- A 38 year old male gamer
- Joined on November 25th 2014, last online on 31 January 2019.
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- VG$ 1000.00
BS Legend of Zelda (SNES) - 'BS' here stands for Broadcast Satellite - this is one of a handful of titles only available for a limited time in Japan as it was broadcast in episodes on a weekly basis. One of these titles was a 'remake' of sorts of the original Legend of Zelda. Fans have cobbled together the episodes, removed the timed events, and changed the visuals so you play as Link and collect Triforce pieces (rather than playing as a Sattelaview mascot collecting crosses).
If you liked the original game, this is a fast and more focused version of it. The map has been truncated, but most of the areas you'll remember are present. The visual upgrade from the NES reminds me of Super Mario All-Stars, something I would have loved to see for more games.
You can't buy this game, and Nintendo doesn't seem to care that fans have put so much work into making it functional long after the last live broadcast, so go get it and have fun! http://bszelda.zeldalegends.net/
Jurassic Park (GEN) - This is a heart breaker. I LOVED this game as a kid, and as an adult I'm not sure how I ever had the patience for it. The presentation is top-notch for Sega's 16-bit platform, probably the only JP video game to ever get the atmosphere of the series right. There are two campaigns, one where you play as Allen Grant and one where you play as a velociraptor, both trying to escape Isla Nublar. Both are 2D platformers - Grant has deliberate pacing & ammo management, while the raptor speeds through the levels and stomps on enemies like a standard platformer.
Sounds great, yeah? But the game betrays all these good points with mushy and unreliable controls, haphazard hit detection (mostly just affecting the raptor), and some of the most garbage-tier level design I've encountered in a while. I'm talking blind leaps of faith over instant death pits right from the first level. I don't even understand that part; the game lets you look 'up' by holding up on the D-pad, why won't it simply let you look 'down?' Grant drops from vines he holds onto for no reason, the raptors melee attacks sometimes have no effect for some reason, and I'm still not entirely sure I understand why going over waterfalls in Grants third level sometimes kills you and sometimes doesn't.
The levels aren't terribly long, and there is a password system to continue where you left off, but the entire experience is just spoiled by all the inescapable jank. With my rose-tinted nostalgia glasses removed, I must reluctantly say just skip this 'classic.' I hope "Rampage Edition" fares better...
Live A Live (SNES) - Just finished a fairly thorough replay of this game, and again I am struck by how this masterpiece from Squaresoft never made its way west. This is a turn-based RPG broken up into nine chapters, the first seven of which you play in whichever order you wish. The first eight chapters have a completely different setting and theme:
- prehistoric caveman action
- a ninja on a mission to assassinate a feudal lord
- an MMA fighter proves he's the strongest in the world
- a robot on a civilian spaceship carrying a deadly alien for the military
- a cowboy gunfighter who comes upon a town in trouble
- a psychic delinquent attempts to pilot a giant robot
- an old kung fu master searches for a disciple before his time is up
- and finally a knight must slay the demon lord and save the princess.
All these disparate chapters connect in final chapter, and it is glorious. Tons of secrets, optional hidden bosses, many possible endings, and perhaps the most sympathetic main villain ever make this a title you'll want to come back to for more.
"As long as there is hatred, anyone can become a king of demons, in any world, at any time..."
The Lost Vikings (SNES) - This is a 2D puzzle platformer where you must get three characters with distinct abilities to the end. One has a shield that he can use to block attacks & glide, one has a ranged and melee attack, and the last can bull rush and jump. The presentation is fantastic, although the SNES version has a lower resolution (so the screen is zoomed in a bit much, necessitating extra camera maneuvering tricks not needed in other versions). Initially the game has the heroes thrown around to different time periods - prehistoric, ancient Egypt, modern factory - but then the fourth world is just random nonsense, a bit of a let down to be honest.
Speaking of which, the latter worlds are brutally difficult due to an over abundance of instant death; gameplay ends up being a test of memory, reflexes, and patience as much as puzzle solving. Infinite lives means this becomes a trial-and-error affair, one that might not be for everyone - lack of checkpoints really makes the entire thing feel a bit unfair at times - but it is a fun and rewarding experience for those up for dying a few hundred times.
Lufia & The Fortress of Doom (SNES) - Well, I remember playing the crap out of Lufia 2, so imagine my surprise when the first game bored me to tears. I shouldn't be struggling to find excuses to NOT play a game. I hate it when people say something is "average" to bag on something, but that definitely fits the bill here. Other than being boring, this game has some terrible sound effects - particularly how the menu has one jarring and loud beep noise that is used for EVERYTHING you do in it. Just navigating the item menu made me appreciate how much nicer other RPGs are.
This one gets a hard pass from me. There are too many better games out there to bother with this crude mediocrity. Hopefully the sequel fares better when I give it a second look in the future...
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Resident Evil 2 and CTR....
Darwinianevolution said: arcaneguyver said: Before the baby (up to May): Bonanza Bros (GEN), Toe Jam & Earl (GEN), Shining in the Darkness (GEN), EVO (SNES), The Lost Vikings (SNES), Magical Quest (SNES) After the baby (May-Dec): BS Legend of Zelda (SNES), Dragon Quest (NES), Tearaway Unfolded 100% (PS4). I meant to play through and beat Crystalis (NES) and Dragon Quest II...
pokoko said: curl-6 said: With regards to this thread, what people take issue with is the incorrect usage of the term. If you're going to make a bunch of charts about exclusives, at least use the term properly. It's like making a thread about the best fruits and including vegetables. And this is me saying that you shouldn't leave out the tomato because it's not an...