HANDS ON PRESENTATIONS are now being leaked onto the internet through GDC, and some claim the precision isn't as accurate as the WII
http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/
-We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
-The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
-The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
Despite it being PRE ALPHA, so far it may actually be a little dissapointing in MY eyes, but we have yet to get more hands on previews, so its still a wait and see game, can sony truely pull of 1:1 control?