I second the Asus N61JQ.
An alternative would be the MSI GX640, with an ATI HD 5850, for 100$ more. It's not out yet however. You can find info (and pre-order) here: http://www.xoticpc.com/gx640098us-order-p-2766.html
I second the Asus N61JQ.
An alternative would be the MSI GX640, with an ATI HD 5850, for 100$ more. It's not out yet however. You can find info (and pre-order) here: http://www.xoticpc.com/gx640098us-order-p-2766.html
Squilliam said:
You digrace your uniform! Take off that red jacket! |
I should wear the green Nvidia Jacket from Season 2 XD
Grahamhsu said:
I should wear the green Nvidia Jacket from Season 2 XD |
Well that right there is the trouble with tribbles!
Tease.
core 2 extreme processor-i dont have this but I would buy it over quad core
at least 4 gigs of ram- worth it
graphics card- i have radeon HD 3650 and its not too bad but you should buy something better than this to be more future proof
PC games i own:
fallout 3 - lags if i max it but medium settings are fine
oblivion- maxed out and runs great
Grahamhsu said:
Not according to the notebook benchmark list 2 nvidia cards dominate 1st and 2nd =) and of the top 5 only 1 is ATI. Nvidia Fanboy FOR LIFE!!! Well...Nvidia fanboy ever since my ATI cards crapped out on me :/ |
Which list are you referring to? The most powerful mobile GPU at present is the Mobility Radeon HD 5870, not to mention the 5000-series GPUs on the whole are much more power-efficient than Nvidia's present line-up - your list is likely outdated.
And in terms of desktop cards, ATi is also presently dominating Nvidia in terms of performance, power efficiency, though features I guess are debatable, as both have their own exclusive features.
superchunk said: I edited my post... I meant DX11. Also, what's the point behind the images? One obviously has more lines, but I've never ran benchmark tools so I have no idea what I'm looking at. |
Thats a concept called tessellation. What it does is take the skeleton of a 3D model, the polygons increase their number to make a model more fine grained. The quantity of polygons make the shape of whatever object you're looking at.
Like for example:
A wheel with 7 polygons looks like its been carved with flat faces.
A wheel with 700 polygons looks round.
What tessellation does is take the wheel with 7 polygons and turns it into a 700 polygon round wheel. What this means for you is more realistic looking shapes and more details as well as better control from a developers perspective on the level of polygons that each model needs so they can apply them when they count such as real time cut scenes and close up models and remove them when they aren't needed for models further away.
Tease.