By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - "Sony copies, we innovate." - Nintendo

d21lewis said:
Everyone knows this but I'm going to post it, anyway.

-Nintendo releases Nes with controller, d-pad instead of joystick
-Nintendo creates SNES
-Disc based consoles like CD-i, Sega CD, Turbo Duo, etc. arrive. Why does everyone forget the Amiga CD32. It released before all of them. Oh wait. I had one. Never mind I know why.
-Sony's Playstation copies controller almost exactly (but adds handles -which had been done before on the Nes Max), L2 and R2
-Nintendo announces analog stick for N64. It works!
-Sony creates dual analog almost immediately after
-Nintendo introduces Starfox 64 with rumble pak. It works
-Sony dumps Dual Analog controller and creates Dual Shock controller with built in rumble.
-Sega releases Dreamcast controller with Analog triggers
-Playstation 2 launches with Dual Shock 2. All buttons and d-pad are analog. L3 and R3 are introduced.
-Gamecube launches. Eventually releases Wavebird first party wireless controller.
-Sony releases Eye Toy
-Nintendo's attempts at the future up to this point: E-Reader, Gameboy Camera, Donkey Konga Drums, Zapper, Super Scope, Power Pad, R.O.B., Virtual Boy
-Wii announced with motion control, speaker, nunchuck
-PS3 Boomerang controller announced. World laughs at them.
-PS3 goes back to the original Dual Shock controller design after failed attempt at innovation. Motion control is added. Rumble is "last gen"
-Wii controller is a mainstream success
-Sony makes Wii-like controller
-d21lewis makes this post


Other points: So while Sony DID allow DVD and Blu-Ray playback, disc based consoles were already old news. Web browsers and compatiblity with PC was already done with the Dreamcast (included console vs. PC online play) right out of the box. Online was available with the Xbox, right out of the box. The Playstation's online adapter (and the Gamecube's) came after and had to be purchased seperately. The PSN does most things (with some exceptions like comic books on the PSP) well after the Xbox 360. I just bought FF13 for the PS3! Backwards compatibility was already done on Atari, Sega Genesis, Gameboy Advance, etc.



 



Around the Network
d21lewis said:
Everyone knows this but I'm going to post it, anyway.

-Nintendo releases Nes with controller, d-pad instead of joystick
-Nintendo creates SNES
-Disc based consoles like CD-i, Sega CD, Turbo Duo, etc. arrive.
-Sony's Playstation copies controller almost exactly (but adds handles -which had been done before on the Nes Max), L2 and R2
-Nintendo announces analog stick for N64. It works!
-Sony creates dual analog almost immediately after
-Nintendo introduces Starfox 64 with rumble pak. It works
-Sony dumps Dual Analog controller and creates Dual Shock controller with built in rumble.
-Sega releases Dreamcast controller with Analog triggers
-Playstation 2 launches with Dual Shock 2. All buttons and d-pad are analog. L3 and R3 are introduced.
-Gamecube launches. Eventually releases Wavebird first party wireless controller.
-Sony releases Eye Toy
-Nintendo's attempts at the future up to this point: E-Reader, Gameboy Camera, Donkey Konga Drums, Zapper, Super Scope, Power Pad, R.O.B., Virtual Boy
-Wii announced with motion control, speaker, nunchuck
-PS3 Boomerang controller announced. World laughs at them.
-PS3 goes back to the original Dual Shock controller design after failed attempt at innovation. Motion control is added. Rumble is "last gen"
-Wii controller is a mainstream success
-Sony makes Wii-like controller
-d21lewis makes this post


Other points: So while Sony DID allow DVD and Blu-Ray playback, disc based consoles were already old news. Web browsers and compatiblity with PC was already done with the Dreamcast (included console vs. PC online play) right out of the box. Online was available with the Xbox, right out of the box. The Playstation's online adapter (and the Gamecube's) came after and had to be purchased seperately. The PSN does most things (with some exceptions like comic books on the PSP) well after the Xbox 360. I just bought FF13 for the PS3! Backwards compatibility was already done on Atari, Sega Genesis, Gameboy Advance, etc.



Win



Impulsivity said:

Remember how Nintendo pioneered the use of Disc based media in consoles? Oh wait, they stayed with cartridges 5 years past their prime. Pretty sure Sony was the first to use DVD in the PS2, so is the Wii a ripoff?  Reportedly Sony shopped the PS1 to Nintendo and Nintendo told Sony they were crazy and should go away.  That worked out well for big N in the first and second generation of modern games huh?

Remember how Nintendo had an online gaming network that let you play with dozens of other gamers with unique usernames and voice chat? Oh, they still don't have that?

If by gameplay innovations they mean the innovation of remaking the same game from the 80s or early 90s 8 times and leaving 90% of it the same (see Mario kart, Smash bros, New Super Mario Bros etc) then yes, they do indeed own that innovation. I'll take the innovations of games with the scale of movies, interactive drama, customizable level creators and photo realistic graphics thank you very much.

saying that wall of 90% shovelware and retreads that is the Wii section of Best Buy is the innovative future of gaming is like me saying that movies like Twilight are the future of innovative cinema in the US. If thats true heaven help us.

The arrogance of Nintendo with their current slate of decided mediocrity when it comes to games is just maddening.

I'm going to of course catch flack for saying anything bad about Nintendo, but if the PR guy quoted can lead off with calling Sony an inferior copy machine it kind of sets the tone doesn't it?

  This Gen Little Big Planet, Uncharted 2 and Heavy Rain have been as innovative as anything I've seen come from Nintendo in over a decade.

1 red: The Playstation was originly a Nintendo product called Playstation. Nintendo had contracted work with Sony and later Phillips to create an add on for their SNES to compete with the Sega CD which in fact was created in response to the Turbografx CD. Nintendo decided two things one it would be better to design a new system at this stage of the generation and two CD load times were two slow. Sony took that work and the 32 bit risk processor and hired Kaz Hirai who designed the sound card for the SNES and made the Playstation(which came after the Saturn). Phillips took that work licensed some Nintendo IPS and made some of the worst games in history and got burned.

Sony did not innovate with the CD and the addition of the media type was not a revolution but evolutionary act that mimiced the world of the PC.

2. Green I remember the SNES having a modem but the majority of the online gaming element came from Sega in the Saturn and the Sega Channel while the rest of the innovation came from PC land and MS tied it all neatly together. Once again this is all evoltution from LAN parties and Half Life Counter Strike then revolution.

 

3.Blue-You know most companys release the same game with a different character and tell you its new gameplay when its anything but. People who are critical of the amount Super Mario brothers games (4-3D and 5-2D over 15 and 25 years respectively) anxiously await Final Fantasy XIII and GoW 3, Call of Duty 7, Halo Reach, and so forth. Most franchises don't last as long because they don't change the gameplay that much but Nintendo does.

4.Gray-90% of PS2 software was also shovelware and the rest of it is the fault of Third parties not nintendo complain to them.

 

The fact is that without the Wii the Natal and Move would not be here. Without the N64 you would not have dual analog or even the shock part of it. Without the SNES sholder buttons and without game and GO (Gumpei Yokei) you would not have a digital pad. Regardless of the forays these companies take they would never would of been hyped to this level. Nintedo didn't invent motion gaming but without their Foray it never would of been implement.



I don't thik it's fair to say that without wii you wouldn't have Natal or move. Without N64 you wouldn't have dual analogue etc.
You would have them, maybe not so soon or in their current forms but someone eventually would have done it.

That's not to take anything away from people who did it first.



Lord Flashheart said:

I don't thik it's fair to say that without wii you wouldn't have Natal or move. Without N64 you wouldn't have dual analogue etc.
You would have them, maybe not so soon or in their current forms but someone eventually would have done it.

That's not to take anything away from people who did it first.

Firstly the CD32 came out in 1993 the PC-Engine(turbografx) CD came out in 1987.

Secondly, I think it is fair to say that Sony does not like changing its controllers much. They are using the same form they have for years. MS has shown the same pattern. Nintendo and Sega both routinely altered their controllers through generations.

I also think its fair to say the implementations of analog sticks, Rumble, and Motion controls have all come shortly after Nintendo showed they were popular or effective to the mainstream.

 

Hence if Nintendo didn't do it you would not be seeing it in todays consoles. Maybe perhaps Sega would of done it.



Around the Network
nintendonitis said:

Dude

In the NES days Nintentendo was the King of Arrogance you ask Bill Gates of the MSX

In the SNES days Nintendo was the King of Arrogance you ask Tom Kalinske of the Sega  Genesis

In the N64 days Nintendo was the King of Arrogance you ask Ken Kutaragi of the Playstation

In the Gamecube days Nintendo was the King of Arrogance

In the Wii days Nintendo is still the King of Arrogance

Sony was the first to introduce a non cratridge based console, (including Sega CD), optical disc storage in a console: CD-ROM music player console, VCD; DVD-ROM movie player, a removable memory card, dual analog sticks, trigger buttons, disc swapping, internal power supply system, parallel port, etc. Didn't Nintendo copied these all?

The nerve...

 

Does it hurt to fail that hard in one post?

  1. Nintendo might have been arrogant in the NES/SNES days, not-so-much in the N64 and GC days
  2. Did you mean non-cartirdge based?  I think you meant disc-based console because non-cartidge based consoles were around in the 70's.
  3. The Playstation was not the first disc-based gaming system.  Even if you count disc only systems, the 3DO came out a year before the Playstation.
  4. I'm not sure what you mean by optical disc storage in a console...
  5. Adding an extra analog was a great idea, but that's like saying adding a gig of ram to a machine is innovation.
  6. Triggers aren't a new concept and the SNES controller had shoulder buttons first and even then I don't think they were a new concept.
  7. For touting DVD and music and such as an innovation, see point #5.

Don't get me wrong, Sony has done some great things for the industry, but they aren't big innovaters by any means.  They're great at taking what others have done and improving that and there's nothing wrong with that.



Xen said:
c03n3nj0 said:
Oh snap!

Sony better come back with something to make it interesting.

You can trust Sony to hit back with some serious bashing ;)

Then Nintendo could respond to that bashing by pointing to the scoreboard!



redspear said:
Lord Flashheart said:

I don't thik it's fair to say that without wii you wouldn't have Natal or move. Without N64 you wouldn't have dual analogue etc.
You would have them, maybe not so soon or in their current forms but someone eventually would have done it.

That's not to take anything away from people who did it first.

Firstly the CD32 came out in 1993 the PC-Engine(turbografx) CD came out in 1987.

Secondly, I think it is fair to say that Sony does not like changing its controllers much. They are using the same form they have for years. MS has shown the same pattern. Nintendo and Sega both routinely altered their controllers through generations.

I also think its fair to say the implementations of analog sticks, Rumble, and Motion controls have all come shortly after Nintendo showed they were popular or effective to the mainstream.

 

Hence if Nintendo didn't do it you would not be seeing it in todays consoles. Maybe perhaps Sega would of done it.

Didn't realise the turbo gfx was that old. Still why no love for the Amiga CD32?

And if Ninty didn't do it someone else would have.



CGI-Quality said:
Maynard_Tool said:
wenlan said:

"With Nintendo, I'm trying to think of anything we've copied... but I can't"

Did you forget about the Snes controller? It came before these 2....

 

OT: Well, nothing but the thruth. 2006 2010... is all the same. IT applies perfectly =)

It's the Dual-Analog he's pointing out. Sony created that, though it was a variation of the original rumble controller (N64 Controller) which was Immersion's technology.

Sure they look similar and there is no doubt that one influenced the other.  Afterall if you are looking to grab lapsed Playstation fans it pays to make the transition as soft as possible. 

However, you can't ignore the fact that part of the reason the controllers are so similar is because the Sony controller follows the form factor of the SNES controller: D-pad position, start and select buttons, 4 diagonally configured face buttons and shoulder buttons.  You could certainly argue that Nintendo got the additional shoulder buttons and analogue stick from Sony but black doesn't belong to anyone and I'm not sure so not going to debate who had prongs first.

People talk about Sony giving lots of choices of gamers, which in the past they have done very well but I think it is something that Nintendo has done better this generation.  They have given us motion control and traditional controller support (in most 1st party games where appropriate) from the start of the generation, they have given casual and hardcore games (the latter could have been better from 3rd parties but not really Nintendo's fault) and they've given us both old and new gaming experiences.  I'm not saying they haven't made mis-steps but Nintendo have certainly tried to provide plenty of choice for consumers this generation.

OT: This is a 3 year old article from a nobody at Nintendo UK talking about the Sixaxis, why was it posted now?



Didn't read the pages upon pages of comments, but I have this to say:

Nintendo has some real balls to say that they're the ONLY one to innovate.

"I don't know what [Sony's] decision making process is but I think if you look back, any innovation that has come in gameplay has come from us."



I survived the Apocalyps3