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Forums - Microsoft Discussion - Alan Wake cinematics are all pre-rendered video files

I am fairly certain Uncharted 2 did not do this... well it certainly did not do background loading, as all the cut scenes were skip-able....

This is good, but loading behind cut scenes can be annoying if before fights or something. As in, you get somewhere, trigger an un skip-able cut-scene, and then are attacked and then die. If you have to sit through that cut-scene again that can get annoying but hopefully they won't do that. I remember having to do that in Gears of War 1, dying repeatedly and then having to watch a cut scene (though admittedly that was only because I didn't know how to skip the cut scenes!)



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RAZurrection said:
CrazyHorse said:

I've always wondered why anyone cares whether cinematics are pre-rendered or not. As long as the in game graphics are still good what is the problem with pre-rendered cut scenes looking even better?

Well this is the HD generation, people bought these systems to see the GPU's spew out insane visuals, not play back videos of what the game could have looked like on Development Kits. If you're going to do your cutscenes as video, at least do them properly and make them on a Halo Wars/FFXIII level.

It's also a problem when people start claiming those videos are real-time or use the "in game engine" when the truth is the only time they could have ever been in game is on a piece of hardware that will never be sold at retail.

Also a big issue is when people cherry pick it's relevance to specific games, but not others when it suits them. I don't care which they chose, but at least be consistant across games. If you're going to say AW got pre-rendered cut-scenes that's fine, but it has to apply to Uncharted 2 as well and vice versa if you consider them real-time.

 

I agree with most of that and FFXIII is probably the best example of the point I was trying to make. The in-game graphics are very good and it would obviously be impossible to replicate the quality of the pre-rendered cinematics in game and so I'm happy they are there as it enhances the games quality.

As long as the developers have made as good an effort as can be expected (and we have to accept that dev time and cost will be a limiting factor here) with the in-game engine I have no problem with cut-scenes being pre-rendered. After all, I don't care how the quality is achieved as long as it is there.



I just came into this thread as part of my epic quest to work out why people care if the videos are prerendered or not, but I'm seeing so much fighting about nothing that I feel I must try to stop it

Everyone in this thread who said something along the lines of "who cares whether they are prerendered or not" You are no longer allowed to criticise games PS3 games that do the same. (not that I'm accusing any of you of having actually done that in the past, please don't get mad at me :P)

Ping_ii - These people you are talking to are not the ones who have criticised PS3 games for this exact thing in the past. You should not be holding these people responsible for the actions of people related to them only by their preference for a certain console. Included in the group you've been arguing against are some of the most prominant and respected 360 owning members of this site - and they did not earn that that respect by trolling the PS3.



coolbeans said:
Munkeh111 said:
I am fairly certain Uncharted 2 did not do this... well it certainly did not do background loading, as all the cut scenes were skip-able....

This is good, but loading behind cut scenes can be annoying if before fights or something.

I only remember U2 being more of use from it's engine than the first (or whatever :P). 

That's a good point but I don't think that's the case so far.  Since it's using the TV show type cutscenes (and normal ones I'd guess) I don't see any sort of fights happening right after the cutscene stops.  We've seen him normally start out in a log cabin or other various areas and then soon after grabbing a manuscript page everything begins to go wrong.

Well yes I hope that it doesn't interfere with gameplay, because having to repeat progress is really annoying for me, and if that "progress" is watching a cut-scene, that can be one of the few ways to make me put down a game. (the best is have ridiculously long periods with save points or check points {I am looking at you infinite undiscovery!})



mirgro said:
JaggedSac said:
mirgro said:

Except that if this were on the PC those graphics would be very possible in real time. Furthermore jsut because it's the same engine doesn't really mean shit. It's like saying that Crysis on Low settings looks just as good as Crysis on Ultra since it's just the same engine. I am sorry but that is simply not true in any way.

It is funny because I was just called a PC-hater a few hours ago in the SC2 CE edition thread, and if you visit recent SONY threads you will notice that I apparently want SONY to go bankrupt and whatnot. But I am sorry for interrupting any of you all's circlejerking. I can see how the truth can annoy you to the point where you think it's trolling. I will now leave this thread and you can contiue your ignorant circlejerk, I hope no more turth sayers come in here to ruin it for you.

Those fucking turth sayers.  Everybody hates turth sayers.  So much damn turth.

I probably wouldn't enjoy someone telling me how the chick I'm doing is ugly either. The fact remains that she is ugly, whether I liek it or not.


Ain't that the turth!



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coolbeans said:
Munkeh111 said:
coolbeans said:
Munkeh111 said:
I am fairly certain Uncharted 2 did not do this... well it certainly did not do background loading, as all the cut scenes were skip-able....

This is good, but loading behind cut scenes can be annoying if before fights or something.

I only remember U2 being more of use from it's engine than the first (or whatever :P). 

That's a good point but I don't think that's the case so far.  Since it's using the TV show type cutscenes (and normal ones I'd guess) I don't see any sort of fights happening right after the cutscene stops.  We've seen him normally start out in a log cabin or other various areas and then soon after grabbing a manuscript page everything begins to go wrong.

Well yes I hope that it doesn't interfere with gameplay, because having to repeat progress is really annoying for me, and if that "progress" is watching a cut-scene, that can be one of the few ways to make me put down a game. (the best is have ridiculously long periods with save points or check points {I am looking at you infinite undiscovery!})

I wouldn't worry too much about that, it doesn't seem like that seems to be the case from what's been shown.

I am more worried about how horrifying the game is going to be



And who cares? Hell I actually miss the good old PSone days where the cinematics where far better then the gameplay graphics. Now then you truly felt that you have achieved something



Vote the Mayor for Mayor!

Why is there so much hate here? Isn't this the same as what happens to a lot of game? There has never been such fuss over any previous game with similar features...




Guess I'm the only one that thought the in game for U2 was better than the pre rendered videos?



aragod said:
libellule said:
like all the others game, right ?

or is it real time for others games ?

whatever, from a player perspective, it doesnt change much ...

Some games have real time (God of War 3, Killzone 2) and some games have prerendered (Uncharted 2), the only difference is that UC2 is untouched, while Alan Wake is using higher poly models and after effects.

I don't know about Killzone 2, but God of War 3 contains both in-game and prerendered.

 

Bruno Velazquez of Sony Santa Monica originally revealed that the game would not feature CG cutscenes, and has today responded to the question as to whether they would still play as pre-rendered videos:
"When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-renderd scenes that were created outside of the game engine, like GOW 1 and 2. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just to epic to run real time and thus are recorded videos."