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Areaz32's Profile
Areaz32

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    L2: Peon (31 until level 3)
    Areaz32
    • A 26 year old male gamer
    • Joined on March 28th 2014, last online 4 minutes ago.
    • Profile Views: 2,187
    • Forum posts: 312 times which averages 0 posts per day
    • User Reviews: 0 reviews
    •   VG$ 1,200.00

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    Recent Wall Posts

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    < spurgeonryan posted something on Areaz32's wall:

    Long time lurker I see. Welcome to the spotlight!

    Haha thanks :o

    on 31 October 2016

    What does this mean?

    on 31 October 2016

    Recent Activity

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    Recent Forum Posts

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    Write 69

    The reason Star Citizen will take forever to make

    in Gaming Discussion on 22 October 2019

    Chazore said: Yeah, but at the same time, you made it sound like the talent they already had, was worth next to nothing, as well as the tech and resources put behind it, because you basically compared it to current gen games, and made it out like next gen games are somehow going to "easily" surpass what SC is trying to do (entirely based around said hw specs of next gen systems, but we've...

    Write 69

    The reason Star Citizen will take forever to make

    in Gaming Discussion on 22 October 2019

    Chazore said: Reading it like that makes it sound like a complete waste, and that they either have to focus on one aspect, or just do everything completely from scratch all over again. I'm looking at the game and asking myself "why can't all the other AAA games put this amount of effort into their worlds/visual fidelity?". It is actually a resource thing. It depends on how many...

    Write 69

    The reason Star Citizen will take forever to make

    in Gaming Discussion on 22 October 2019

    SvennoJ said: They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.It's quickly becoming a last gen experience in the making. While I don't think they have to rebuild their engine for ray tracing, I do agree that the assets they are using and the quality of their rendering isn't outshining anything current in terms of graphical fidelity and...

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