wired%2Findex+(Wired%3A+Index+3+(Top+Stories+2))



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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And how is any of this a threat to Nintendo? Gaming on Iphone and Android is an afterthought, not to mention, Nintendo has the games that keep bringing in people, not to mention, Nintendo is about to launch a completely new platform which will likely see explosive growth



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Good to hear that they have a useful, intuitive interface for their phone because once its out it will be relentlessly against the iPhone.



Avinash_Tyagi said:
And how is any of this a threat to Nintendo? Gaming on Iphone and Android is an afterthought, not to mention, Nintendo has the games that keep bringing in people, not to mention, Nintendo is about to launch a completely new platform which will likely see explosive growth

that may be seen as that way for some. but the problem is Now smartphones with Chips like PowerVR and Tegra Graphic's chips allow very robust graphic's on cellphones that even beat the PSP and DS. now granted it's all about the game play experience, but with capabilities of these new smartphone's they can be dedicated game machine's in their own right. and some 3rd party development studio's and publisher's are taking notice.

the Dedicated game system, just like the dedicated PDA was

when smartphone's was first on the scene, many moved on to the smartphone over the dedicated PDA.

the same may even happen to dedicated Game handhelds market share may start to feel the pinch because of it. even Nintendo with it's great game's not many people want to carry 2 handheld's at a time. the big problem is many Smartphone's have such powerful and robust hardware not even the PSP or the Nintendo DS has the capability of some of the newest Phone's.

Now i am not saying that the Nintendo DS would go completly away or anything, but the market share for gaming now that Smartphone's are more than Viable unit as portable game machine's. Many 3rd party development that only developed for the PSP. OR DS may also now fully back the smartphone's as well. which now also add's in another form of viable market split.

the Iphone and Android are such 2 smartphone platform's add in Window's mobile and now you have more Handheld's competing for gamer's $$$.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

if remote play is anything like it is with the PSP i would never use it.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Will say it again, we're back at the NES era, where the big topic was "will computers replace videogames?".

Computers did take over the world, but they did not replace videogames. We're having a new version of this argument, but in mobile form. I think what we used to call PC industry is now starting to shift to mobile slowly.

But then again, anything is possible. Yes, of course it's a threat. How do you solve it? Keep making games and devices together, in an integrated fashion with gaming as a priority. Keep advancing gaming with new controls and gameplay revolutions. More than a few times, devices that use gaming secondarily are bound to not be able to catch up, with the real evolutions in gaming which are fewer but never visual.