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Forums - Nintendo Discussion - IGN: PlayStation Move, The Wii Perspective

ok, I think at the rate the Wii is STILL selling, the buyers couldn't give a crap about HD. The target audience Sony are going for is the Wii audience, and high end graphics won't be worth shelling out for a brand new $300 system PLUS the camera + controllers ..

And if anything .. Wii fans would prefer Natal to the PSMOVE, at least it offers a slightly different angle to motion control.

As for going after new customers who are interested in the Wii but don't yet own one ... I'm afraid the $200 difference between the Wii and PS3 + Move is just too much.



 

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MontanaHatchet said:
Shonen said:
z101 said:
The Lag, the annoying light (you want THIS is dark rooms?), and the high price will surely make Move Sonys next flop.

PS MOVE IS THE NEW PSP GO and this is F_A_C_T

I can understand not liking the idea, but geez dude, I've seen you troll the PS Move like...15 times. And I haven't even read that many comments. Lay off it. Damn.


Lol, yeah, i've seen his comments, he has trolling all the time. looks like he has no life, even if the chick in his pic is girlfriend



Sorry for bad English.

 

TheSource said:

Games for the Playstation Move have to be either significant improvements over Wii games in terms of control, or they'll have to offer genres not possible on Wii to really lift the userbase.

Personally, I think Natal / Move have enough potential that they'll get 20m-30m users, but Nintendo will just block their user base growth with a Zii or Wii 2 in 2012. The Wii can just ride out the pricing and user base advantages it has over the next one to three years.

Sony really had to do this - earlier in the 2000s, Playstation Softare for Sony consoles (PS1 + PS2) totalled nearly 270m units per year. In 2009, it was down to 147m for PS3 + PS2.

 


By that, you mean, acurracy?

As terms of acurracy, both cannot be more than 1:1. So, Move cannot be better than the WM+, just equal in terms of acurracy.



Sorry for bad English.

 

MontanaHatchet said:
Zucas said:
LordTheNightKnight said:
"and definitely sleeker than Nintendo's four-and-a-half-year-old device."

November 2006 to March 2010 is three years and four months. Can't these people count?

Yea I noticed that too but can't say I'm surprised.  Would be surprised how many people just can't count haha.

Did anyone ever stop to consider that they're counting from when the device was first developed and/or announced? Could be a possibility.

That doesn't mean the actual device is that old, since announcements can be prototypes.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

haha,  Craig is retarded

 

 



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HappySqurriel said:
mike_intellivision said:
This is where the announcement article fails:

"However, ignoring pricing, ..."

Pricing has a lot to do with it. The Wii has this straight out of the box. The PS3 is looking at somewhere between $50 to $100 for a peripheral with limited strong software support at present.

Mike from Morgantown

I think this is a very important point that people will miss. As Guitar Hero and Wii Fit have demonstrated $100 for a controller and game isn’t too much to ask of people who own your console if the game is significant enough; I resist saying "Good Enough" primarily because it is not necessarily the quality based on conventional standards that drives sales. When you start dealing with people who don’t own the system the launch price of the Wii was a lot to ask for most people to buy a system, controller, and game; and (not meaning to be rude) the PS3 will be about as outdated as the Wii was at launch by the time this hardware is released.

On top of this, one of the things I noticed about the games that have been displayed is that these games seemed very similar to the games we have seen on the Wii with one major difference; almost all of the games seemed to be focusing on being more “Hardcore” in presentation. While I’m certain that this was meant to make the games more appealing to older gamers it might actually have the complete opposite effect. One of the things I have seen in my life and heard talked about by experts is that simple (often colourful) graphics are often seen as far more approachable to the novice gamer. While I’m certain that their Wii Sports knock-off (can’t remember its name ATM) may appeal to the core audience more than Wii Sports did, I can’t help but think that it might alienate the expanded audience Sony wants to attract.

The last thing I want to mention is what I have seen on the Wii that developers producing games for this device should be careful about. There have been quite a few games that were superior to highly popular Wii games that “Flopped” when they were released 18 to 24 months after the initial game in a large part because gamers on the Wii were looking for new experiences; and not necessarily tighter controls or better graphics from the same games. Many of the games demonstrated so far seem to be clones of 18 to 36 month old Wii games, and if Wii owners aren’t willing to drop $50 on a better version of a game they’re tired of I doubt they would spend $400.

 

basically this, a lot of "shovelware" games (for example Deca Sports) or casual games (like Boom blox) on the wii were a tremendous success and the companies decided to make a second game of the same franchise, with sub par sells allong the way, altouhg the games were better than their predecessors, the costumers didnt want them, and Im SURE that the costumers wont buy the PS Move just for a minor "upgrade" of the Wii



davidd_err18 said:
HappySqurriel said:
mike_intellivision said:
This is where the announcement article fails:

"However, ignoring pricing, ..."

Pricing has a lot to do with it. The Wii has this straight out of the box. The PS3 is looking at somewhere between $50 to $100 for a peripheral with limited strong software support at present.

Mike from Morgantown

I think this is a very important point that people will miss. As Guitar Hero and Wii Fit have demonstrated $100 for a controller and game isn’t too much to ask of people who own your console if the game is significant enough; I resist saying "Good Enough" primarily because it is not necessarily the quality based on conventional standards that drives sales. When you start dealing with people who don’t own the system the launch price of the Wii was a lot to ask for most people to buy a system, controller, and game; and (not meaning to be rude) the PS3 will be about as outdated as the Wii was at launch by the time this hardware is released.

On top of this, one of the things I noticed about the games that have been displayed is that these games seemed very similar to the games we have seen on the Wii with one major difference; almost all of the games seemed to be focusing on being more “Hardcore” in presentation. While I’m certain that this was meant to make the games more appealing to older gamers it might actually have the complete opposite effect. One of the things I have seen in my life and heard talked about by experts is that simple (often colourful) graphics are often seen as far more approachable to the novice gamer. While I’m certain that their Wii Sports knock-off (can’t remember its name ATM) may appeal to the core audience more than Wii Sports did, I can’t help but think that it might alienate the expanded audience Sony wants to attract.

The last thing I want to mention is what I have seen on the Wii that developers producing games for this device should be careful about. There have been quite a few games that were superior to highly popular Wii games that “Flopped” when they were released 18 to 24 months after the initial game in a large part because gamers on the Wii were looking for new experiences; and not necessarily tighter controls or better graphics from the same games. Many of the games demonstrated so far seem to be clones of 18 to 36 month old Wii games, and if Wii owners aren’t willing to drop $50 on a better version of a game they’re tired of I doubt they would spend $400.

 

basically this, a lot of "shovelware" games (for example Deca Sports) or casual games (like Boom blox) on the wii were a tremendous success and the companies decided to make a second game of the same franchise, with sub par sells allong the way, altouhg the games were better than their predecessors, the costumers didnt want them, and Im SURE that the costumers wont buy the PS Move just for a minor "upgrade" of the Wii

AGREEMENTGASM!!!

But seriously, the notion some would migrate because it's on the PS3 is just wrong. Since they are copying the game model, they are relying on the tech to sell this. Better tech (in terms of graphics) has not sold the system already, so why would better tech (in terms of sensing) suddenly work now?

And if developers are supporting this with the idea that PS3 owners would buy the games the Wii owners wouldn't buy, that loses the respect I had for them, because it would mean they think gamers are suckers.

The right thing to do is find what Nintendo hasn't filled in with the Wiimote and make games for that. Even Malstrom knows this. He's been stating that's the best way to take advantage of this. But that doesn't seem to be what's being done.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

TWRoO said:
RolStoppable said:
TWRoO, did you just say that even now, in the year of 2010, the PS3 can't run a 1:1 emulation of Wii Play?

As far as I am aware, it can't be as fast as Wii Play (ie getting high scores like 900pts would be nigh on impossible)

Then again, I haven't used the PSMove... I am basing this of the technology it is using (accellerometers are not as immediate tech as cameras)

A small note: the rotations are detected by accelerometers+gyroscopes+magnetic sensors apparently. I suppose the latest (earth magnetic field sensor) gives a bearing reading and keeps down the need for calibrations of the gyros. Anyway the accelerometers in the Wii are 100Hz, I don't think the rotation data for the Sony wand will be slower than that.

More importantly: if I were designing a "pointer" based game I wouldn't be using exclusively the rotation data. I'd be mostly using the translation of the glowing sphere as read by the camera.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
A small note: the rotations are detected by accelerometers+gyroscopes+magnetic sensors apparently. I suppose the latest (earth magnetic field sensor) gives a bearing reading and keeps down the need for calibrations of the gyros. Anyway the accelerometers in the Wii are 100Hz, I don't think the rotation data for the Sony wand will be slower than that.

More importantly: if I were designing a "pointer" based game I wouldn't be using exclusively the rotation data. I'd be mostly using the translation of the glowing sphere as read by the camera.

I think that's precisely the problem. Likely the games that are using a pointer are using the software that analyses images from the PSEye and gives us the position of the wand relative to the camera (fixed to the TV). ALL the games demonstrated have shown lag (similar to Natal's lag), and that lag is fair enough when you're doing full gestures, I think people can appreciate the amount of work the console is doing to replicate what you're doing onto the screen.

 

It's just that when you go and use the same method for something like a pointer, which you definitely want to be fast and responsive (otherwise it's not much of a replacement for dual analogue), you have a lot of overhead for something that should be simple and easy. The fact that the IR camera on the Wii is very simple means it's no burden to the Wii.

 

Maybe they'll solve this if they can figure out a way for the software to analyse the images from the Eye more efficiently, especially for non "augmented reality" games, but I have a feeling this is going to be a permanent problem because they wanted to go with the Eye camera rather than one designed specially for the task.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Uh oh... Casuals wont undertand how to use this complicated device. I mean just look at how many buttons are placed at the top of the controller! freakin FIVE BUTTONS!!!! Oh NOESSS :( :) >.