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(Rumor from GDC) DS specs- Bigger screens and Gamecube-like structure

Forums - Nintendo Discussion - (Rumor from GDC) DS specs- Bigger screens and Gamecube-like structure

Navane said:
@LordTheNighKnight

You have a point. But the PSP basically lept a generation in the graphics department. I was hoping Nintendo would've done something similar. Still, GC level graphics won't be that bad for a small screen. For something that small, you don't have as much of a need for high-res textures and high-poly models. With the increase in power, hopefully DS2 games will be able to do full 3D on both screens. I think that there's still a lot of potential in that area that the DS hasn't taped yet.

Why would Nintendo pump up their specs when this gen made it clear that doesn't sell a system and just jacks up the price? And running GC specs on a resolution about the DS or higher would mean the GC level specs would look even better.

As for "full 3D" I hope you mean not have a polygon cap, which I understand. If you mean 3D viewing, that's just asking for headaches.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
jarrod said:
LordTheNightKnight said:
jarrod said:
leo-j said:
Twistedpixel said:
10 years later and the performance of a Gamecube? That shows how far behind the times handhelds are. However performance should be a little better due to more efficient software and possibly a smaller screen.

well the PSP does PS2 visuals and it came out in 2005

PSP's closer to Dreamcast than PS2 imo.  Lower geometry but better texturing.

The specs are closer to the PS2. The graphics just end up looking more like the Dreamcast, with some exceptions.

Chip speeds closer to PS2, memory closer to DC... it really does feel like some halfway step between the two imo, though a little closer to DC.

No "IMO". Specs are facts, not opinions. You probably didn't mean it that way, but that is not a proper application of that term.

And the memory is 32MB main memory, with 4MB video memory, just like the PS2. The biggest difference is one of the vectory processors is swapped out for 2MB of RAM for the hardware rendering (which is why the textures are better since the software rendering wasn't compatible with texture compression on the PS2). So the memory is still closer to the PS2.

Unlike Dreamcast or PS2 though, 8MB is reserved for the OS layer/kernel (used to be 16MB back in the PSP-1000 days).  That's why my brain skipped and thought of the DC memory structure (16MB main RAM, 8MB VRAM, 2MB ARAM).



People are missing one important fact with this:

Its been rumoured that Ninty had a portable GC running years ago - basically the next "GameBoy".

Its the software that it runs internally that is important...
...because, if it is done properly it can effectively run GC software/games with no changes.

...

Wouldn't it be nice to launch with a Wind Waker (sequel?), Luigi's Mansion, Metroid, Mario Sunshine...

The only thing better than this - would be if GC games were available as downloadable titles..



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Was listening to the 1up podcast from GDC and they said that Nintendo's hook for DS2 maybe the accelerometer.

Also in the rumors they were saying that Sony and Nintendo are battling for exclusives for DS2 and PSP2



Just want to play good games

The problem with a motion sensor would be the iPhone has one. Nintendo copying the tech from the other guys is not likely.

If there is a motion sensor, that cannot be the main selling point. The main selling point has to be something that pisses the hardcore gaming audience off.

Yeah, selling the system means not doing something that pleases those people. They want better specs and a whole bunch of other features. The mass market needs a reason to buy this, and just a motion sensor wouldn't work for most portable games. There has to be something else.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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red_dragon said:
Also in the rumors they were saying that Sony and Nintendo are battling for exclusives for DS2 and PSP2

I wonder who'll secure MH3 then...



Full 3D as in 3D on both screens. Not just text on the bottom screen and 3D on the top screen.

We've seen glimpes of full 3D being done on the DS with the Zelda games. If things like that can be done easily on the DS2, then we may see some very creative game on the system. Paired with more advanced touch screen controlls, well, I have a hard time seeing the PSP2 competing with this thing (should Sony choose to go the standard way). I just hope it'll have a decent analog stick of some sort.



I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!

"Full 3D as in 3D on both screens. Not just text on the bottom screen and 3D on the top screen."

That likely will be simple. The structure of the DS put a polygon cap per screen. If they find a way around that, then we get 3D on both. Although the games would have to not be confusing about it.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

That's all so obvious, anybody could have guessed exactly the same.

GB ~ NES
GBA ~ SNES
DS ~ N64
next handheld ~ GC. Wow, Einstein.

Then again, being obvious doesn't keep it from being likely. I just doubt their source actually exists.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 

the GBA was more powerful than the SNES though



 

mM