SvennoJ's Profile


    L9: Reaper (24,815 until level 10)
    • A 45 year old male gamer
    • Canada
    • Joined on November 29th 2010, last online 15 hours ago.
    • Profile Views: 52,366
    • Forum posts: 15,781 times which averages 5 posts per day
    • User Reviews: 0 reviews
    •   VG$ 4,250.00

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    9 Years Has been a VGChartz member for over 9 years.
    It's a Start Bank a Total of 2,000 VG$.
    MasterRater Score a total of 250 games in your collection.
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    Right Tool for the Right Tool Score a total of 25 games in your collection.
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    Quite a Collection of Parts Add a total of 250 games to your collection.
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    Recent Wall Posts

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    < BraLoD posted something on SvennoJ's wall:

    Hey, I hope you have been fine!

    < COKTOE posted something on SvennoJ's wall:

    Well, I did it. Smoked some weed and started NMS. There seems to be a lot to learn. I was kinda surprised it started me out in a "do or die" survival scenario.

    Like: Gather resources and make repairs before you're cooked alive in your suit.

    Get this other stuff before you run out of oxygen.

    Find shelter before the incoming fire storm roasts you....

    I had to quit after a short session, and put the PS4 in sleep mode but, when I return to it, there's another immediate crisis to deal with.

    Apparently the game didn't used to start players out like this,

    < John2290 posted something on SvennoJ's wall:

    You're finally getting a sofa sim racer! You excited for GT sport?

    Hard to believe it took this long this gen! Ofcourse I'm excited and since I just bought that 900e Sony 4K HDR tv, I'll be checking it out in old fashioned 2D mode as well.

    I hope PD will be better at adding tracks than they were for GT6. Tracks make a racer, cars are secondary.

    on 06 October 2017

    Tracks look a bit flat tbh. Hope I'm wrong but in any case but are as important as the other, no point in racing one car on 700 tracks the same way theres no point in having 700 cars for for one track I like the balance here, no the size of the content. PC2 got it right but they also NAILED the tracks, Never felt such insane detail in track surface before, I know GT has nailed the cars and detail, the tack list too (Albiet a tad few of them) but it won't be amount on the list that'l make or break the game but how the cars and tracks feel.

    on 06 October 2017

    Damn, I'm tired. Shoulda proof read that. -_-

    on 06 October 2017

    < JinxRake posted something on SvennoJ's wall:


    Update: This article has been amended to stress that the experiment was abandoned because the programs were not doing the work required, not because they were afraid of the results, as has been reported elsewhere.

    Fake news after all.

    on 05 September 2017

    Hardly fake news when the idea is that an AI was getting different results than expected, outside of their programmed path, by doing things on its own. I've linked this specific article because it is the correct story.
    AI development is starting to resemble Sci-Fi, what with this little experiment and Google's own translation AI as examples of how far things are coming along.

    on 05 September 2017

    Odd, my previous comment seems to be missing. Anyway it's not so much the AI we need to worry about, it's how we use it.


    Using an intermediate 'universal' language step was always a goal for translation, at least that's what I was taught back in '94 in a course on natural language parsing for AI. Ofcourse back then, as the article states, we were still trying to find a universal structure, while now faster computers have made it possible to brute force match countless documents. Yet it seems it's still easily 'gamed'.

    I don't see anything going outside their programmed path though. It's pattern recognition with access to the vast memory of all digitized knowledge. Impressive engineering, yet there's no thinking involved on the AI's part. It going outside of its programming would be it answering a question instead of simply translating it.

    on 07 September 2017

    I was playing around a bit with it and it still struggles a lot with words with multiple meanings, not choosing the right translation based on context, and sometimes comes up with things that don't make sense. I doubt second order context (based on story events) will work at all if it can't even get it right in single sentences.

    It will be a long time before AI can translate sayings, songs, poetry, humor etc and make it sound right in another language. There is no understanding of language displayed here at all.

    on 07 September 2017

    < d21lewis posted something on SvennoJ's wall:

    Have you played Super Hot on PSVR? If not, you must do it!

    But of course I have! I posted about it too some time ago, weaving between bullets, bending like Neo and ending up half lying on the floor :)

    I hope they'll add some extra levels in dlc some time. I played the campaign twice but endless mode is not as much fun. It gets kinda messy with all the empty guns around after a while.

    on 28 August 2017

    I should have known!
    I found your old post. Had many of the same issues you did but I still enjoyed it.

    on 28 August 2017

    Finish fantastic contraption next! It's worth it and the completion percentage according to the trophy stats is woefully low. Most VR games have completion rates of less than 1%, short as they are. Should we be worried :/

    on 28 August 2017

    Slightly worried. I think VR fans are loyal customers but there might not be enough of us. And a lot of people can only handle VR in small bites, even if they love it. It'll grow, though.

    on 28 August 2017

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    Occupation: Software programmer

    University: University of Amsterdam

    Height: 0'0

    Zodiac sign: Aquarius

    Relationship status: Married

    MSN: SvennoJ

    Currently Playing

    Started on 23 June 2013

    Started on 29 March 2013

    Started on 30 November 2012

    Game Stats

    • 516 total number of games
    • 0 games in common
    • 7.7 average game rating
    • PC favourite console (213 games)
    • Adventure favourite genre (95 games)
    • 72% of games completed