NJ5 said: ssj12 said: fazz said: ssj12 said: they should just port Unreal 2.5X (UE2.5 optimized for the Xbox, stronger then original 2.5) | Maybe because: Xbox 1 = X86 + nVidia Wii = PowerPC + ATI But I don't know about those compatiblity issues on engines :P and yeah, I prefer to see them struggle with UE3. |
I said UE2.5X becasue I dont see the Wii pushing more then twice the Xbox and 2.5X was still limited even though it was optimised for the Xbox, and the Xbox was actually a heavily modified X86 with X64 capabilities. UE3 is way beyond what the Wii can handle, the engine would be more of 2.5X optimised for the Wii using the UE3's menu system and editors. I'm doubting we will see much better then SMG on the Wii. Maybe 2x SMG thats it. |
I'm really glad that we have so much talent in this forum. I've seen 360 hardware experts (some of whom know more than Microsoft about the 360 hardware problems), and now it appears we have a Wii expert too. Maybe you should offer your advice to the silly guys who are doing the port, I'm sure they'll smack themselves in the head and immediately follow your suggestion. PS: Sorry for so much sarcasm but I just can't handle such pretentiousness. |
QFT!
Sadly ssj12 got no special knowledge regarding hard- or software!
Nonetheless he makes pointless statements like:
Xbox was actually a heavily modified X86 with X64 capabilities
x64 capabilities ? wtf is this ?
xbox came out in 2001 -> http://en.wikipedia.org/wiki/Xbox
x86-64 was released in 2003 -> http://en.wikipedia.org/wiki/X64
"This is 4D gaming" --- sponsored by Microsoft
The CPU of the xbox, wasn't heavily modified!
It was a slightly modified P3/Celeron without any support for X64.
p.s.
"UE3 is way beyond what the Wii can handle"
This sounds like a bad excuse! "developers are lazy" /sarcasm