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What are you expecting in Zelda Wii?

Forums - Nintendo Discussion - What are you expecting in Zelda Wii?

As I said over 2 years ago and pretty much all hints by Miyamoto and Anouma have been pointing two, I think three major things are going to be put into the next Console Zelda game.

1) WiiMotion Controls - This ahs already been confirmed. What hasn't been confirmed is how you will use those controls. I'm thinking it will be akin to Twilight Princess where you will use the wiimote to slash the sword. However, I also feel that the nunchuck will be used for additional features, such as using a shield to defend. How will this be accomplished? That's part of #2...
2) The game will utilize a combination of first and third person perspectives - When fighting, you will be able to switch between both first and third person, much like in Metroid Prime and in the classic Ocarina of Time styles, based on need. But always whenever the user wants to. No longer will you be forced into first person to use arrows or a hookshot. Now every item and even your sword will be in both first and third person. And the first person mode will enhance the 'wiimotionplus' experience, allowing for things such as blocking swords and close melee attacks like pushing and sword parrying. All much more seamless and 'natural' than in Wind Waker/Twilight Princess and without having to be set to 'action events'.
3) Z-Targeting will be eliminated - With the introduction of WiiMotionPlus and the consistent statements by both Miyamoto and Anouma that they are making a game that is 'different from the Ocarina of Time/Twilight Princess formula', Z-Targeting will be going away. It is the most iconic and strongest feature of those games, but it is also the biggest limitation of those games. If you want to totally reinvent the 3D Zelda engine, you need to start fro mthe ground up. And you can't do that if you start with a new game engine built on Z-Targeting.



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i sure hope we do not need to go in to FPS mode when fighting as the way link fights now is one of my favorite ways to play a game. but if it is optional then sure why not as some might like it



    R.I.P Mr Iwata :'(


Paperdiego said:
SmoothCriminal said:
I expect, nay I DEMAND, the option for first-person gameplay. Imagine firing a bow, swinging your sword, riding Epona, from First-Person.

Outside of that, I expect a major departure from the Zelda formula. Something more story-driven. Could you imagine if Bioware did the writing and voice-acting for a Zelda game, that would be epic.

ummm...so why not just play The elder scrolls???

Because, the Elder Scrolls Franchise doesn't have the puzzles Zelda has. Not only that, but unless TES V really blows me away, that series is dead to me.



ElRhodeo said:
SmoothCriminal said:

I wouldn't say too small, just too empty. I say same size with more things to do in that area. Larger Hyrule if needed.

Hyrule town wasn't that good in TP... not enough houses you could actually enter, not enough secrets or interesting people... yeah, a bit empty, that's it.

Precisely. A good example in A Link to the Past. Every pixel of that game world was used (and interesting), and it was still a massive world.



Take full use of the Wii's Graphics,I imagine it would being TP was built for GCN and Wii,but this one is only on Wii so thats What I think.I wonder though for swordfighting would it be in the 3rd or 1st person.



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SmoothCriminal said:
ElRhodeo said:
SmoothCriminal said:

I wouldn't say too small, just too empty. I say same size with more things to do in that area. Larger Hyrule if needed.

Hyrule town wasn't that good in TP... not enough houses you could actually enter, not enough secrets or interesting people... yeah, a bit empty, that's it.

Precisely. A good example in A Link to the Past. Every pixel of that game world was used (and interesting), and it was still a massive world.

I wouldn't really call Link to the Past 'massive'.  I mean, most of the 2D games that followed it were bigger in map size.  The thing that made it seem big was the fact that there was 2 versions of the world, but the actual size of the world wasn't that big.

But yeah, a lot of Twilight Princess seemed to be about focusing on how everything looked, but not really about how you interacted with it.  I mean, one good example with this was, there was a lot of forced camera angles.  Especially in Hyrule Town and Zora's Domain.  It made you feel like you couldn't even see half of the areas you were looking at, let alone get to them.  And this makes the actual 'exploration' aspect very limiting.  Not to mention it was very limiting as at least half the game was pretty much set paths of jumping to ledges or walking in confined spaces.  A very big change from the previous 3D Zeldas known for their wide open spaces and 'exploration'.  And the exact opposite of what the game looked like it was trying to encourage you to do....

This is one of the major things I hope Zelda WIi will fix.  More open areas and more emphasis on 'exploration' and less emphasis on 'story' and 'guiding the player'.



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i have no expectations, though i believe the game will be easier for the casuals.



RolStoppable said:
Anyone who actually wants an airship in Zelda should be slapped.

Ill be the first one!!  (who hit the guy)



MY ZELDA COLLECTION

man i can't wait for E3 what day in June is it?



    R.I.P Mr Iwata :'(


Kenryoku_Maxis said:

I wouldn't really call Link to the Past 'massive'.  I mean, most of the 2D games that followed it were bigger in map size.  The thing that made it seem big was the fact that there was 2 versions of the world, but the actual size of the world wasn't that big.

But yeah, a lot of Twilight Princess seemed to be about focusing on how everything looked, but not really about how you interacted with it.  I mean, one good example with this was, there was a lot of forced camera angles.  Especially in Hyrule Town and Zora's Domain.  It made you feel like you couldn't even see half of the areas you were looking at, let alone get to them.  And this makes the actual 'exploration' aspect very limiting.  Not to mention it was very limiting as at least half the game was pretty much set paths of jumping to ledges or walking in confined spaces.  A very big change from the previous 3D Zeldas known for their wide open spaces and 'exploration'.  And the exact opposite of what the game looked like it was trying to encourage you to do....

This is one of the major things I hope Zelda WIi will fix.  More open areas and more emphasis on 'exploration' and less emphasis on 'story' and 'guiding the player'.

Full ack. But I am sceptical about if they're goint to reverse that trend, because the last 3 games (TP, PH and, even worse, ST) all limited the accessiblilty acpect. It makes designing a good looking game much easier, and Nintendo will try to wow gamers with Zelda... And gamers new to the series don't know how it was in the old school games, so they won't miss it. 



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii)