http://ps2.ign.com/articles/108/1080744p1.html
Closing Comments
That's actually something I wanted to make sure I touched on. OCD superfreaks are going to go crazy trying to figure out the "right" way to talk to everyone the first time. It's impossible. Just go with it; often a "wrong" response offers clues on how to talk to someone later anyway, and really the game is so rife with chances to do stuff that you'll be retrying for years. Throw in the fact that the game often gives you a rather brief window to just explore the city (or carry out a task for someone) and you'll never see everything your first time through.
That's a good thing, because (and I know I've said this before) after a decade on the market, the PlayStation 2 is finally getting its swan song and the Wii is getting a fantastic RPG to bulk up its library. The release calendar on the PS2 is a ghost town, and for many, this may be the system's final bow. Fitting, then, that it's something you could easily play over and over again for a few more years. Hopefully by then, we'll be lucky enough to get a follow-up, because this really is an experience you won't get from any other game. It's also one that shouldn't be missed.