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Forums - Sony Discussion - Why Heavy Rain Will Fail?

when i frist saw this i was laughing at it because i thought this guy was crazy for writing this when he hasnt even played the game yet, but as i was reading he did make some solid points that are kinda hard to overlook. i still think its going to an amazing game.

 

I know. How brave I am. Putting myself on the line like this. You see, even hinting that your hype meter isn’t ticking away like an over-excited Geiger counter about Heavy Rain instantly puts you in front of the firing squad. “Oh, you just don’t get it”, they say. 'You just hate it because it isn’t an FPS'. 'Yeah, I can see why you don’t like the look of it; some people just don’t understand beautiful art'.

Heavy Rain has gained an almost religious following. And while they all bow down to their burning wicker men, I’m left in the bushes, looking on, feeling left out, and cold. And naked. But that’s a different story for a different time. So, why does everyone seem so excited for Quantic Dream’s Fahrenheit-a-like? I honestly don’t know. Here’s why I’m just not bothered about Heavy Rain.

 

The fact it doesn’t have guns is seen by many as a plus. I have to agree, if Madison Paige were wondering around her apartment with an AK-47 (With red dot sight, duh), it would detract a little something from the feel of the game. But it’s not about the gun. It’s what the gun represents; fun. An objective. A thing to use. A tool, if you will. Because, as much as David Cage will disagree, Heavy Rain will just be a series of Quick Time Event-using mini-games. There, I said it. Shoot me. You can argue as much as you want that its art and that you don’t need guns to keep things interesting, but at the end of the day – you do such things as help your son with homework, change a baby’s diaper and buy a balloon. That’s not fun.

The only thing that would make it fun and engaging is if there was a reason for doing those things, or a sense of accomplishment and progression gained from them. That’s where the story comes in. It’s got a nice little set up – kids get taken, found dead in rain water, and you have to find who-dun-it. However, publications that have reviewed the game (i.e. OPM) point out that the story is paper thin, Channel 5 nonsense. If that’s true, then what’s the point in all the activities? Why change your baby’s diaper if it’s only going to either not progress the story, or subject your mind to even more Lost-style plot madness (we’re talking Season 5, oh-my-god-I-don’t-understand-a-single-thing Lost).

Yes, it has good graphics. Yes, it has a range of characters, and at least a little bit of atmosphere. But if you look past the ‘Oh, isn’t it art’ stuff, you’re going to be spending 10 hours or so completing meaningless, mind-numbing and out-of-context tasks with no sense of complete or advancement. And face it; some parts of the game are just an excuse to flash some next-gen tit.

web sight: http://connectedconsoles.com/ps3-Why-Heavy-Rain-Will-Fail.cfm 

 




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Odd. Future. Wolf. Gang. Kill. Em. All. OFWGKTA Don't give a fuck!

Fuck Steve Harvey. FREE EARL!

Final Fantasy Versus XIII will be the GREATEST game EVER made!!!

I'd take a bullet for Square-Enix! 

 

Wow I don't even know where to begin...

All the points he brings up make sense on paper,...but it hardly sounds like he actually played the game.



I want it even more!



theprof00 said:
Wow I don't even know where to begin...

All the points he brings up make sense on paper,...but it hardly sounds like he actually played the game.

he didn't play the game thats why i thought this was funny when i first read it i mean theres articles like these every were and they pretty much bash what the next big game is supposed to be. but most of them dont make any sense the problem with this article is it did make me think about how this game was going to turn out




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Heavy Rain is good to me, for the storyline and yes, sometimes for games like this graphics are important to tell a story, SOMETIMES



                                  

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wow. guns aren't the only items that make games fun. -_-

there's swords, shields, spears, and getting naked too. =P

don't judge a book by its cover...



End of 2010 Predictions (Original Prediction Made: Jan. 1, 2010---Revised April 1, 2010---Revised Again July 1, 2010---Revised Again on Nov. 1, 2010)

PS3: 46 MIL (April Revision: 44 MIL, July Revision 43 MIL, Nov. Revision 45MIL)

360: 44 MIL (April Revision: 46 MIL, July Revision: 48 MIL, Nov. Revision 49MIL)

WII: 82 MIL (Apr. Revision: 84 MIL, Jul. Revision: 82 MIL, Nov. Revision: 82MIL)

THE MUST BUY LIST of 2010: Gran Turismo 5

THE BOUGHT LIST of 2010: White Knight Chrnociles, Heavy Rain, Final Fantasy 13, God of War 3, Modnation Racers, Sports Champions

LOL a flood of arcticles of why heavy rain will fail!!!!!!! what a fucking surprise.



xxmob said:
theprof00 said:
Wow I don't even know where to begin...

All the points he brings up make sense on paper,...but it hardly sounds like he actually played the game.

he didn't play the game thats why i thought this was funny when i first read it i mean theres articles like these every were and they pretty much bash what the next big game is supposed to be. but most of them dont make any sense the problem with this article is it did make me think about how this game was going to turn out

from what I've seen, it is a QTE fest, and the tasks do sound boring in theory, but put together (or despite that) it's still an amazing game.

I am confused too, but maybe people are just focusing on what sounds bad rather than what is bad. It's like saying diablo sucks because all you do is click all day.



The way I see it, Heavy Rain is like a cutscene-based visual novel. This game will play like a "Choose your Adventure" book with different paths and stuff. I think some people just aren't looking at this game for what it is.
If I can imagine this game as a book, not a movie, I was able to appreciate this game more. That's the feeling the game gives me at least. :P



 

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