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Forums - Sony Discussion - Is the JRPG/FF run over?

Kenryoku_Maxis said:
SmoothCriminal said:
Kenryoku_Maxis said:
SmoothCriminal said:
DragonLord said:
Huya said:
Have you played Kotor1 and Jade Empire then?

I've played Jade Empire.  It was alright.  I don't HATE WRPGs, they're just second rate to me.  I'll still take a WRPG over a shooter anytime, any day.  But I just grew up playing JRPGs--they're what made me a gamer.  A lot of the younger generations didn't have that opportunity so they've fallen in love with action and button mashing rather than a tear-evoking, cut-scene filled story.

I would disagree. The only emotion I've ever felt while playing a JRPG was frustration. In Morrowind for example, it's not about the characters, it's about the world. There's this massive open world which is rich and vibrant and full of interesting characters and creatures. Sure the characters don't develop much, but the world develops. It changes from this strange and alien land into a home. Also, action and button mashing are not central to Morrowind, as the combat system comes down to *click as fast as you can and whoever has the higer stats wins*. That is really not doing justice to all of the intricies of magic, ranged, and stealth combat, but at the end of the day, that's pretty much it.

 

So I guess it's just what you want from a game. Do you want an open, intricite world with lots of less defined characters, or do you want a flashy cut-scene driven, story-based game.

I love these kinds of examples, where people try to devide 'WRPGs' and 'JRPGs' into extremes.  And I love to then give my favorite example.  WHy not just have both at the same time?

Using your exact examples.  A 'massive open world that is rich and vibrant' that is 'full of interesting characters and creatures'.

Yet why do we have to forget about things like interesting main characters and production values?  We can have both.  Just because some JRPGs have good production values and some WRPGs seem to focus more on fighting over story, that doesn't mean those are the 'standards' for their genre.  Far from it.  Its just what the most flashy and popular games in America have turned out to be.  And even then, those stereotypes aren't even being able to hold up anymore with companies like Bioware forcing even more story into WRPGs every title and more and more companies such as Level-5 and Atlus encroaching on SquareEnix domninance of the JRPG market (which, you must admit, up to now most peoples understanding has been limited to only titles that begin with Final and end with Fantasy).

What I'm trying to get to is, not all JRPGs are 'lacking in gameplay and focused on graphics'.  And not all WRPGs are 'brown and grey armor fests that focus on gameplay so they're superior'.  There's games out there that have a good balance in both genres.  And there's one series that actually balances the ideals of both genres quite well.  Mixing the ideals of a vast open world with tons of content to explore and interact with and solid JRPG style gameplay and character interaction.  Its a little series called Dragon Quest.  And its been doing it for about 25 years.

There's always exceptios to every rule, but when you think about it, Fallout came out in 1997, and it had a damn good story (this isn't the first RPG with a great story, just my first). WRPGs have always had great stories. As you stated you your Dragon Quest example, you stated that JRPGs had many WRPG traits. This being said, it is ok to divide them into extremes, because the grey area is so small. While I agree that a greater balance is needed, I don't foresee that becoming common any time soon. The closest example is the Legend of Zelda series. While more JRPG than WRPG, it has some distinctly WRPGs elements, such as real-time combat, and a western style protagionist (meaning that the character is silent, and his thoughts are left basically up to you. The one exception to this is Twilight Princess, where Link has a more distinct personality). It's like saying asians are smart. Is it always true? No. Is it often true? Yes. The same can be said of RPGs, 99% of them fall into distinct catagories.

 

The official definition (according to wikipedia) is console RPG and computer RPG. This is less true today, but is still in some sense correct. WRPGs are (genereally) a decendant of Dungeons and Dragons (a game that was popular with the computer-using culture), where as JRPGs are decendants of The Legend of Zelda (although LoZ is not ACTUALLY an RPG, it did influence them).

So the correct term is console RPG and computer RPG. Computer RPGs are geared toward big nerds like myself, and console RPG's are geared towards people that want a story told for them.

Then what is the grey area perchance?  Dragon Quest?  I would hold back from calling that the grey area, considering one entire nation can trace their entire RPG heritage to this series.  And no, JRPGs did not begin with Zelda, that goes back to Dragon Quest.  Zelda began true Action/Adventure games on handhelds while Dragon Quest is the origins of Japans first high budget Console RPG series.

On the flip side, if we discount this 'grey area' you are bringing up, what are we left with?  Once again, just the same major titles everyone is trying to argue about all the time and going back to stereotypes.  Might as well just fight over which of the two most expensive and well marketed RPGs have the best gameplay, Mass Effect 2 or FFXIII?  What has better graphics, Lost Odessey or Fallout 3?

In the end, its like arguing with your TV.

I often do argue with my TV, I always win. My monitor however, that's a different story, as he has back-up (I have a dual-monitor set-up).

 

Also, just because it's the first doesn't mean it's the inspiration. Wolfenstein was the first stealth game, but in no way did it inspire Metal Gear.



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SmoothCriminal said:
Kenryoku_Maxis said:
SmoothCriminal said:
Kenryoku_Maxis said:
SmoothCriminal said:
DragonLord said:
Huya said:
Have you played Kotor1 and Jade Empire then?

I've played Jade Empire.  It was alright.  I don't HATE WRPGs, they're just second rate to me.  I'll still take a WRPG over a shooter anytime, any day.  But I just grew up playing JRPGs--they're what made me a gamer.  A lot of the younger generations didn't have that opportunity so they've fallen in love with action and button mashing rather than a tear-evoking, cut-scene filled story.

I would disagree. The only emotion I've ever felt while playing a JRPG was frustration. In Morrowind for example, it's not about the characters, it's about the world. There's this massive open world which is rich and vibrant and full of interesting characters and creatures. Sure the characters don't develop much, but the world develops. It changes from this strange and alien land into a home. Also, action and button mashing are not central to Morrowind, as the combat system comes down to *click as fast as you can and whoever has the higer stats wins*. That is really not doing justice to all of the intricies of magic, ranged, and stealth combat, but at the end of the day, that's pretty much it.

 

So I guess it's just what you want from a game. Do you want an open, intricite world with lots of less defined characters, or do you want a flashy cut-scene driven, story-based game.

I love these kinds of examples, where people try to devide 'WRPGs' and 'JRPGs' into extremes.  And I love to then give my favorite example.  WHy not just have both at the same time?

Using your exact examples.  A 'massive open world that is rich and vibrant' that is 'full of interesting characters and creatures'.

Yet why do we have to forget about things like interesting main characters and production values?  We can have both.  Just because some JRPGs have good production values and some WRPGs seem to focus more on fighting over story, that doesn't mean those are the 'standards' for their genre.  Far from it.  Its just what the most flashy and popular games in America have turned out to be.  And even then, those stereotypes aren't even being able to hold up anymore with companies like Bioware forcing even more story into WRPGs every title and more and more companies such as Level-5 and Atlus encroaching on SquareEnix domninance of the JRPG market (which, you must admit, up to now most peoples understanding has been limited to only titles that begin with Final and end with Fantasy).

What I'm trying to get to is, not all JRPGs are 'lacking in gameplay and focused on graphics'.  And not all WRPGs are 'brown and grey armor fests that focus on gameplay so they're superior'.  There's games out there that have a good balance in both genres.  And there's one series that actually balances the ideals of both genres quite well.  Mixing the ideals of a vast open world with tons of content to explore and interact with and solid JRPG style gameplay and character interaction.  Its a little series called Dragon Quest.  And its been doing it for about 25 years.

There's always exceptios to every rule, but when you think about it, Fallout came out in 1997, and it had a damn good story (this isn't the first RPG with a great story, just my first). WRPGs have always had great stories. As you stated you your Dragon Quest example, you stated that JRPGs had many WRPG traits. This being said, it is ok to divide them into extremes, because the grey area is so small. While I agree that a greater balance is needed, I don't foresee that becoming common any time soon. The closest example is the Legend of Zelda series. While more JRPG than WRPG, it has some distinctly WRPGs elements, such as real-time combat, and a western style protagionist (meaning that the character is silent, and his thoughts are left basically up to you. The one exception to this is Twilight Princess, where Link has a more distinct personality). It's like saying asians are smart. Is it always true? No. Is it often true? Yes. The same can be said of RPGs, 99% of them fall into distinct catagories.

 

The official definition (according to wikipedia) is console RPG and computer RPG. This is less true today, but is still in some sense correct. WRPGs are (genereally) a decendant of Dungeons and Dragons (a game that was popular with the computer-using culture), where as JRPGs are decendants of The Legend of Zelda (although LoZ is not ACTUALLY an RPG, it did influence them).

So the correct term is console RPG and computer RPG. Computer RPGs are geared toward big nerds like myself, and console RPG's are geared towards people that want a story told for them.

Then what is the grey area perchance?  Dragon Quest?  I would hold back from calling that the grey area, considering one entire nation can trace their entire RPG heritage to this series.  And no, JRPGs did not begin with Zelda, that goes back to Dragon Quest.  Zelda began true Action/Adventure games on handhelds while Dragon Quest is the origins of Japans first high budget Console RPG series.

On the flip side, if we discount this 'grey area' you are bringing up, what are we left with?  Once again, just the same major titles everyone is trying to argue about all the time and going back to stereotypes.  Might as well just fight over which of the two most expensive and well marketed RPGs have the best gameplay, Mass Effect 2 or FFXIII?  What has better graphics, Lost Odessey or Fallout 3?

In the end, its like arguing with your TV.

I often do argue with my TV, I always win. My monitor however, that's a different story, as he has back-up (I have a dual-monitor set-up).

 

Also, just because it's the first doesn't mean it's the inspiration. Wolfenstein was the first stealth game, but in no way did it inspire Metal Gear.

Well, then let me just clarify.  The creators of many JRPGs, from Final Fantasy to Pokemon, cite Dragon Quest as one of their major insperation points.  And not just RPGs, but many other genres.  From fighters (like Dead or Alive) to platformers (like Castlevania) to puzzle games (like Professor Layton), a number of major developers cite Dragon Quest as one of their major insperations.  Its kind of a national obsession over there....



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SmoothCriminal said:
Johann said:
SmoothCriminal said:
Johann said:
I really don't get these people who say stuff like: "I hate JRPGs so MUCH!! Just thinking about it makes me angry!! I keep playing these FFs and KHs and DQs and they all suck so hard!! AAAARHHG!!!"

You know how many FPSs I've played before I called it a wrap? Two. One of them I sort of enjoyed (Goldeneye) but not enough to play it more than an hour tops, and the other one I put down after playing for 10 minutes (Medal of Honor). That was enough for me. I knew right then and there that shooting things from first person perspective was not my thing. I didn't keep on playing games I knew I wasn't going to enjoy just so I could bash other people for liking them. Because that would be childish and stupid.

So after playing two of the worst games in the genre, you condemn it? Do yourself a favor, play Half-Life (all of them, well maybe not the first). I don't lke shooters muh either, yet Half-Life is my favorite game of all time.

I know some people who would tear you appart for calling Goldeneye "one of the worst in the genre", but whatever...

 

I'll probably try Half Life someday...

The only people I know that liked Goldeneye were people that hadn't played Quake 2 before Goldeneye.

Oh really? I was playing Deathmatches on Quake, Quake 2, Doom 2, Hexen, Heretic and Duke Nukem 3D long before I even played GoldenEye and I still consider GoldenEye one of the best console FPS's and one of my favourite FPS's of all time. Why does playing any of those invalidate the ability to enjoy other games? 



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My rpg will run over any rpg there is! ,


Well seriously, FF haven't really bombed. It has changed just like any other game today. I don't personally like the change, because all the time it seems that games are just getting simpler. For example, if you take newest FF graphics and change them to 8-bit 2D graphics with low resolution you could run that game maybe even on super nintendo.



MontanaHatchet said:

Meh at this thread. And meh at Stage's trolling too. I know you like Mass Effect and WRPGs a lot, but shut up already. Geez. I'm going to edit this post with some JRPG sales this generation, and some WRPG sales (on consoles), and we'll see who is right and who is wrong. Excuse me while I do this.

Sales:

Top 5 Japanese RPGs:

Pokemon Diamond and Pearl - 17.42 million

Pokemon Platinum - 6.82 million

Pokemon Mystery Dungeon :EoT/D - 4.62 million

Dragon Quest IX: 4.22 million

Pokemon Heart Gold/Soul Silver: 3.70 million

Top 5 Western RPGs (sales are combined across current gen consoles):

Fallout 3 - 4.92 million

Elder Scrolls Oblivion - 4.13 million

Fable II: 3.49 million

Marvel: Ultimate Alliance - 3.47 million

Mass Effect - 2.16 million

If I'm forgetting any WRPGs on current gen consoles, remind me. Otherwise, it looks like JRPGs have still got WRPGs beaten by a wide margin. Maybe next generation.

 

Your list is very revealing as you're basically saying that the JRPG is dead on consoles. That's not quite true - FFXIII will outsell any PS3/X360 WRPG in the long run - but the dominance over WRPGs is certainly diminished.

Remember that until recently JRPGs were called 'console RPGs' and WRPGs were called 'computer RPGs', with WRPGs on consoles very niche. Last gen the best selling JRPG (FFX) did 8m versus 2m for the best selling WRPG (KOTOR). When WRPG sales are competing with JRPG sales on away turf (consoles) there's clearly been a shift in WRPGs' favour.

The change is especially pronounced if we just focus on HD consoles. The 5 best selling WRPGs on X360/PS3 will have outsold the best selling 5 JRPGs on those systems two or three times over. And I do think that the sales of the two genres are related. RPGs are massive timesinks, so if people are playing WRPGs they're less likely to have the time for JRPGs.



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CaptainPrice said:
MontanaHatchet said:

Meh at this thread. And meh at Stage's trolling too. I know you like Mass Effect and WRPGs a lot, but shut up already. Geez. I'm going to edit this post with some JRPG sales this generation, and some WRPG sales (on consoles), and we'll see who is right and who is wrong. Excuse me while I do this.

Sales:

Top 5 Japanese RPGs:

Pokemon Diamond and Pearl - 17.42 million

Pokemon Platinum - 6.82 million

Pokemon Mystery Dungeon :EoT/D - 4.62 million

Dragon Quest IX: 4.22 million

Pokemon Heart Gold/Soul Silver: 3.70 million

Top 5 Western RPGs (sales are combined across current gen consoles):

Fallout 3 - 4.92 million

Elder Scrolls Oblivion - 4.13 million

Fable II: 3.49 million

Marvel: Ultimate Alliance - 3.47 million

Mass Effect - 2.16 million

If I'm forgetting any WRPGs on current gen consoles, remind me. Otherwise, it looks like JRPGs have still got WRPGs beaten by a wide margin. Maybe next generation.

 

Your list is very revealing as you're basically saying that the JRPG is dead on consoles. That's not quite true - FFXIII will outsell any PS3/X360 WRPG in the long run - but the dominance over WRPGs is certainly diminished.

Remember that until recently JRPGs were called 'console RPGs' and WRPGs were called 'computer RPGs', with WRPGs on consoles very niche. Last gen the best selling JRPG (FFX) did 8m versus 2m for the best selling WRPG (KOTOR). When WRPG sales are competing with JRPG sales on away turf (consoles) there's clearly been a shift in WRPGs' favour.

The change is especially pronounced if we just focus on HD consoles. The 5 best selling WRPGs on X360/PS3 will have outsold the best selling 5 JRPGs on those systems two or three times over. And I do think that the sales of the two genres are related. RPGs are massive timesinks, so if people are playing WRPGs they're less likely to have the time for JRPGs.

Its like people don't listen to what you say, even after you say it 10 times....

The reason that the top 5 best selling JRPGs are on handhelds is because Japan is obsessed with handhelds and the vast majority of JRPGs are ON handhelds.  Which, I just want to repeat, because I keep HAVING to repeat this, is what I have been saying all along.  There's a couple dozen JRPGs spread accross all the consoles (Wii/XBOX360/PS3).  While the DS and PSP see a similar release as ALL the consoles have seen in TOTAL every few months.

So again...you can't really compare console JRPGs to Console WRPGs.  Because that's not where the JRPG market is.  Final Fantasy XIII will probably see a good 4-5 million in sales.  While in a couple months, a couple Dragon Quest and Pokemon games will kill the game in sales with JUST Japanese sales.  And in the meantime, there will be a few dozen other JRPGs released between the DS and PSP in the next 3-4 months....

Also, the best selling JRPG last gen was Pokemon.  As with every gen.  It still counts, eventhough its on a handheld.



Six upcoming games you should look into:

 

  

SmoothCriminal said:
Kenryoku_Maxis said:
SmoothCriminal said:
DragonLord said:
Huya said:
Have you played Kotor1 and Jade Empire then?

I've played Jade Empire.  It was alright.  I don't HATE WRPGs, they're just second rate to me.  I'll still take a WRPG over a shooter anytime, any day.  But I just grew up playing JRPGs--they're what made me a gamer.  A lot of the younger generations didn't have that opportunity so they've fallen in love with action and button mashing rather than a tear-evoking, cut-scene filled story.

I would disagree. The only emotion I've ever felt while playing a JRPG was frustration. In Morrowind for example, it's not about the characters, it's about the world. There's this massive open world which is rich and vibrant and full of interesting characters and creatures. Sure the characters don't develop much, but the world develops. It changes from this strange and alien land into a home. Also, action and button mashing are not central to Morrowind, as the combat system comes down to *click as fast as you can and whoever has the higer stats wins*. That is really not doing justice to all of the intricies of magic, ranged, and stealth combat, but at the end of the day, that's pretty much it.

 

So I guess it's just what you want from a game. Do you want an open, intricite world with lots of less defined characters, or do you want a flashy cut-scene driven, story-based game.

I love these kinds of examples, where people try to devide 'WRPGs' and 'JRPGs' into extremes.  And I love to then give my favorite example.  WHy not just have both at the same time?

Using your exact examples.  A 'massive open world that is rich and vibrant' that is 'full of interesting characters and creatures'.

Yet why do we have to forget about things like interesting main characters and production values?  We can have both.  Just because some JRPGs have good production values and some WRPGs seem to focus more on fighting over story, that doesn't mean those are the 'standards' for their genre.  Far from it.  Its just what the most flashy and popular games in America have turned out to be.  And even then, those stereotypes aren't even being able to hold up anymore with companies like Bioware forcing even more story into WRPGs every title and more and more companies such as Level-5 and Atlus encroaching on SquareEnix domninance of the JRPG market (which, you must admit, up to now most peoples understanding has been limited to only titles that begin with Final and end with Fantasy).

What I'm trying to get to is, not all JRPGs are 'lacking in gameplay and focused on graphics'.  And not all WRPGs are 'brown and grey armor fests that focus on gameplay so they're superior'.  There's games out there that have a good balance in both genres.  And there's one series that actually balances the ideals of both genres quite well.  Mixing the ideals of a vast open world with tons of content to explore and interact with and solid JRPG style gameplay and character interaction.  Its a little series called Dragon Quest.  And its been doing it for about 25 years.

There's always exceptios to every rule, but when you think about it, Fallout came out in 1997, and it had a damn good story (this isn't the first RPG with a great story, just my first). WRPGs have always had great stories. As you stated you your Dragon Quest example, you stated that JRPGs had many WRPG traits. This being said, it is ok to divide them into extremes, because the grey area is so small. While I agree that a greater balance is needed, I don't foresee that becoming common any time soon. The closest example is the Legend of Zelda series. While more JRPG than WRPG, it has some distinctly WRPGs elements, such as real-time combat, and a western style protagionist (meaning that the character is silent, and his thoughts are left basically up to you. The one exception to this is Twilight Princess, where Link has a more distinct personality). It's like saying asians are smart. Is it always true? No. Is it often true? Yes. The same can be said of RPGs, 99% of them fall into distinct catagories.

 

The official definition (according to wikipedia) is console RPG and computer RPG. This is less true today, but is still in some sense correct. WRPGs are (genereally) a decendant of Dungeons and Dragons (a game that was popular with the computer-using culture), where as JRPGs are decendants of The Legend of Zelda (although LoZ is not ACTUALLY an RPG, it did influence them).

So the correct term is console RPG and computer RPG. Computer RPGs are geared toward big nerds like myself, and console RPG's are geared towards people that want a story told for them.

Umm... just to clarify, Dragon Quest was made to be a simplified version of the Dungeons and Dragons formula for the masses to enjoy.  Due to limitations and it being the first console rpg, it wasn't very... what's the word... ambitious?  As the series went on it decided to define itself and be unique, and other jrpgs were created following its success, so in essence, Dragon Quest is the reason JRPGs exist... despite it currently being the most un-JRPG of the bunch.



rpg70 said:
Wagram said:
dobby985 said:

There are several things that need to be said.

1. The game did not bomb. I just didn't live up to your wild sales expectations. "10 million seller" "the next FFVII" etc...

http://www.vgchartz.com/forum/thread.php?id=63948

http://www.vgchartz.com/forum/post.php?post=3231193&page=6&postnum=1

2. If Final Fantasy wants to have a better reception then it needs to innovate in several areas. One of the main things it needs is a credible storyline. Basically the story of nearly ever Final Fantasy game is "spiky-haired emo youth with big sword saves the world". Look at Mass Effect, it was epic sci-fi space opera which something new and fresh (at least in video games).

http://www.metacritic.com/games/platforms/ps3/finalfantasy13

http://www.metacritic.com/games/platforms/xbox360/finalfantasy13

As a person who has beat both Mass Effects I would say that it isn't the best example ot use. The story in both of them is incredibly simple.


Wagram, dude, you are an awesome comapny man.  square enix has gotten their money worth out of you for sure!

Your a sad sad soul my friend.

Wait, your not my friend. :/



Is this a joke thread?

Day one sales for the game in the America's is close to FFVII's sale total after 3 weeks...

Unless the OP meant bomb as in, This game is da BOMB!



Unicorns ARE real - They are just fat, grey and called Rhinos

Tanstalas said:
Is this a joke thread?

Day one sales for the game in the America's is close to FFVII's sale total after 3 weeks...

Unless the OP meant bomb as in, This game is da BOMB!

The difference is, games now adays are way more front loaded and FFVII is notorious for how much it sold for it being 'hyped'.  In other words, it had LEGS LEGS LEGS WATCH SPOT RUN.

In other words, FFXIII isn't going to sell as much as FFVII.



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