fatslob-:O

16,471

L6: Splicer (3,529 until level 7)
< fatslob-:O
  • A 19 year old male gamer
  • United Kingdom
  • Joined on September 15th 2013, last online 12 minutes ago.
  • Profile Views: 16,211
  • Forum posts: 4,664 times which averages 12 posts per day

Badges: (view all)

Watch Your Back! Received 10,000 profile views.
First Rung Of The Ladder Earned 10,000 gamrPoints
Trust Me, It'll Have Legs 100 replies made to user's most popular thread.
Making Friends 10 friends on gamrConnect.
Pata 100 wall post comments made on gamrConnect.
Littlest Genocide 1,000 posts on the gamrConnect forums.

Recent Wall Posts

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< Ka-pi96 posted something on fatslob-:O's wall:

Yay, welcome back :)

< JoeTheBro posted something on fatslob-:O's wall:

You're back?!?!

Was I ever permabanned because of a moderation to begin with ? :-D

Yes, I'm back for the most part ...

6 days ago

< Anfebious posted something on fatslob-:O's wall:

It's good to have you back fatslob!

< Carl2291 posted something on fatslob-:O's wall:

Welcome back!

I think my notification box just bursted ....

Thanks anyhow ...

on 10 September 2014

< pbroy posted something on fatslob-:O's wall:

Come back fatty!!!

Recent Activity

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Favourite Games

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Recent Forum Posts

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Write 11

GTX 970/980 launched

in PC Discussion 3 days ago

It's definitely nothing short of impressive when you start considering how good it is on the perf/mm^2 front and on the perf/watt aspect. ...

Write 129

Digital Foundry: Hands-on with Bayonetta 2

in Nintendo Discussion on 15 September 2014

Incubi said: A disadvantage of using deferred rendering techniques, due to separating the lighting stage from the geometric stage, is that hardware anti-aliasing does not produce correct results any more. This is the main reason there isn't any AA in Mario Kart 8. Why Bayonetta 2 aint using it is prolly for the same reason. Expect, at least Nintendo, to stick with the 720p/60fps/no AA...

Write 129

Digital Foundry: Hands-on with Bayonetta 2

in Nintendo Discussion on 15 September 2014

curl-6 said: The 360 version "stutters" between 60fps and 40fps though, much like Bayo 2. It runs a little higher on average, but I reckon that's a pretty fair tradeoff for a tear-free image and greater scale and complexity. Guess we'll just have to agree to disagree. No hard feelings man. It "fluctuates" but in no way can you really call that "stuttering" since the frames are...

Biography

Height: 0'0

Currently Playing

Started on 18 March 2014

Started on 18 March 2014

Game Stats

  • 78 total number of games
  • 0 games in common
  • 6.7 average game rating
  • PC favourite console (45 games)
  • RPG favourite genre (31 games)
  • 97% of games completed