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Forums - Microsoft Discussion - Alan Wake cinematics are all pre-rendered video files

kowenicki said:
Ping_ii said:
kowenicki said:
Ping_ii said:
Cant w8 to see Selnor spin this, calling KZ2 and Uncharted2 using tricks to make good graphics now lets see excuses for this game...

looks like our first candidate is here anywayz(gigglz)

 

You have no idea what you are talking about... all you have done is spew uneducated garbage from your mouth in this thread... what is your interest in Alan wake? none? then shut it and go away.

Im just here for the entertainment.

 

No you are just here to annoy 360 fans... it is your sole purpose when you enter a 360 thread. 

Really? hmmm ok sorry if Im annoying you, but really im just here for the lulz



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CrazyHorse said:

I've always wondered why anyone cares whether cinematics are pre-rendered or not. As long as the in game graphics are still good what is the problem with pre-rendered cut scenes looking even better?

Well this is the HD generation, people bought these systems to see the GPU's spew out insane visuals, not play back videos of what the game could have looked like on Development Kits. If you're going to do your cutscenes as video, at least do them properly and make them on a Halo Wars/FFXIII level.

It's also a problem when people start claiming those videos are real-time or use the "in game engine" when the truth is the only time they could have ever been in game is on a piece of hardware that will never be sold at retail.

Also a big issue is when people cherry pick it's relevance to specific games, but not others when it suits them. I don't care which they chose, but at least be consistant across games. If you're going to say AW got pre-rendered cut-scenes that's fine, but it has to apply to Uncharted 2 as well and vice versa if you consider them real-time.

SpartanFX said:

off topic:


Uh no, it's on topic. I'm just pointing out that other users seem to think it's ok to use video playbackas evidence of real-time visuals, so if at any point now or in the past or future, someone says "you can't use that Alan Wake cutscene/screen/gif" because it's not generated at run-time, they are no more or less guilty than others have done in the past for other games.

SpartanFX said:

I just had a question about your sig/heavy rain,,,,you do know that those two are 2 different characters and both are there on the game disk???one is in the game ,,,one is in the audition part of the game.

Yes, the ugly one is the real-time rendition and the prettier one is the video of the tech demo when the game used to be multiplatform.

kowenicki said:

Of course they arent possible in real time... just like some of the Uncharted 2 ones aren't and just like none of the FFXIII are possible... why does it suddenly matter now?..... just because its a 360 game?

Exactly. People need to judge these things by the same standard, not pick and chose willy nilly.

 



RAZurrection said:
CrazyHorse said:

I've always wondered why anyone cares whether cinematics are pre-rendered or not. As long as the in game graphics are still good what is the problem with pre-rendered cut scenes looking even better?

Well this is the HD generation, people bought these systems to see the GPU's spew out insane visuals, not play back videos of what the game could have looked like on Development Kits. If you're going to do your cutscenes as video, at least do them properly and make them on a Halo Wars/FFXIII level.

It's also a problem when people start claiming those videos are real-time or use the "in game engine" when the truth is the only time they could have ever been in game is on a piece of hardware that will never be sold at retail.

Also a big issue is when people cherry pick it's relevance to specific games, but not others when it suits them. I don't care which they chose, but at least be consistant across games. If you're going to say AW got pre-rendered cut-scenes that's fine, but it has to apply to Uncharted 2 as well and vice versa if you consider them real-time.

SpartanFX said:

off topic:


Uh no, it's on topic. I'm just pointing out that other users seem to think it's ok to use video playbackas evidence of real-time visuals.

SpartanFX said:

I just had a question about your sig/heavy rain,,,,you do know that those two are 2 different characters and both are there on the game disk???one is in the game ,,,one is in the audition part of the game.

Yes, the ugly one is the real-time rendition and the prettier one is the video of the tech demo when the game used to be multiplatform.

kowenicki said:

Of course they arent possible in real time... just like some of the Uncharted 2 ones aren't and just like none of the FFXIII are possible... why does it suddenly matter now?..... just because its a 360 game?

Exactly.

 

by Off topic i meant my question was off topic.

 

no they are not the same people,,,they are BOTH on the game disk,,,one is  a hooker and one is auditioning to get a part in the game.they both have about the same details in their faces.your picture is not true at all,,,,it's good just for trolling purposes which serves your interest right ;)



 

 

 

kowenicki said:
mirgro said:
kowenicki said:
mirgro said:

Was anyone really surprised by this? I always thought they were using the canned PC version to show it off, because it was most definitely not something the 360 could handle ever.

 

I wish we could have a system where people could be banned from posting just in particular areas of the forums...  so not site or forum bans but a sony ban or a ms ban...  would certainly make the 360 forums a whole lot nicer environment.

 

Don't feel offended. It's the truth. I will still pick this game eventhough I would have prefered to grab it on the PC instead. I'm sorry but the truth is that the cinematic visuals shown were impossible on the 360 hardware, hell they even looked better than some PC games and that alone made it an impossibility.

Well the cinematics are done on the game engine with a cosmetic tweak..... and then played while loading is going on.. seems like a perefectly sensible and intellgent way of doing thins to me.

Of course they arent possible in real time... just like some of the Uncharted 2 ones aren't and just like none of the FFXIII are possible... why does it suddenly matter now?..... just because its a 360 game?

every single 360 game or thread is trolled by PS3 fans.. I'm sorry if that grates, but thats the truth and localised bans for the forums are the way to solve it imo... the sooner the better!!

 

Except that if this were on the PC those graphics would be very possible in real time. Furthermore jsut because it's the same engine doesn't really mean shit. It's like saying that Crysis on Low settings looks just as good as Crysis on Ultra since it's just the same engine. I am sorry but that is simply not true in any way.

It is funny because I was just called a PC-hater a few hours ago in the SC2 CE edition thread, and if you visit recent SONY threads you will notice that I apparently want SONY to go bankrupt and whatnot. But I am sorry for interrupting any of you all's circlejerking. I can see how the truth can annoy you to the point where you think it's trolling. I will now leave this thread and you can contiue your ignorant circlejerk, I hope no more turth sayers come in here to ruin it for you.



Excellent news. Uncharted 2 did this, and we all know how smooth that game ran



                            

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mirgro said:

Except that if this were on the PC those graphics would be very possible in real time. Furthermore jsut because it's the same engine doesn't really mean shit. It's like saying that Crysis on Low settings looks just as good as Crysis on Ultra since it's just the same engine. I am sorry but that is simply not true in any way.

It is funny because I was just called a PC-hater a few hours ago in the SC2 CE edition thread, and if you visit recent SONY threads you will notice that I apparently want SONY to go bankrupt and whatnot. But I am sorry for interrupting any of you all's circlejerking. I can see how the truth can annoy you to the point where you think it's trolling. I will now leave this thread and you can contiue your ignorant circlejerk, I hope no more turth sayers come in here to ruin it for you.

Those fucking turth sayers.  Everybody hates turth sayers.  So much damn turth.



This game is going to be a technical wonder. I mean, considering Remedy has some Future Crew foundations, and they have done it in the past (Max Payne).

The X360 has a pretty mighty GPU in it as far as consoles go and I have no doubt these guys are going to push it.




JaggedSac said:
mirgro said:

Except that if this were on the PC those graphics would be very possible in real time. Furthermore jsut because it's the same engine doesn't really mean shit. It's like saying that Crysis on Low settings looks just as good as Crysis on Ultra since it's just the same engine. I am sorry but that is simply not true in any way.

It is funny because I was just called a PC-hater a few hours ago in the SC2 CE edition thread, and if you visit recent SONY threads you will notice that I apparently want SONY to go bankrupt and whatnot. But I am sorry for interrupting any of you all's circlejerking. I can see how the truth can annoy you to the point where you think it's trolling. I will now leave this thread and you can contiue your ignorant circlejerk, I hope no more turth sayers come in here to ruin it for you.

Those fucking turth sayers.  Everybody hates turth sayers.  So much damn turth.

I probably wouldn't enjoy someone telling me how the chick I'm doing is ugly either. The fact remains that she is ugly, whether I liek it or not.



SpartanFX said:
RAZurrection said:
CrazyHorse said:

I've always wondered why anyone cares whether cinematics are pre-rendered or not. As long as the in game graphics are still good what is the problem with pre-rendered cut scenes looking even better?

Well this is the HD generation, people bought these systems to see the GPU's spew out insane visuals, not play back videos of what the game could have looked like on Development Kits. If you're going to do your cutscenes as video, at least do them properly and make them on a Halo Wars/FFXIII level.

It's also a problem when people start claiming those videos are real-time or use the "in game engine" when the truth is the only time they could have ever been in game is on a piece of hardware that will never be sold at retail.

Also a big issue is when people cherry pick it's relevance to specific games, but not others when it suits them. I don't care which they chose, but at least be consistant across games. If you're going to say AW got pre-rendered cut-scenes that's fine, but it has to apply to Uncharted 2 as well and vice versa if you consider them real-time.

SpartanFX said:

off topic:


Uh no, it's on topic. I'm just pointing out that other users seem to think it's ok to use video playbackas evidence of real-time visuals.

SpartanFX said:

I just had a question about your sig/heavy rain,,,,you do know that those two are 2 different characters and both are there on the game disk???one is in the game ,,,one is in the audition part of the game.

Yes, the ugly one is the real-time rendition and the prettier one is the video of the tech demo when the game used to be multiplatform.

kowenicki said:

Of course they arent possible in real time... just like some of the Uncharted 2 ones aren't and just like none of the FFXIII are possible... why does it suddenly matter now?..... just because its a 360 game?

Exactly.

 

by Off topic i meant my question was off topic.

 

no they are not the same people,,,they are BOTH on the game disk,,,one is  a hooker and one is auditioning to get a part in the game.they both have about the same details in their faces.your picture is not true at all,,,,it's good just for trolling purposes which serves your interest right ;)

Funny how I get called for annoying 360 fans but then ppl like that going around with that sign dont get the same treatment.



The actual cinematics are all separate pre-rendered video files. We do have some sequences where we do what I guess could be called real-time cutscenes (like the "reveal camera" moments, for example), but percentagewise, those are definitely in the minority.

All of the cinematics have been rendered by our game engine, though. It's just that we use more high-resolution models because the camera tends to be a lot closer to the characters than during gameplay, and we throw in a bunch of post-processing to make things look very pretty.

I'm sure we've mentioned this before, but it's also worth pointing out that we do almost all of the major loading in the game during the cinematics -- I believe the only instances you will see a loading screen is when you die, and when you come back to the game after turning it off. (Unless I forgot something, but I'm pretty sure that's it.)

http://forum.alanwake.com/showpost.php?p=66276&postcount=

so all cinematics in alan wake didn't posible on xbox 360?