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Forums - Gaming Discussion - No Buttons, No Go.

 

No Buttons, No Go.

I Agree 183 74.69%
 
I don't Agree 62 25.31%
 
Total:245

I think the result of the poll speaks for itself. Most people want some form of tactile feedback.

Touch screens are fine if used in combination with buttons like DS does, but they suck for most games when used exclusively.



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Buttons and motion controls have their good and bad points, I mean even if the whole world relied on touchscreen or motion stuff, there will still be a button of some use hiding in a dark corridor...



                                  

                                       That's Gordon Freeman in "Real-Life"
 

 

Where's the "I don't know yet" answer?



ZenfoldorVGI said:
famousringo said:

Nah. I'm a real gamer, and I don't need buttons to enjoy a game. Some of my earliest and most favourite games, like Cribbage, Chess, or D&D don't use buttons at all.

Great post, epic win. We don't need buttons to interact with physical games, why do we need them to interact with virtual games? Well, truth is, we don't NEED them, and they aren't the only tech we have that is perfectly accurate. Think of the mouse, a far more accurate and precise interactive tool, than a button. No, I think as technology progresses, we'll see less and less buttons. No need for a keyboard either, as our apps will actually record and translate our words and phrases into documents or forms, and we will interact with our devices through a touch or virual interface, instead of pressing buttons. What if our hands were mice, and the device projected an enviromnent in which to navigate with our mice hands.....so futuristic.....oh wait, that's what Natal does...

This was an unfortunate comparison. The mouse is far more accurate at the job it was designed for (bidimensional analog input) than emulating it with buttons. Buttons are far faster and accurate at their job (predefined discrete actions input) than emulating it with mouse and - say - icons.

If you've ever played seriously Starcraft or other RTS games you have your example right there of the need for a very fast, touch-driven kind of discrete action input to go in parallel with a spacially descriptive mouse input. The design of the button is simply good for a discrete action because fingers are capable of our fastest, most precise, most coordinated gestures when manipualting physical objects. Mid-air hand gesturing will never be as fast and precise, vocal commands will never be as fast or precise. It's not about the tech: ergonomy is about how human beings are built.

Virtual buttons will be good enough in many cases, and games will be designed about such relaxed constraints for the sake of the added flexibility. But the need for physical buttons will still be a harsh reality of many use cases and design choices. Console controllers moved from sticks to directional buttons to focus on more action buttons and for ergonomic reasons when played on a couch. And still, people buys sticks when they want to get serious with fighting games.

As for Natal... since you prevously quoted Clarke, the mandatory Douglas Adams citation:

"For years radios had been operated by means of pressing buttons and turning dials; then as the technology became more sophisticated the controls were made touch-sensitive--you merely had to brush the panels with your fingers; now all you had to do was wave your hand in the general direction of the components and hope. It saved a lot of muscular expenditure, of course, but meant that you had to sit infuriatingly still if you wanted to keep listening to the same program."

;)



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

There is quite a bit of win in this thread, so I feel boring just providing an answer... Oh well

In the case of the iphone - the buttons can be replaced by on screen buttons and provide all the functionality of buttons with the added functionality of being virtual (ie the button layout can be customised for the game)

In the case of natal, We have yet to see properly in action, and I'm trying to avoid making my mind up about it untill E3. Either way, the 360 has last gen controllers as well, so if a game really needs buttons they are available. (I'm actually expecting some accessories for natal - the first of which to be announced will be a gun controller - mark my words, 30 minutes in to the E3 Natal only conference it will be brought out)



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Winters said:
For me buttons are a must...i mean just try to imagine your girl without b......it would certainly take away some of the fun.

Imagine her without a touch capability, that would be worse than no buttons...



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I need some proper buttons, I don't trust touch screens in the same way



I agree.



                                                                                                                                                                                                                                                                   

It's the feedback which is important. when a key/button moves down they give, gives you feedback which our brains almost need to process. which vitural buttons we get none of that.

It's ok for touch screen controls if it's in react to what we are going... like writing on the screen but things like typing or other actions that extend our bodys like the keyboard typing or buttons on a controller need that feedback as we don't have visual feedback on them.

So while I think touchscreens etc work well for UI's and other areas with direct interfaces, they don't work in otehr situations

One of the best examples if just disabling the sound on the XMB and it feels completely unnatural imo.



the need for a physical button is a psychological hang-up, like my resistance to owning a cell phone. Eventually, I going to have to accept that technology has changed and the world demands I give up a portion of my privacy for the sake of convenience. As technology improves, physical buttons will be come anachronistic. I expect us to have them for a while, but I can see them disappearing in my lifetime.



"But as always, technology refused to be dignity's bitch."--Vance DeGeneres

 

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