Oh, I just meant a lot of tedious things in this game could be sped up. I know WoW is the king of timesinks (it's an MMO after all), but Blizzard has learned quite a lot since it originally released, and generally tries to cut the boring parts out so more time is spent on the fun - even if it means sacrificing realism, immersiveness or whatever.
From what I've seen, MH3 forces you into getting involved in too many parts of the game that some people probably wouldn't be interested in. For example, I don't find gathering or combining materials fun at all, but (I think) I'm forced to do it in order to obtain many crucial items. I'm also forced to kill the same monsters over and over again if I want their armor. I'd prefer if I could just buy this stuff (even at unreasonable prices, and requiring a first kill, if necessary), or trade with others.
Another thing is the beginning of the game (too many games have this problem). The start is awful - cramming tons of text in your face and boring tasks is not the way to go. I'd have preferred to fight some big shit straight up, like the demo!
Obviously I'm enjoying the game, but generally when things take more time than (I believe) they should, or I'm forced to do something boring in order to progress, it sticks out to me. I prefer my fun:time ratio being as high as possible. I admit I haven't tried the online much, so that could be a different experience, and I still have no idea what the endgame is like.