- A 22 year old male gamer
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- Joined on August 4th 2013, last online 3 hours ago.
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If Nintendo makes a handheld( or should I say when they do), what are your expectations for it?
personally, I want a 720p screen badly.
Only, I don't think the top screen will be 720p anymore like I did when I made that thread. I think it will be between 480p and 544p. Probably 544p. There are more benefits, graphically, to having a lower resolution screen.
The Tantalus plot is pretty thick. I've heard people say that Twilight Princess HD was rushed out to fill the gap left by Zelda Wii U. But Tantalus first reported they were working on the port last year, before the Game Awards footage. And at the beginning of this year, they said it would release at the end of 2015. What's going on here? At some point Nintendo planned to release Twilight Princess HD and Zelda Wii U in extremely close proximity, or did they know all along Zelda Wii U would be "delayed"?
I don't think it was made as an apology for the delay. I think it was probably meant to come out earlier this year - like late Q1, with Zelda coming out at the end of the year. Then everything was moved around. Remember, MM3D was done for months and was delayed to launch with the N3DS in the west, so we would have had no other Zelda during that period.
Just curious, I'd actually like to hear your criticisms against Splatoon that do not include the obvious bad choices of map/mode rotation and no voice chat. Also, don't tell me about how the launch was incomplete, I'm asking for criticisms based on how it is as of right now.
Terrible local multiplayer.
No split screen local multiplayer versions of online modes.
Only four online modes.
Poor friend invite system.
No pro controller support.
Can't switch load out mid match or during match making.
Can't view teammates' load outs during match making.
Can't adjust aim sensitivity mid match.
The aiming reticule isn't stationary.
Callie and Marie unskippable updates.
Weapons, armor, and single player content hidden behind Amiibo paywall.
Still criminally overpriced for the content provided. Splatoon doesn't need more weapons - It needs more maps and modes.
No pro controller support.
No pro controller support.
Callie and Marie are not a big deal at all and if you can't stand 15 seconds, then wow... Like not even going to go there.
It's not overpriced. The amount of content in it is much more complete than it was and is most definitely worth $60. Ask anyone who owns and has played it, they will agree.
No split screen for online? Oh well. There's a shit ton of games that don't have that, but all of a sudden since its Nintendo it's this huge deal? Sure it would be nice but come on, be real here, it's not that big of a deal.
More maps? It's getting a steady steam of them and now has what I believe 16 in total with the two new ones? (Or 18 with the new ones)
4 online modes is kinda low but not enough to bitch about and make it a buying or skipping out on factor.
Pretty much all of your complains, people who own the game don't even care about. It's really not a huge deal.
Also, the aiming reticule moving? It helps with aiming so it can't make it more difficult.
Not seeing your opponents load out during match making? Really? Now I've heard if all ladies and gentlemen.
IMO, your only valid complaint is crappy local multiplayer.
Yes, adjusting sensitivity mid match. A feature that is a standard in literally every other shooter. Adjusting aim sensitivity in a controlled environment where you aren't being attacked or aiming at constantly moving enemies is not the same as adjusting during a match where all those things are happening. Major issue.
15 seconds of constant and regular unskippable interruptions that NO OTHER SHOOTER HAS. Like Otero said in his review, it borderlines on criminal.
It is absolutely overpriced. It's not even close to being worth $60. The 18 map statistic is 100% irrelevant when you can only play two, selected at random, every two hours. The only time I've ever considered buying the game is when it was reduced to $40 for test fire participants, and I didn't because it's a bad game with many more problems than just being overpriced.
It's absolutely low enough to bitch about. It makes the game repetitive and stale, especially in tandem with the terrible rotation system.
Frankly, I don't even remotely respect the standards of people who buy a game like that for a price like that, especially when most of those people bought it when it only had 4 maps and two modes. The fact that "most people who own the game don't care" is a massive slight on them, not a point towards the inevident quality of the game.
In absolutely no shooter game is a constantly moving, unpredictable reticule an AID towards aiming. The entire reason reticules don't move is so you always are sure where your bullets will go, which is impossible when the reticule is disorientatingly bouncing around all over the place. Major issue.
I didn't say your opponents. I said your teammates. Which is important for coordination and team balance. If I'm on a team where two teammates are snipers, it's terrible balance for me to also have one, but in Splatoon, you don't know this until it's too late, which can cost a match unnecessarily. That's a major issue.
All of my criticisms are valid.
Spemanig, in your ZeldaU time capsule thread, will it be possible to post information that has nothing to do with the gameplay or the story? If there are new rumours of the game coming to the NX or getting amiio support, will it be posted there?
But thank you for asking. I'll clarify that in the OP.
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Boutros said: Linearity is hardly a reasonable complaint for the kind of experience it is. That wasn't a criticism....
Mario Maker, because they aren't Amiibo exclusive. It's really the only right answer as far as I'm concerned....
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