Dallinor said:
This is ridiculous.
It's comparing two games with two completely different design approaches.
Killzone 2 was built to look graphically stunning. They spent years working on an engine that could live up to the lofty visuals set down by the 05' trailer. They succeded in creating one of, if not the best looking game on any console ever. Though with the cost of co-op/splitscreen remaining absent.
Halo: Reach; providing it follows the pattern of it's predecessors, will be built not as a graphical showcase, but will have it's engine designed around getting large open areas and tons of AI on-screen with splitscreen co-op.
Both games would look entirely different if they adopted the approach of the other.
|
the smartest post in this flamebait-thread
KZ2 is pretty much a great looking pipe you run through.
H:R will propably look more open with less details. I doubt it's gonna look much better than gears 2.
Both have great HD-backgrounds though, from what I've seen.