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Samus Aran said:
snowdog said:
Samus Aran said:
bmmb1 said:
Samus Aran said:

Yeah, I responded on that response that it was bullshit, but he deleted it.
And he hasn't unlocked the other difficulty level, so it's his first play-through. I'll wait and see what some reviews say before I decide to buy it though.

Well, going by what Chrizum and others who played the game say, difficulty levels are not locked, so your basis for saying that this was that guy's first playthrough is all wrong.

Even less reason to replay the game then. I normally start with the hardest difficulty available in games and well most of my games have unlockable difficulties and this guy was playing on medium, so that's why I thought it was his first play-through.

 

The Bearded One had it right when he likened it to Guitar Hero. You simply wouldn't be able to complete the game using Ninja difficulty without completing the game in Master mode first. It'd be like picking up a Guitar Hero controller for the first time and playing Through The Fire and The Flames lol.

The game starts off nice and easy (on Master mode) and whenever you start thinking the game is getting too easy it ramps up the difficulty. To start with the enemies are daft and just line up to get chopped to pieces, but as the game goes on they start to block your attacks, attack you with soft attacks. By the time the Ninjas arrive on the scene they end up dodging bullets, having strong guards that you need to attack in a certain way to get past, have strong attacks which have you having to defend in a certain way, have special powers of their own and try and box you into small areas so you can't dodge attacks so well or surround you and attack you at the same time. You will be able to complete the game in Ninja mode but it'll take you ages if you haven't played and completed the game in Master mode. The Bearded One's Guitar Hero analogy was spot-on.

A game needs to be challenging, I like to do things the hard way in games like not collecting any energy tanks in metroid games. I hope there's an even higher difficulty level then Ninja.

did you ever try LOZ:OOT

No heart containers, 1 life, no fairies, 5hours, and no special fairy blessing at the end. ( so if ganon hit's you it'll be 1 hit KO)

 

Now that is a run.

 

But I like the way you think but give Ubi some credit bro they came back hard from RS1.



Monster Hunter Tri : Omegas

Behold! I am Omegas

 

 

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Arm said:
Samus Aran said:
snowdog said:
Samus Aran said:
bmmb1 said:
Samus Aran said:

Yeah, I responded on that response that it was bullshit, but he deleted it.
And he hasn't unlocked the other difficulty level, so it's his first play-through. I'll wait and see what some reviews say before I decide to buy it though.

Well, going by what Chrizum and others who played the game say, difficulty levels are not locked, so your basis for saying that this was that guy's first playthrough is all wrong.

Even less reason to replay the game then. I normally start with the hardest difficulty available in games and well most of my games have unlockable difficulties and this guy was playing on medium, so that's why I thought it was his first play-through.

 

The Bearded One had it right when he likened it to Guitar Hero. You simply wouldn't be able to complete the game using Ninja difficulty without completing the game in Master mode first. It'd be like picking up a Guitar Hero controller for the first time and playing Through The Fire and The Flames lol.

The game starts off nice and easy (on Master mode) and whenever you start thinking the game is getting too easy it ramps up the difficulty. To start with the enemies are daft and just line up to get chopped to pieces, but as the game goes on they start to block your attacks, attack you with soft attacks. By the time the Ninjas arrive on the scene they end up dodging bullets, having strong guards that you need to attack in a certain way to get past, have strong attacks which have you having to defend in a certain way, have special powers of their own and try and box you into small areas so you can't dodge attacks so well or surround you and attack you at the same time. You will be able to complete the game in Ninja mode but it'll take you ages if you haven't played and completed the game in Master mode. The Bearded One's Guitar Hero analogy was spot-on.

A game needs to be challenging, I like to do things the hard way in games like not collecting any energy tanks in metroid games. I hope there's an even higher difficulty level then Ninja.

did you ever try LOZ:OOT

No heart containers, 1 life, no fairies, 5hours, and no special fairy blessing at the end. ( so if ganon hit's you it'll be 1 hit KO)

 

Now that is a run.

 

But I like the way you think but give Ubi some credit bro they came back hard from RS1.

Yeah, I've played it(and finished it), but I doubt I'd be able to pull that off.

Hey, I'm giving them some credit, the game looks good and it plays good(from the looks of it and all the hand-on previews), but I was just a bit worried about the length of the game, that's all :)



Well, from the sounds of it heaps of people here have pirated the game. You had better ALL go out and buy a retail copy once it launches, or any excuse about "not wanting to wait" is poppycock.

Its about time Nintendo released a patch which permanently, and intentionally bricks *every* Wii that has (or had) a pirate game ever played on it. I'll be ecstatic the day it happens 8>



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

Dream is cheap....



shams said:
Well, from the sounds of it heaps of people here have pirated the game. You had better ALL go out and buy a retail copy once it launches, or any excuse about "not wanting to wait" is poppycock.

Its about time Nintendo released a patch which permanently, and intentionally bricks *every* Wii that has (or had) a pirate game ever played on it. I'll be ecstatic the day it happens 8>

I agree 100percent!



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Mendoza85 said:
Like I said two days ago. Its an average game, the controls aren't 1:1. But its fun. Just Rent it.

damn just when I'd finally broken down and allowed myself to buy a Ubisoft game full price.  Now I'm back on the fence.

Chrizum said:
1:1 swordfighting is impossible, for any game ever.

A wii controller has no weight, but a sword does. Do you see yourself swinging a sword back and forth multiple times per second? I don't think so. It would look totally ridiculous and gameplay would be broken.

1:1 would be tricky, but a proper game design would be able to deal with someone flailing a sword around like crazy.  Sport resort already handled it actually, you just have to stun the player for a bit whenever one of their strikes gets blocked.

 

besides which, fencing foils aren't that much heaviuer than a Wiimote relatively speaking, people wave them sumbiches around like crazy in real fencing.



TheGameFather said:
Mendoza85 said:
Like I said two days ago. Its an average game, the controls aren't 1:1. But its fun. Just Rent it.

damn just when I'd finally broken down and allowed myself to buy a Ubisoft game full price.  Now I'm back on the fence.

Chrizum said:
1:1 swordfighting is impossible, for any game ever.

A wii controller has no weight, but a sword does. Do you see yourself swinging a sword back and forth multiple times per second? I don't think so. It would look totally ridiculous and gameplay would be broken.

1:1 would be tricky, but a proper game design would be able to deal with someone flailing a sword around like crazy.  Sport resort already handled it actually, you just have to stun the player for a bit whenever one of their strikes gets blocked.

 

besides which, fencing foils aren't that much heaviuer than a Wiimote relatively speaking, people wave them sumbiches around like crazy in real fencing.

"Wii sports resort's sword fighting" has 100 times better gameplay than Red Steel 2



There is no way in hell that this game is anywhere near average. This is the best game available for the Wii, including first party titles. In terms of visuals it's right up there with Super Mario Galaxy and the swordplay, whilst not being exactly 1:1, is also excellent. Wii Sports Resort Swordplay is all well and good, but the combos, finishing moves and Kusagari special powers along with seamless transition between using the sword and the guns is streets ahead of Wii Sports Resort.

The visuals are top-notch, nice particle effects, great quality rim lighting, the best art direction we've seen for a Wii title so far, the level design is excellent, the music and sound are excellent and you get 15-16 hours of gameplay for your money (just a quick guesstimate as I've yet to finish it) and once you've finished it you'll want to play it again on the next difficulty up (assuming you weren't mental enough to try Ninja difficulty on your first playthrough!). And all this at 60fps.

Ubisoft have done exactly what they intended to do - they've produced a first party quality title.



Snowdog works in UBISOFT!! jajaja (?)



Better than anything on the PS3....