This is probably a rhetorical question, but why do some games with horrible glaring issues get free passes while other games with less issues get pounded?
Take Mass Effect for example. It's a good game, the characters are awesome, the choices are great, it looks wonderful, it plays well, and the pacing is great!
Well, actually, it looks wonderful when standing still but as soon as you start moving the framerate is terrible *everywhere* in the game. There were numerous points in the game where it was just unplayable and I had to let my NPC allies do the fighting because I was down to less than 5 frames per second. I've had people tell me that it muts be my Xbox but I've played on two different Xbox's, seen it played on another, and played it installed and not installed and the frame rate is still TERRIBLE the ENTIRE game. If a not-huge game like Dark Void had that kind of frame rate it would get destroyed in reviews but I don't know if I've ever seen a review spend more than a passing moment on it.
And then there's the popping in and out of textures. CONSTANTLY you see textures pop in and out and it looks like ass. Again, if any other game that wasn't a huge game had this problem, they would get creamed but in Mass Effect, it's not a big deal.
Well then, what about playing well and pacing? If you stay on the main story path the pacing is good enough and the gameplay is passable, but that's about it.
If you start doing the sidequests, the game just becomes painful. After doing a three or so sidequests you will notice the Mako section on non main story worlds are some of the worst gaming moments this generation and every structure in every side quest mission is simply copy and pasted. Even the inside of the structures are populated with crates that were just copied and pasted or completely empty! Again, if any other non-huge game pulled this stunt where they made all the side areas a straight copy and paste they would get reamed. And the Mako? I still don't know how Bioware managed to get through reviews without getting destroyed.
And even if you do the story missions, you can easily destroy the pacing. If you do Virmire as soon as you get it and then go back to one of the other three story worlds, it destroys the pacing. I did that in my first play though and Virmire was *incredible* but then I went to Feros and it destroyed that pacing. Why? Because even the main story missions have these little side quests that destroy the pacing! Yes, I'm chasing a guy that threatens to destroy the galaxy but I need a garage key in order to chase after him? Fuck that shit!
It's just odd to look at something like Mass Effect that I could rant about the problems all day and then look at something like Deadly Premonition that is supposedly a really good game except for the fact it looks like a PS2 game, it has sounds issues, and some gameplay issues.
Ok...so Mass Effect looks wonderful but at least I haven't heard complains of Deadly Premonition constant frame rate problems (and I'm sure that would show up in reviews), there were numerous times in Mass Effect where the sound completely cut out or the music would drown out my allies talking, Mass Effect has some horrible gameplay, and both have painfully awful driving sections.
So why did Mass Effect get the free pass and something like Deadly Premonition did not?
Again, rhetorical question, but it was just on my mind since I finished Mass Effect again last night and I'm fixing to start Deadly Premonition. I loved Mass Effect my first play through because I just barreled through it but on my second one, it was absolutely painful. I only finished because I wanted the character for Mass Effect 2, I never want to fucking touch Mass Effect again.
-edit-
And I'm not trying to pick on Mass Effect here, it's just fresh on my mind and probably one of the best examples of a game with many many horribly huge problems that any not huge game would get destroyed for.