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Forums - Sony Discussion - Sony Blocks Online Play On Used Copies Of PSP SOCOM Game

1337 Gamer said:
I hope this fails. Im tired of this anti used game sales battle that is going on. ME2 did it with the DLC code and now other games are starting to do it the same way. It better fail

It won't fail. See, people have been complaining about DLC (overpriced, "if it's on the disc, it should be free", etc.), but millions of people still buy it (like the really expensive map packs for Call of Duty), and it's easy money for the developers. Yeah, it sucks, but it's still smart business. Same with Microsoft and XBL.

 

And, I mean:

1) You buy it used, the developers don't make any money.

2) You rent it, the developers don't make any money.

3) You don't buy it, the developers don't make any money.

 

So, just don't buy it.



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I don't see why anyone's complaining. This has been done with PCs long ago (eg Rome: Total War)

CD KEYS ARE NOT NEW!!!!!!!



UncleScrooge said:
papflesje said:
@ scrooge: I understand your point, but I understand that of the devs too. FF XIII for example sold gangbusters and then basically doesn't sell at all, because all of the potential sales are raped through second hand sales.

With cars, I think it's slightly different, 1) because of the higher money they make on cars as it is 2) the market in second hand cars is not as big as it is in games. Dvd's and the like are also relatively safe because of the rental-option they have and the money they get from that (and they get multiple sales: movies => video (not anymore) => dvd => blu-ray => online streaming => rental => whatever else they invent)

I wouldn't compare it to cars as it is an entirely different market and a different product.

I'm quite sure that if devs get the same kind of cash flow as what movie makers get from all the different setups, then this wouldn't be required.

I see your point, too. But in the end this is only going to save them short-term but not long term.

If a customer sells his game to get some money back that most likely means he didn't like the game. So quite a lot of those FInal Fantasy copies you can buy used exist because one of the customers just wasn't happy with the game. Granted some people are also selling it because they only play through games once or because they try to re-sell it for profit or anything but a big bunch of those games comes from customers who didn't enjoy the game. In the short term stopping people from reselling their copies may help the developer (Square in this case). But what about their next Final Fantasy game? Customers who didn't like Final Fantasy XIII most likely won't come back when the next main game releases so they will lose money anyways. And that's exactly what currently happens in Japan with Final Fantasy sales decreasing with each new release.

So instead of trying to find short-term solutions developers should try to look at the long-term effects and take the huge used gaming market as what it is: A sign that a lot of people just aren't happy with the current games. (Especially in Japan where software sales decreased dramatically during the Playstation 2 era... which was probably what Iwata was talking about when he said the gaming market was shrinking. I have a graph somewhere to prove this, by the way).

So instead of seeing their sales decrease further they should try to adapt to new market segments. This is where the whole "hardcore vs casual" thing comes into play, by the way. If the industry stopped popping out "casual games" and instead developed games everyone can enjoy not only the "casual gamers" but also the hardcore gamers would profit.

Basically the current business model is hurting hardcore gamers the most because hardcore gamers have never really been shy to try out new and intense gaming experiences. The whole "core vs casual" thing has a lot to do with companies being afraid of new markets and change in general and they are using core gamers to fight this one out. If they would just adapt to the new markets and business models and support Nintendo it would help the industry in general. Sure it would be bad for fans of Sony and Microsoft, I know that and I don't want anybody to feel like they bought a console that doesn't get a lot of support. But in the long term Sony and Microsoft would adapt to the new markets and business models, would rank in way more profit again and developers, too. Thus we, the core gamers, would be getting more games and even better: When you have games everyone can play being a core gamer is not bad anymore but actually cool because other people will look at you in awe and ask you "Heck! How did you just get through world 8? That was awesome!" That's how it was back in the NES days when people thought being a great gamer was pretty cool. Today they'll just look at you and say "well yeah, you're crazy..."

So again what I'm saying is this will help us core gamers to get healthier companies, better and more games and a more socially accepted hobby you can be proud of. Because it IS possible to develop games core gamers and casual gamers can play alike.

You do realize that developers are adapting, right? We have online multiplaer galore to add value to games so they don't get traded in, and we have DLC to reinvigorate interest in a game. And then there is stuff like this and EA's Project 10 Dollar that serve to make a new game more attractive than a used one.

Finally, just a small detail that has annoyed me. This isn't a $60 game, it's a $40 game. 



I would love to always buy new copies of games but almost all games are overpriced at $70. If I can get the used copy for $50 or $60 I'm going to do that instead.



I support this decision... online gamming costs a lot of money to keep it running and with quality... so... if a platform isn´t profiterable... don´t have a sequel or other IP´s will not be interested in be "online"...



PSN: franco-br
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Well, if they think this will make people buy games new instead, then I think they are very wrong.

Many of those buying used games do it because of the games value, they don't think the game is worth full price. I would say the majority of gamers have a limited gaming budget and thus they want to get as much value as possible.



Akvod said:

I don't see why anyone's complaining. This has been done with PCs long ago (eg Rome: Total War)

CD KEYS ARE NOT NEW!!!!!!!

 



forest-spirit said:
Well, if they think this will make people buy games new instead, then I think they are very wrong.

Many of those buying used games do it because of the games value, they don't think the game is worth full price. I would say the majority of gamers have a limited gaming budget and thus they want to get as much value as possible.

I think that that's exactly what Sony thinks, and for all Sony care, the game should be bought from new or not at all. This seems like more of an attack on retailers that resell games than anything else in my mind.



Rainbird said:

You do realize that developers are adapting, right? We have online multiplaer galore to add value to games so they don't get traded in, and we have DLC to reinvigorate interest in a game. And then there is stuff like this and EA's Project 10 Dollar that serve to make a new game more attractive than a used one.

Finally, just a small detail that has annoyed me. This isn't a $60 game, it's a $40 game. 

Well, no. DLC and online multiplayer are the opposite of adapting to the new market. It's like clinging to the old one as they try to get more money out of the same type of games and the same type of customer.

Oh and I'm sorry it annoyed you. It won't happen again



UncleScrooge said:
axumblade said:
UncleScrooge said:
axumblade said:

It's about time Sony fight's back against Piracy and Used Games.

Are you serious? It's about time Sony fights back used game sales? 

 

I can understand companies fighting piracy. It's their right and they can do it, I don't mind. But buying games used is our right as customers and we damn well deserve it. The only reason why used games sell in such tremendous amounts is because the values of the games most companies pop out is decreasing rapidly: They're hyped prior to release and sell great during the first two weeks and then drop off the charts. And then people realize the games aren't worth the 60$ or 70$ price tag so they buy the games used. Look at games like Wii Sports Resort or Mario Kart - they are still being sold for full price months and years after their release.

So a company isn't able to develop games people actually want to keep but instead is just developing software people sell after their first playthrough... and gamers have to be punished for it? That doesn't make sense to me.

Used games sales don't give anything at all back to the company's that make the game. If Gamestop maybe offered some of the money from used games sales back to Sony then they wouldn't have a right to be mad about it. If it's a game that's really popular like Modern Warfare or Assassin's Creed, it's not as big of an issue because the production cost is generally covered relatively quick for the game. But when it comes to the PSP (which struggles with software as it is), I can understand why they would take the extra step to prevent the sale of used games (or at least ensuring they get a cut from the game).

Yeah but it's Sony's business to make sure the PSP sells software and the software keeps its value.

What about used cars? Used CD's? Used computers? Used whatever... some people just don't have the money to buy all games new, to others the games aren't worth a full price tag.

What I'm trying to say is this will repell quite a lot of people and only make consumers even more angry (hey some companies even blame us when their games sell bad!) and all that just to see some additional sales? Only those "used buyers" who a) have the money for the games b) think the games are worth the full price tag and c) aren't angry because of this action will buy additional units of those game(s). I'm not sure if this is gonna pay off.

Totally agree, I'd have paid VG$ to be in your place and make him EPICALLY FAIL!



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