czecherychestnut said:
WilliamWatts said:
czecherychestnut said:
About 3 decades ago, game developers discovered that you could make games that allowed the user to change the difficulty level, without having to write a whole new game! Amazing I know. Do you think that Sony might have incorporated this amazing discovery into their sports games, so that casuals could kick arse through random swinging, but people who are good at table tennis could challenge themselves by making it more accurate and harder? It is a scary time we live in.
And looking at Wii software sales, tacked on motion controls are no barrier to success.
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Wii Sports has difficulty levels, obviously you don't know what you're talking about.
Oh and where exactly have the tacked on motion control games succeeded so admirably compared to the ones designed for it from the ground up?
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clap..........clap...........clap
wow, talk about missing the point. I never said Wii sports didn't have difficulty levels. Are you really that paranoid about criticism of the Wii that you need to imagine it? My point was that your statement that more accuracy would 'scare' away casuals is ridiculous.
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Clap yourself.
A casual player will probably tolerate at most about 5 minutes of not being able to hit the ball. Obviously accuracy doesn't make the game more accessible if it buries the player in their own incompetence.
Are you really that blind to what a normal everyday person actually is?
Obviously you don't get it and Sony probably doesn't get it either so its moot, Move will probably fail these people on the grounds that Sony doesn't know what they are doing.