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Forums - Nintendo Discussion - (Rumor from GDC) DS specs- Bigger screens and Gamecube-like structure

Iwata said:

Thus I believe our highest priority is to propose and offer Nintendo DS titles which can be another social phenomena.

Time to localize Tomodachi Collection!



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Navane said:
This is a cool thing, for sure, but GC level graphics? The PSP has near PS2 level graphics, and that was launced 6 years ago. So the graphics are only going to be a couple of steps up from the PSP. I was kinda expecting a little more. The last thing I wanna hear is " the DS2 is underpowered" like we heard with the DS. If the PSP2 trys to do what the PSP did, then we should see PSP2 graphics somewhere between Wii and Xbox360. Anyway, I'm sure we can expect more from the touch screen, some like the iPhone.

You really think some other criticism the press pulls out of nowhere is going to be any less annoying? And the underpowered line is bullshit, since:

  • The GBA was a portable SNES so a portable N64 was the logical step.
  • The actual meaning of underpowered means performance doesn't match what the specs are, not what someone thinks the specs should be.


A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Twistedpixel said:
10 years later and the performance of a Gamecube? That shows how far behind the times handhelds are. However performance should be a little better due to more efficient software and possibly a smaller screen.

well the PSP does PS2 visuals and it came out in 2005



 

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leo-j said:
Twistedpixel said:
10 years later and the performance of a Gamecube? That shows how far behind the times handhelds are. However performance should be a little better due to more efficient software and possibly a smaller screen.

well the PSP does PS2 visuals and it came out in 2005

PSP's closer to Dreamcast than PS2 imo.  Lower geometry but better texturing.



jarrod said:
leo-j said:
Twistedpixel said:
10 years later and the performance of a Gamecube? That shows how far behind the times handhelds are. However performance should be a little better due to more efficient software and possibly a smaller screen.

well the PSP does PS2 visuals and it came out in 2005

PSP's closer to Dreamcast than PS2 imo.  Lower geometry but better texturing.

The specs are closer to the PS2. The graphics just end up looking more like the Dreamcast, with some exceptions.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
jarrod said:
leo-j said:
Twistedpixel said:
10 years later and the performance of a Gamecube? That shows how far behind the times handhelds are. However performance should be a little better due to more efficient software and possibly a smaller screen.

well the PSP does PS2 visuals and it came out in 2005

PSP's closer to Dreamcast than PS2 imo.  Lower geometry but better texturing.

The specs are closer to the PS2. The graphics just end up looking more like the Dreamcast, with some exceptions.

Chip speeds closer to PS2, memory closer to DC... it really does feel like some halfway step between the two imo, though a little closer to DC.



jarrod said:
LordTheNightKnight said:
jarrod said:
leo-j said:
Twistedpixel said:
10 years later and the performance of a Gamecube? That shows how far behind the times handhelds are. However performance should be a little better due to more efficient software and possibly a smaller screen.

well the PSP does PS2 visuals and it came out in 2005

PSP's closer to Dreamcast than PS2 imo.  Lower geometry but better texturing.

The specs are closer to the PS2. The graphics just end up looking more like the Dreamcast, with some exceptions.

Chip speeds closer to PS2, memory closer to DC... it really does feel like some halfway step between the two imo, though a little closer to DC.

No "IMO". Specs are facts, not opinions. You probably didn't mean it that way, but that is not a proper application of that term.

And the memory is 32MB main memory, with 4MB video memory, just like the PS2. The biggest difference is one of the vectory processors is swapped out for 2MB of RAM for the hardware rendering (which is why the textures are better since the software rendering wasn't compatible with texture compression on the PS2). So the memory is still closer to the PS2.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@LordTheNighKnight

You have a point. But the PSP basically lept a generation in the graphics department. I was hoping Nintendo would've done something similar. Still, GC level graphics won't be that bad for a small screen. For something that small, you don't have as much of a need for high-res textures and high-poly models. With the increase in power, hopefully DS2 games will be able to do full 3D on both screens. I think that there's still a lot of potential in that area that the DS hasn't taped yet.



I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!

Navane said:
@LordTheNighKnight

You have a point. But the PSP basically lept a generation in the graphics department. I was hoping Nintendo would've done something similar. Still, GC level graphics won't be that bad for a small screen. For something that small, you don't have as much of a need for high-res textures and high-poly models. With the increase in power, hopefully DS2 games will be able to do full 3D on both screens. I think that there's still a lot of potential in that area that the DS hasn't taped yet.

Why would Nintendo pump up their specs when this gen made it clear that doesn't sell a system and just jacks up the price? And running GC specs on a resolution about the DS or higher would mean the GC level specs would look even better.

As for "full 3D" I hope you mean not have a polygon cap, which I understand. If you mean 3D viewing, that's just asking for headaches.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
jarrod said:
LordTheNightKnight said:
jarrod said:
leo-j said:
Twistedpixel said:
10 years later and the performance of a Gamecube? That shows how far behind the times handhelds are. However performance should be a little better due to more efficient software and possibly a smaller screen.

well the PSP does PS2 visuals and it came out in 2005

PSP's closer to Dreamcast than PS2 imo.  Lower geometry but better texturing.

The specs are closer to the PS2. The graphics just end up looking more like the Dreamcast, with some exceptions.

Chip speeds closer to PS2, memory closer to DC... it really does feel like some halfway step between the two imo, though a little closer to DC.

No "IMO". Specs are facts, not opinions. You probably didn't mean it that way, but that is not a proper application of that term.

And the memory is 32MB main memory, with 4MB video memory, just like the PS2. The biggest difference is one of the vectory processors is swapped out for 2MB of RAM for the hardware rendering (which is why the textures are better since the software rendering wasn't compatible with texture compression on the PS2). So the memory is still closer to the PS2.

Unlike Dreamcast or PS2 though, 8MB is reserved for the OS layer/kernel (used to be 16MB back in the PSP-1000 days).  That's why my brain skipped and thought of the DC memory structure (16MB main RAM, 8MB VRAM, 2MB ARAM).