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Forums - Nintendo Discussion - Nintendo doesn't make throwaway games.

teigaga said:
To some extend i agree, but nintendo is also giltgy of making sum throw-away games i.e Punch out and trauma center. not bad games but by no means are they outstanding.

Punch out has 86% on metacritic with 63 reviews. Not bad of you ask me. I wouldn't call it a throw-away game.

 

If it had more new characters and a better multiplayer(and dare I say online multiplayer as well) it would have gotten lots and lots of 90+ reviews. The gameplay is certainly AAA in this game, but yes it lacks some things like new characters.



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I just took a look at the most sold games ever.

gotta agree with this thread.



Samus Aran said:
teigaga said:
To some extend i agree, but nintendo is also giltgy of making sum throw-away games i.e Punch out and trauma center. not bad games but by no means are they outstanding.

Punch out has 86% on metacritic with 63 reviews. Not bad of you ask me. I wouldn't call it a throw-away game.

 

If it had more new characters and a better multiplayer(and dare I say online multiplayer as well) it would have gotten lots and lots of 90+ reviews. The gameplay is certainly AAA in this game, but yes it lacks some things like new characters.

The review score it's not what makes a game a throwaway or not... I've seen a lot of 1run games reciving 90+ scores this gen. Puch-out has sure an AAA gameplay mechanic but it is also very short and it doesn't have difficulty settings, it's not a game that I would like to re-play so many times.



Bamboleo said:
I just took a look at the most sold games ever.

gotta agree with this thread.

Thank you, I really appreciate it.



Tease.

Yup, I'd agree, the Wii's all about gameplay not story.  While both have their own merits, only gameplay will make you play through a game more than once.  Hence those monstrously enormous legs of nearly every nintendo published game.



The dude abides   

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Squilliam said:

Its a funny thing when you contrast the difference between what a Nintendo title generally brings to the table as far as content and the lesser selling games from any platform which you may like to compare them to. They don't appear to rely on gameplay or mechanics or even storylines which are only interesting for the player for one playthrough. In many respects the typical Nintendo release is a pure game in that they stand and fall on perhaps the most difficult craft of all, the gameplay. Value from a Nintendo perspective is a different proposition and replayability seems to be expected or otherwise they wouldn't even want to release the game as it wouldn't have enough content for the consumer to justify the purchase.

Contrast this with games which rely on a single use story elements or to shock / intrigue the player. They tend to flood the used market soon after release and effectively are treated just as rentals by a large proportion of the people who play them. You don't generally find many Nintendo games filling up places like Ebay or Gamestops used racks two weeks after release. I guess its one very good reason why Nintendo games sell so well. They make them so you never want to throw them away/give them away after you've bought it. This is a very good example of the values that Nintendo holds dear and one very good reason why they slap out 20M sellers like candy at a corner store.

So what do you think?

I think you're cherry picking a few games. Nintendo released a few essential titles for the Wii, while many others fade into obscurity.

Nintendo has some outstanding games under their belt, but they have plenty of throwaway games as well.



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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Squilliam said:

Its a funny thing when you contrast the difference between what a Nintendo title generally brings to the table as far as content and the lesser selling games from any platform which you may like to compare them to. They don't appear to rely on gameplay or mechanics or even storylines which are only interesting for the player for one playthrough. In many respects the typical Nintendo release is a pure game in that they stand and fall on perhaps the most difficult craft of all, the gameplay. Value from a Nintendo perspective is a different proposition and replayability seems to be expected or otherwise they wouldn't even want to release the game as it wouldn't have enough content for the consumer to justify the purchase.

Contrast this with games which rely on a single use story elements or to shock / intrigue the player. They tend to flood the used market soon after release and effectively are treated just as rentals by a large proportion of the people who play them. You don't generally find many Nintendo games filling up places like Ebay or Gamestops used racks two weeks after release. I guess its one very good reason why Nintendo games sell so well. They make them so you never want to throw them away/give them away after you've bought it. This is a very good example of the values that Nintendo holds dear and one very good reason why they slap out 20M sellers like candy at a corner store.

So what do you think?

I think you're cherry picking a few games. Nintendo released a few essential titles for the Wii, while many others fade into obscurity.

Nintendo has some outstanding games under their belt, but they have plenty of throwaway games as well.

Cherry picking huh? I would say that more than half of the titles they have released this generation have good replayability/content, look for yourself:

http://vgchartz.com/worldtotals.php?name=&console=Wii&publisher=245&genre=&minSales=0&results=50&sort=Total

I have no idea about DS so I didn't look at that list.



Tease.

Nintendo is very good at making it's games 'evergreen'



Squilliam said:
Mr Puggsly said:
Squilliam said:

Its a funny thing when you contrast the difference between what a Nintendo title generally brings to the table as far as content and the lesser selling games from any platform which you may like to compare them to. They don't appear to rely on gameplay or mechanics or even storylines which are only interesting for the player for one playthrough. In many respects the typical Nintendo release is a pure game in that they stand and fall on perhaps the most difficult craft of all, the gameplay. Value from a Nintendo perspective is a different proposition and replayability seems to be expected or otherwise they wouldn't even want to release the game as it wouldn't have enough content for the consumer to justify the purchase.

Contrast this with games which rely on a single use story elements or to shock / intrigue the player. They tend to flood the used market soon after release and effectively are treated just as rentals by a large proportion of the people who play them. You don't generally find many Nintendo games filling up places like Ebay or Gamestops used racks two weeks after release. I guess its one very good reason why Nintendo games sell so well. They make them so you never want to throw them away/give them away after you've bought it. This is a very good example of the values that Nintendo holds dear and one very good reason why they slap out 20M sellers like candy at a corner store.

So what do you think?

I think you're cherry picking a few games. Nintendo released a few essential titles for the Wii, while many others fade into obscurity.

Nintendo has some outstanding games under their belt, but they have plenty of throwaway games as well.

Cherry picking huh? I would say that more than half of the titles they have released this generation have good replayability/content, look for yourself:

http://vgchartz.com/worldtotals.php?name=&console=Wii&publisher=245&genre=&minSales=0&results=50&sort=Total

I have no idea about DS so I didn't look at that list.

Wow, they released far more games than I even knew. How do you determine more than half of these game aren't throwaway titles?

Frankly, the only games I consider not throwaway are Smash Bros, Galaxy, NSMBW, and Mario Kart. Hence, the good Mario games. Everything else is pretty easy to find cheap. Many are probably no long published.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
Squilliam said:

Cherry picking huh? I would say that more than half of the titles they have released this generation have good replayability/content, look for yourself:

http://vgchartz.com/worldtotals.php?name=&console=Wii&publisher=245&genre=&minSales=0&results=50&sort=Total

I have no idea about DS so I didn't look at that list.

Wow, they released far more games than I even knew. How do you determine more than half of these game aren't throwaway titles?

Frankly, the only games I consider not throwaway are Smash Bros, Galaxy, NSMBW, and Mario Kart. Hence, the good Mario games. Everything else is pretty easy to find cheap. Many are probably no long published.

Its pretty clear then that we have a different viewpoint on this so theres no point in my arguing with you.



Tease.