Legend11 said: fazz said:
2nd: Models of the characters have more polygons in Galaxy, and that's very noticeable. Levels don't have much increase in polygons, but they have normal mapping work in them to give them a more natural feel when you are looking at them in normal view. For example the Yoshi head planet: when you look at it from the normal view, it looks like very high-polygoned. But when you switch to normal view. Not to mention the parallax and bump mapping work.
3rd: Texture work in the character's models in Galaxy is higher. In fact, textures in character models in Sunshine was pretty scarce (gourad shading maybe?). But still, how much texture improvement can you do to Mario? More skin imperfections? More rivets to his overalls? |
Take a look at the Piranha Plants and Bowser at around 70% into the video... There doesn't seem to be much of a difference between both games. |
I have both games Legend. I just recently replayed Sunshine to get in the mood. Believe me, the difference is very noticeable in those characters, specially in the big Piranha Plant. The video just doesn't makes justice to Galaxy's. For you it couldn't be a big difference because probably you don't have both games.
Just in case, let me give you some screenshots for comparison.
There you can notice the much higher polygon count on both Piranha and Mario. Also, you can see that the levels where much less detailed levels, with worse looking textures and less polygons.
In less words, Mario Galaxy looks better. No one expects it to look like Gears or UT3, but if it had higher resolution (that it actually could, as it runs 60fps stable at the current one) it could stand proudly to some games of the other consoles.