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Forums - Sony Discussion - What's Your Killzone 3 Wishlist?

Customizable HUD.
There is too much stuff on the screen it makes the screen feel cramped but if you want to get rid of it you have to get rid of everything including radar. Either they redesign it to be less cramped(preferably smaller text or abbreviation on the killing log) or just let it be customizable to decide what shows and what doesn't.



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Squilliam said:
demitri55 said:
Squilliam said:
  • Four player split screen, two player is better than none though.
  • Low latency controls (keep the weight if they want)
  • Stable 30FPS
  • Adjusted level design so I don't keep getting caught in long range engagements with short range weapons and vice versa or let us carry two mainline weapons + heavy + pistol. Say for example I can have a sniper rifle, rocket launcher, and SMG for up close.
  • No Rico and this man must die horribly.
  • Turn on a few lights here and there.

why not play cod, socom, or MAG? this is killzone you get one main weapon, one secondary weapon. resistance 2 is the same way. again like the other guy im not trying to criticize your opinion but in general people need to stop trying to get developers to implement apects of other games into theirs just because the other game has something you (they) like. i mean you can hope but dont get your hopes up. again not trying to criticize your opinion but wanted to give my opinion on the matter

I was criticising the gameplay decisions. Did you read the first part of my sentence? It was an and/or type situation. So whether or not I change weapons like COD or whether I carry a few more guns or they change the level design slightly so I can always be equiped properly for an engagement it doesn't matter.

Just because Halo made something one way, doesn't mean that every game has to copy that design. Halo was designed for the setup, everyone else is just copying without understanding the level design and balancing requirements.

thats what im telling you lol. games are design with their own set-up so people need to stop asking for aspects of other games to be implemented in other developers games. if you like holding 3 guns then play cod but killzone only gives you the option to hold 1 main gun and 1 sidearm.



Co-op is the main addition that needs to be worked into the game.



demitri55 said:
Squilliam said:

I was criticising the gameplay decisions. Did you read the first part of my sentence? It was an and/or type situation. So whether or not I change weapons like COD or whether I carry a few more guns or they change the level design slightly so I can always be equiped properly for an engagement it doesn't matter.

Just because Halo made something one way, doesn't mean that every game has to copy that design. Halo was designed for the setup, everyone else is just copying without understanding the level design and balancing requirements.

thats what im telling you lol. games are design with their own set-up so people need to stop asking for aspects of other games to be implemented in other developers games. if you like holding 3 guns then play cod but killzone only gives you the option to hold 1 main gun and 1 sidearm.

Im saying that Killzone 2 didn't design its setup as well as other titles. You're never stuck with useless weapons in Halo, Gears of War (don't like COD), Haven't played MAG so I can't compare or Half-Life for example. Either give more or make them fit the gameplay which is what I said originally.



Tease.

rod_poke772000 said:

I should clarify.  I don't want NPCs you have to talk to and get missions from.  You're more or less right; if you want that, you should play something else.  I'm talking about making Helghan a place with civilians who are caught in the middle of a ground war, who are running for cover while their city and homes are being destroyed.  And I think it would be cool if you were under orders not to harm them, and, if you did, instead of starting over from the checkpoint (like you do in this situation in a lot of other shooters) if the civilians in the background began to fight back.

 

To me, it's a way to make the environments more dynamic and to make the gameplay more involved than simply lighting up targets, hence I'd like to see something like that implemented.

 

And I have to disagree that wars are fought away from civilians.  I don't think you have to look too far back in world history to see examples of wars fought in the middle of massive, populated urban centers.

 

 And I think that the aesthetic of many of the settings in KZ2 are distinctly urban and even a little suburban.  It's not too much of a stretch to add the wrinkle of non-combatants to the game.

i understand what you are saying (it's also cool) but that still sorta fits as an NPC like fallout.

also wars arent fought in populated areas they are faught in secluded areas. it's a war crime to kill civilians or put them in a line of fire. dont get it twisted with what the nazi's did or what terrorist are doing. U.S forces try to take the battle else where or if they cant try to control the threat without hurting civilains for example. also what the americans did in ww2 to two japanese cities is considered as a war crime by most



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KZ3 Kart racing mini game



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Squilliam said:
demitri55 said:
Squilliam said:

I was criticising the gameplay decisions. Did you read the first part of my sentence? It was an and/or type situation. So whether or not I change weapons like COD or whether I carry a few more guns or they change the level design slightly so I can always be equiped properly for an engagement it doesn't matter.

Just because Halo made something one way, doesn't mean that every game has to copy that design. Halo was designed for the setup, everyone else is just copying without understanding the level design and balancing requirements.

thats what im telling you lol. games are design with their own set-up so people need to stop asking for aspects of other games to be implemented in other developers games. if you like holding 3 guns then play cod but killzone only gives you the option to hold 1 main gun and 1 sidearm.

Im saying that Killzone 2 didn't design its setup as well as other titles. You're never stuck with useless weapons in Halo, Gears of War (don't like COD), Haven't played MAG so I can't compare or Half-Life for example. Either give more or make them fit the gameplay which is what I said originally.

but thats what im trying to tell you lol. killzone set-up was design like that purposely it wasnt meant to be like other tittles. if you like holding 3 guns then play a game that lets you carry 3 guns. because  killzone only and will only let you carry 2 thats guerilla's set-up for killzone. if you like the different variety of weapons you can hold in halo then play halo, killzone 2 wasnt meant to be halo. get what im tring to say?



1. Cooler more futuristic weapons with secondary fire I hated most of the weapons in Killzone 2 and they got rid of the secondary fire of the first game.
2. 4 player CO-OP for story mode the first Killzone was awesome with the 4 Player squad that would be awesome to bring that back with online 4 Player CO-OP
3. a better set of main characters



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demitri55 said:
rod_poke772000 said:

I should clarify.  I don't want NPCs you have to talk to and get missions from.  You're more or less right; if you want that, you should play something else.  I'm talking about making Helghan a place with civilians who are caught in the middle of a ground war, who are running for cover while their city and homes are being destroyed.  And I think it would be cool if you were under orders not to harm them, and, if you did, instead of starting over from the checkpoint (like you do in this situation in a lot of other shooters) if the civilians in the background began to fight back.

 

To me, it's a way to make the environments more dynamic and to make the gameplay more involved than simply lighting up targets, hence I'd like to see something like that implemented.

 

And I have to disagree that wars are fought away from civilians.  I don't think you have to look too far back in world history to see examples of wars fought in the middle of massive, populated urban centers.

 

 And I think that the aesthetic of many of the settings in KZ2 are distinctly urban and even a little suburban.  It's not too much of a stretch to add the wrinkle of non-combatants to the game.

i understand what you are saying (it's also cool) but that still sorta fits as an NPC like fallout.

also wars arent fought in populated areas they are faught in secluded areas. it's a war crime to kill civilians or put them in a line of fire. dont get it twisted with what the nazi's did or what terrorist are doing. U.S forces try to take the battle else where or if they cant try to control the threat without hurting civilains for example. also what the americans did in ww2 to two japanese cities is considered as a war crime by most

No, it doesn't "fit like an NPC like fallout."  I'm talking about non-combatants, not a bunch of NPCs that will open fire on you for picking up a plate in their homes.  I don't think I can explain my point any better, so I won't bother trying.  You seem pretty content if KZ3 ends up just being more of the same, and that's your opinion.  But if this (largely meaningless) intellectual exercise annoys you so much, and if you're not willing to entertain the idea that the game could be an improvement by adding or improving certain elements, maybe you should just ignore it.

 

Also, numerous citizens of Iraq and Afghanistan would probably disagree with your assertion that "wars are fought in secluded areas."  So too would people living in Europe during WW2. Or the Revolutionary War.  Or feudal-era Japan.  Etc, etc.



Greater Weapon Diversity for me.



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