- A 19 year old male gamer
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- Joined on September 15th 2013, last online 12 minutes ago.
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Incubi said: A disadvantage of using deferred rendering techniques, due to separating the lighting stage from the geometric stage, is that hardware anti-aliasing does not produce correct results any more. This is the main reason there isn't any AA in Mario Kart 8. Why Bayonetta 2 aint using it is prolly for the same reason. Expect, at least Nintendo, to stick with the 720p/60fps/no AA...
curl-6 said: The 360 version "stutters" between 60fps and 40fps though, much like Bayo 2. It runs a little higher on average, but I reckon that's a pretty fair tradeoff for a tear-free image and greater scale and complexity. Guess we'll just have to agree to disagree. No hard feelings man. It "fluctuates" but in no way can you really call that "stuttering" since the frames are...