Carl2291 said:
LordTheNightKnight said: "Just because Rock* make GTA/ Manhunt doesn't mean Ubisoft can't make Imagine Babyz/ Just Dance."
Did you even read what he said? |
I did, and the point still stands. Maybe i should expand on it...
Rockstar make some exceptional violent videogames. And in the PS2 era, they they showed us the "potential" of videogames in the sandbox genre. Just look at the differences between GTA3 to GTA:SA (i'm confident they will do the same this generation too with GTA4 - GTA5).
Now, are you really saying that what they did would possibly damage "the potential" of what videogames can do? Seriously? You could go to the gym, get tattoo's, gamble, take driving lessons... GTA:SA was a HUGE game, and one of the best ever created.
Look at the differences between Call of Duty and Call of Duty: Modern Warfare 2. HUGE differences, and it's payed off too as you can see with the sales of the franchise. It's not "limiting" anything at all as new things are being found and improved upon all the time.
He was clever to cover what he said with the last quote. |
I guess we're seeing this in different ways. How I'm seeing this is that if you want to make violent games, that's fine. But if all you're willing to do is violent games, that's a problem that narrows the scope. Further narrowing this scope is the publishers who see these violent games, and decide to jump on the bandwagon, just trying to push the envelope. If this is something they truely want to do, he's saying it's fine. But doing it and following just for the sake of it is what narrows the view of the public at large. Violent games have been cited in the media since the 1990s as a problem; Nintendo (and specifically, Miyamoto) has seen this trend, and decided he doesn't want to follow it. But he still works on a wide swathe of games that he enjoys making. He's not pidgeoning himself to just 2-D Mario.
Want a good sign of damaged potential? You've given a good example already with RockStar and GTA. What happens if someone wants to make something vastly different? It's going to be backburnt, since it's not a violent game. GTA accounts for the majority of RockStar's money. And if it's non-violent, now it won't be looked at seriously. RockStar is pigeonholed into a violent games company, limiting what they can do.
This phenominon hits systems also. Look at the XBox, or, as some people like to call it, the Shooter-box. (I'm not going into a discussion about this term and its accuracy, rather, I'm looking at its usage.) Most of the best-selling games for it are FPS. And this stigma it has, means that a new company is more likely to look at the 360, and think of making a shooter for it. Obviously, these aren't the only games on it. But it has the reputation of such, which limits how seriously people will look at it for other genres.
No, sorry, Miyamoto knows what he's talking about. People should make what they want, not what's popular. This is why he doesn't chase after the violence mantra. It just so happens that most of his games are popular. Whyso? My guess would be that he's known for putting his heart into his games. Even his "flops" (relatively so) still have soul to them. Make the games fun, and have it come across. This is how to expand gaming. But if everyone keeps chasing the violence because it's the "hot" thing, it'll only set further in people's minds that video games are a violent bunch, and continue to fuel idiots like Thompson.