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The VGC Official Monster Hunter Tri Thread

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random question which has been happening to me forever but i never brought it up, but what's the deal with trying to enter cities that clearly aren't full, but the game tells you they are and prevents you from doing so? Is it that the gate the city is in is also full?



Monster Hunter: pissing me off since 2010.

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w00t, got the mats for Alatreon Gleam. And Banderlance Byakko. And soon SoulHunter Jacket. Unfortunately I have little money and I live in the streets next to that old dude at the city gate :( Need to get rich fast.

But I can't wait to try Jho with Ala Gleam. I got Sharpness 1 which means sweet purple sharpness and AuL to beat. Oh yeah.

@Khan

Maybe someone's entered first?




Soriku said:

w00t, got the mats for Alatreon Gleam. And Banderlance Byakko. And soon SoulHunter Jacket. Unfortunately I have little money and I live in the streets next to that old dude at the city gate :( Need to get rich fast.

But I can't wait to try Jho with Ala Gleam. I got Sharpness 1 which means sweet purple sharpness and AuL to beat. Oh yeah.

@Khan

Maybe someone's entered first?

Not the case, given that it'll usually let me in if i try a dozen or so times.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Soriku said:

w00t, got the mats for Alatreon Gleam. And Banderlance Byakko. And soon SoulHunter Jacket. Unfortunately I have little money and I live in the streets next to that old dude at the city gate :( Need to get rich fast.

But I can't wait to try Jho with Ala Gleam. I got Sharpness 1 which means sweet purple sharpness and AuL to beat. Oh yeah.

@Khan

Maybe someone's entered first?

Not the case, given that it'll usually let me in if i try a dozen or so times.


Room's broken or something then. Just go find another one. Never happened to me though.

Btw I just went through my box and sold a bunch of monster mats and now I'm rich :)




Mr Khan said:

random question which has been happening to me forever but i never brought it up, but what's the deal with trying to enter cities that clearly aren't full, but the game tells you they are and prevents you from doing so? Is it that the gate the city is in is also full?


Short answer, yes. The gates themselves allow more cities to be created than can be filled by the 100 player limit. So you can very well see a city that is sitting at 2/4, but the gate it is on will be at 100/100, not allowing you to enter. That's why whenever I go to the recruiting servers, I tend to enter the city that is at 98 or 99 of 100 before I search for the monsters I want, in effect reserving a spot for me on that gate.



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dib8rman said:

Rol, the damage isn't divided by anything =P.

The switch axe has A Lot of power same like the GS. The issue is that there are 3 types of damage factors in the game.

1. Blunt

2. Slash

3. Piercing

(4) BowGun

----------

Each works differently on the different parts of the body.

Now each type will hurt period, but let's say it Angakator was knocked over and you hammer his back you will do a lot of damage to that part of his body but not really contribute to the whole damage. While if you use SnS or GS there you wont be hurting anything really. The difference is that the point of what you intend to do. Slashing weapons are more made to take out the underbelly and leg's of a monster (tail also).

Piercing weapons however breaka lot of the monsters shell/hide so while a Switch Axe would need to first mame that part of the body before dealing real damage or have high affinity the lance will only need 1 spot to keep poking at.

LS is probably the most obvious for this. The sword will do no damage until the body part is wounded or the sword is charged.

Anyway you can really test the damage by stunning a deviljo to hell then unload at max sharpness and affinity the charge from the Switch Axe. It would only take 6 shots from the Ala Switch Axe to send it limp.

GS is much of the same, I've seen people 3 hit kill a Kurropekko on the full charge swing with the above method.

I should also say that you should do them in Jho's face.

The raw damage formula for Monster Hunter Tri is:
[Attack Power x Type of Weapon Strike x Sharpness x Hitzone Multiplier x Special Class] / [Weapon Class Multiplier] = Raw Damage

Weapon class multipliers are as follows:
Bowgun: 1.2
SnS: 1.4
Lance: 2.3
Longsword: 3.3
Greatsword: 4.8
Hammer: 5.2
Switch Axe: 5.4

So Rol is totally right. To calculate the damage you divide the formula by the Weapon Class.

PS: Nobody answered my Question for the 3 Star arena quests. Has nobody tried them?



 


The raw damage formula for Monster Hunter Tri is:
[Attack Power x Type of Weapon Strike x Sharpness x Hitzone Multiplier x Special Class] / [Weapon Class Multiplier] = Raw Damage

Weapon class multipliers are as follows:
Bowgun: 1.2
SnS: 1.4
Lance: 2.3
Longsword: 3.3
Greatsword: 4.8
Hammer: 5.2
Switch Axe: 5.4

So Rol is totally right. To calculate the damage you divide the formula by the Weapon Class.

PS: Nobody answered my Question for the 3 Star arena quests. Has nobody tried them?

Tried the last one. Got through Barroth and Barioth, but ended up running out of time on Rathalos. It's pretty tough. Think I went with the GS, which was fine enough for Barroth and Rathalos, but was too slow to really be effective on Barioth, and it took me too long to down him.



TaichungSteve said:

 


The raw damage formula for Monster Hunter Tri is:
[Attack Power x Type of Weapon Strike x Sharpness x Hitzone Multiplier x Special Class] / [Weapon Class Multiplier] = Raw Damage

Weapon class multipliers are as follows:
Bowgun: 1.2
SnS: 1.4
Lance: 2.3
Longsword: 3.3
Greatsword: 4.8
Hammer: 5.2
Switch Axe: 5.4

So Rol is totally right. To calculate the damage you divide the formula by the Weapon Class.

PS: Nobody answered my Question for the 3 Star arena quests. Has nobody tried them?

Tried the last one. Got through Barroth and Barioth, but ended up running out of time on Rathalos. It's pretty tough. Think I went with the GS, which was fine enough for Barroth and Rathalos, but was too slow to really be effective on Barioth, and it took me too long to down him.

So what your saying is that random multiplier gets to be the sole dividing factor into the obvious formula?

 

I mean seriously that formula what happened to elemental attributes?... let's throw a real number in there and see what happens:

Since that formula doesn't seem to recognize elements I'll use a bone weapon to figure it out.

648x1Ax1Bx1Cx1D(I'm guessing element)/5.4= Damage?

Unless some of those multiplying factors are just barely above 0 then the damage count would reach above 9000 =X very quickly for the bone weapon.

Considering that in the past monster hunters it was always described as the parts of the monster only deal with monster def and that I read I believe from Game Faqs years ago, (The Guide is probably still there) that listed each monsters HP and weak zones (For Monster Hunter I believe (ps2 one)) that A Rathalos didn't have above 240hp.

In other words your weapon could do 0 damage to whatever but it would go down only once you've hit the 240 marker. All the parts and hide and durability worked as a negative element while the only real bonus you get on "raw power" would be your element and in Tri your Affinity.

 

Oh for Clarity the guide was reffering to MH's offline Rathalos, the online one had more and the HR50 Rathalos had 1400 hp. All damage that reaches these monsters is mitigated by the section of the monster that your hittings condition.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

Okay, I see, the variables are based on stress testing by a Monster Hunter Freedom player, the formula is only as accurate as how far he was willing to test each parameter.

I was under the impression that someone emulated the game and gave out source code.

It's whatever but in the end all you need to know is that if you use a fire sword on ludoroth you'll kill it faster than if you used a iron sword.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

dib8rman said:

Okay, I see, the variables are based on stress testing by a Monster Hunter Freedom player, the formula is only as accurate as how far he was willing to test each parameter.

I was under the impression that someone emulated the game and gave out source code.

It's whatever but in the end all you need to know is that if you use a fire sword on ludoroth you'll kill it faster than if you used a iron sword.

I'm surprised people haven't emulated yet. Then we could get some 100% accurate percentage counts on drop rates. The ones on the wiki apparently rely on a guide published in Japan.



Monster Hunter: pissing me off since 2010.