Icyedge said:
Cheebee said:
Icyedge said:
You didnt get back about the depth sensing. To my understanding it seems like wii motion + is not as precise as the Arc on this point, or is it?
|
Sorry, didn't notice that one, what with all the quoting and frenzied posting happening on that page.
Anyway, by depth sensing, I take it you mean how close the controller is in relation to the TV in 3D space? Well, WM+ calculates in high detail every direction it's moved into from a certain starting point, in 360 degrees. So... I'm assuming that's as good as it gets, 1:1. That's based on the purely motion-sensing side of things. If you take the infrared pointer into consideration, then it's especially easy, 'cos that accurately measures depth, distance to TV, to a high degree.
|
Your right with what I meant by depth. Im not sure it can be as precise with those calculation, lets say you move very fast are you sure it is able to tell where the controller is standing in the room in 3D? Or if you move up close the TV and then 3 meters away, does the Wii know your 3 meters away from the TV? Also, I would guess the starting point is reset each time you enter a new game, so it means that the game can never know exactly where you are standing in the room. Because of the camera it will not be a problem for Sony. It will see the whole room, and know exactly where each players are, and if they are close or not to the TV.
I think this will traduct in a much better 1:1, in the sense that if you would be playing bowling or tennis with it, the whole movement would be a necesity, which is not the case with the Wii. Also this could traduct to "real" bowling, where everyday people doesnt get 200 + points. I think even Williamwatts realize that theres no realism with current Wii controller. You can do a small movement with your hand and it traducts with full arm swing on the screen. I think realism will be the major difference of the 2 products. Obviously I may be very wrong, its not release yet. But what are your thought about that?
|
Sorry, late reply, I went to bed last night before reading your post.
Anyway, I'm not entirely sure about those things. I mean, aside from the motion sensing, the Wiimote re-calculates where the controller is whenever the IR pointer is pointed at the screen. I think that's sufficient. I don't know for sure if it would accurately registerif it was moved 3 meters away or something, but to be brutally honest, why would you ever do that, when playing a game? I mean, sure, there are games that may require you to move a bit, but drastic movements such as the one you mentioned are really a non-issue imo. The games will, as far as I can see (and as far as has been the case until now) focus on motions made by the arms and hands. Using your body for extra effect and follow-through happens, of course, but actually moving several meters throughout the room is not something that games will have you do.
Also, like I mentioned in a previous post somewhere in this thread, while 1:1 motion sensing may be great, it's something that a lot of developers will (and already have, with Grand Slam Tennis & Wii Sports Resort) probably tone down, so as to make the game more accessible and playable. The developer of GS Tennis for Wii actually literally said they felt WM+ People who play these games are not professional tennis players, or skilled at archery, or whatever. So to make a game truly 1:1 and true to real-life situations, would be so exclude a lot of players. The games would simply be too difficult.
Anyway, I suppose we'll have to wait and see what Sony's device and some actual games will be like. I'm curious to find out more, so they'd better show some stuff soon.