From the Bayonetta review:
EDGE:
She’s certainly something, moving with the poise of a ballet dancer and hitting like a boxer, the joy of controlling her moves matched by their beauty in execution, every connection part of a deadly whole. Her sheer brutality can dominate much bigger opponents, and you’ll find yourself slapping rhino-sized creatures about the place just for the fun of doing it. And then everything ramps up: finishing Normal unlocks Hard mode where you begin anew, powers intact, and fight through the same environments against remixed enemies. It’s where Bayonetta transitions from the great to the legendary, where the difference between a perfect round and a restart is nothing less than total concentration. Every element of the game is hypnotic in motion, and it’s difficult to recall another thirdperson actioner that feels so worth mastering.
The story concerns a heavenly battle, a setup for inspired enemy design and jokes about videogames past and present. The basic angels are androgynous and floaty, but soon you’re facing off against bear-like hulks with ripping mechanical claws, huge tigerish beasts with riveted mouths, and city-sized monsters with gears whirring in their joints. The environments are similarly inspired, a weird world of feathers, leathers and natural disasters where Bayonetta feels entirely at home. Taking hints of perspective from Super Mario Galaxy and scale from God Of War, Bayonetta makes Heaven a much more suitable hunting ground than you’d think.
...
But Bayonetta is funny. It even threatens to be tender in places, though quickly thinks better of it. It’s a beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board. Above all else, it’s proof that you can never have too many great ideas – or do too much with them. [10]
Maybe it's the fact that Sony was once on top of the mountain in this industry, and the fall from grace has been swift and brutal. The worst thing about being on top is the fall to the bottom, and maybe the transition from PS2 dominance to PS3 heel-dragging has had a damaging effect on the fanboy psyche, leaving them vulnerable and insecure. Maybe fanboys are suffering from a severe case of paranoid delusion, brought about by denial that the PS3 is in third place when once Sony was leading the charge.
-- Jim Sterling