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Forums - Sales Discussion - IBIS Report: 47% of videogame revenue are on Wii

ramonecaxa said:
jarrod said:

Didn't see all the R&D budgets cited mentioned...

  • PS2/GC/Xbox $3-5 million
  • Wii $5-7 million
  • 360/PS3 $15-30 million (plus advertising/promotional budgets can match this)

...generational console marketshare revenue...

  • Wii: 47%
  • 360: 35%
  • PS3: 18%

Do they mean the budgets for Wii big games like Mario Galaxy, Zelda, Monster Hunter, Metroid, etc?

and 360/PS3 the same?

Those numbers are for average games..  Not big games. SMG i believe was at 10 million?



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Are they ruling portables out of this report?

If not, the 360 and PS3 pie would be even lower then 20% because of the DS...



flagship said:

Wii dominates current 7th generation consoles with 47% of global Platform Revenue

 

Console games profits for Sony/Microsoft come from Software, as consoles sold at a loss. The lower cost Wii has generated Profit for Nintendo.

 

 

 When you include the profit made by the sale of the Wii system and games for the Wii it has 47% of the revenue marketshare, this is different from saying the Wii has 47% of Software revenue.

I don't see why profit would effect a revenue report.



Bamboleo said:
Are they ruling portables out of this report?

If not, the 360 and PS3 pie would be even lower then 20% because of the DS...

adding the DS would lower the ps3 and 360, but keep the Wii numbers  the same?

 



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

I really like this report by the way. It's Consumer Psychology just like I learned in school.


Another good breakdown

35% Publisher Profit

25% Retail Markup

20% Hardware liscensing

15% VAT

5% Distribution costs.

 

With 1-2 million for AAA games to break even.

Assuming a 25 Million dollar budget and 15 Million dollar Advertising budget.



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ramonecaxa said:
jarrod said:

Didn't see all the R&D budgets cited mentioned...

  • PS2/GC/Xbox $3-5 million
  • Wii $5-7 million
  • 360/PS3 $15-30 million (plus advertising/promotional budgets can match this)

...generational console marketshare revenue...

  • Wii: 47%
  • 360: 35%
  • PS3: 18%

Do they mean the budgets for Wii big games like Mario Galaxy, Zelda, Monster Hunter, Metroid, etc?

and 360/PS3 the same?

I don't think so, an average is an average.

What I would like to know though is, regarding 360/PS3 number - is that budget number per single platform, to develop multiplatform titles or for both single and multiplatform titles?



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Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

bmmb1 said:

I don't think so, an average is an average.

What I would like to know though is, regarding 360/PS3 number - is that budget number per single platform, to develop multiplatform titles or for both single and multiplatform titles?

Budgets are per title afaik.  So both single and multiplatform.  Multiplatform Wii titles are also included though.

 

Here's a summarized Gamasutra article on it...

 

Report: Wii Holds 47 Percent Of Global Console Revenue
by Kris Graft

April 5, 2010

recently-released investment report from Ibis Capital highlighted the growing costs of game development, the risks of being independent today, and that the Wii holds 47 percent of global console revenue.

The report estimated average development costs for Xbox 360 and PlayStation 3 games at $15-$30 million per title. With games that cost that much, game companies need to sell between 500,000 and 1 million units to break even, excluding overhead. Marketing costs can amount to as much or more than the cost of actual game development, the report said.

That's compared to Xbox, PS2 and GameCube games that cost around $3-$5 million to make on average, Ibis said, while Wii games cost $5-$7 million.

Total video game sales were $77 billion in 2009, Ibis said, which compares favorably with $85 billion in global film revenue last year. Online, mobile and new consoles will drive growth in the years to come, the report said.

Rising Independent Risks

Rising costs mean that publishers are wanting to mitigate risks as much as possible, and publishers are now looking more carefully at the third-party, independently-developed games that they choose to fund.

With fewer advances distributed to independent developers, there's greater competition for funding and greater risk of not landing the next publishing deal, Ibis' report said: "Hit driven, high risk market has lead to many independents struggling to adapt and survive."

Wii "Domination" And The End Of Consoles?

The report said that the Wii "dominates" the current console generation in terms of revenue share. Ibis said the Wii captures 47 percent of global platform revenue, followed by Xbox 360 with 35 percent and PlayStation 3 with 18 percent. 2009 console revenues were over $30 billion.

Ibis forecast $40 billion of global console-related revenue by 2013, driven by growth in North American and European markets and new "eighth-generation" platforms expected to arrive 2013-2014. Asian console growth is expected to be limited by piracy and MMO and casual games.

Beyond the next generation of consoles, Ibis speculated that digital distribution could eradicate disc-based consoles as we know them. "Digital downloadable content and game delivery reduce likelihood of a ninth generation console cycle, creating potentially significant long term issues for Sony, Microsoft, Nintendo and GameStop," said the report.

"Untapped Potential" In Non-Fantasy MMOs

The online sector is one that is burgeoning thanks to social games on Facebook. Ibis noted the potential of high profitability with online casual games such as FarmVille and Pet Society, games that require just hundreds of thousands of dollars of investment before launch as opposed to millions and millions of dollars. The report said casual online game revenue worldwide was $2.25 billion in 2007, and $3 billion in 2009.

In addition, Ibis forecast 30 million MMO players by 2012, doubling the estimated 15 million today. Ibis called the MMO sector "high risk" due to tough competition and the high cost of creating an MMO.

The report added, "There seems to be a significant untapped potential for MMOs in other game genres [outside of fantasy], suggesting a "Blue Ocean Strategy" approach to opening new genres (as with Nintendo Wii in the console market)."

The full report is viewable here.



The global console revenue is lower then I expected if this is accurate.



"The report estimated average development costs for Xbox 360 and PlayStation 3 games at $15-$30 million per title. With games that cost that much, game companies need to sell between 500,000 and 1 million units to break even, excluding overhead"

I don't get it, how did Gamasutra come to these numbers? A PS360 game costs $60 US, publisher profits are 35% according to the article, so that's $21. Now if it costs on average to develop a PS360 game $15-30 million (not including advertising...), so that should be roughly 750k to 1.5m to break even (not including advertising...), not 500k-1m ?



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

That budget average is too high, i can't believe it.