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Forums - Gaming Discussion - What do you hate most about games?

melbye said:
-In game FMV that last more than 2 minutes
-Dual Analoge
-leveling up, it's annoying that you kill every enemy you meet and you still not have a high enough level at the end of the game
-A chain of QTE that starts over when you fail(i'm looking at you God of War)
-Online multiplayer


online multiplayer is the best thing about this gen. Care to elaberate on that one. I'm just curious to know,what you hate about it.



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oldschoolfool said:
melbye said:
-In game FMV that last more than 2 minutes
-Dual Analoge
-leveling up, it's annoying that you kill every enemy you meet and you still not have a high enough level at the end of the game
-A chain of QTE that starts over when you fail(i'm looking at you God of War)
-Online multiplayer


online multiplayer is the best thing about this gen. Care to elaberate on that one. I'm just curious to know,what you hate about it.

I've had to many good offline mulitplayer-experiences, i find it impersonal and i hate talking to people via a telephone and in this case a headset



d21lewis said:
People are saying games art too short for $60:

Go back to the 80's and 90's. Some of the best games ever are only a couple of hours long and they cost $50-$70. I played Contra, Super Mario Bros., Bionic Commando, and Goldeneye when they were brand new! I can beat Shadowgate in less than 15 minutes! So, while the experiences are more refined, technically superior, and much longer, the price has only gone up $10 (and, like I said, some games of the age --especially N64 games -cost even more).

I love gaming.

Exactly. You paid $50-70 (and back then, $50-70 was worth more then than it is now due to inflation) for an hour/two hours worth of content. Sure, usually it takes the average gamer a lot longer than 1 hour/2 hours to beat the games because NES games were a lot harder than modern video games. But still, at the end of the day, it's still only 1 hour/2 hours worth of content. All that time re-doing levels over and over again due to death because the games were so difficult artificially lengthed the games.

A lot of gamerson this site are young (born in the early to mid 90s) and weren't even born during those times so they can't relate. I remember paying $64 + tax out of my allowance  for Teenage Mutant Ninja Turtles III. Once someone told me about the Konami Code (yes it works on this game too. Not just Contra), I basically set the game on "easy" mode and was able to beat the game in a 30 minute sitting. A $64 game with only 30 minutes worth of content! Naturally though I had spent many hours playing the game though trying to beat the game's Normal mode (I never managed to do so. :().

But yeah, bottom line, it's still $64 for only 30 minutes worth of content.But as kids, we never really saw it that way. We didn't see these games as rip-offs. It never occurred to us that these games were "too short". I played Dragon Quest II, Zelda and The Magic of scheherazade as a kid so it's not like lengthy games were foreign to me. But I never once got the impression that sub-1 hour games were short. Game length seems to be more of an obsession with the new generation.