Wright
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< Wright Why don't you try to show a little more passion...? You know, like me!
  • A 23 year old male gamer
  • Spain
  • Joined on February 16th 2013, last online 56 minutes ago.
  • Profile Views: 83,295
  • Forum posts: 20,385 times which averages 12 posts per day

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< Ultrashroomz posted something on Wright's wall:

Wut the heck xD

https://www.youtube.com/watch?v=R6EJoeVrdEw

5 days ago

Also come back to the server.

5 days ago

Ultra... what have you been doing to Nanako? :O

5 days ago

< Roronaa_chan posted something on Wright's wall:

Have you watched the TEW2 one hour demo? If so, any good? Not sure if i should watch it or not

Actually, yeah I have. I wanted not to, because I feared spoilers, but my curiosity was far stronger.

What can I say... I don't want to hype things much, so I'll tell you this: it looks like a mixed bag from what I could gather.

One of the issues was the dude playing, which was not bad (not like the Cuphead journalist bad), but he could have done things much better. As a result I could notice some glitches and wonkiness. Also, animations feel less polished than TEW1, unfortunately. Sebastian running from enemies looks horrifyingly comical.

If there's some way I could describe it, imagine having the strengths and weaknessess of both Silent Hill 1 and Silent Hill Homecoming. This is The Evil Within 2.

You can interact with several hidden NPCs, and they provide a safe haven. Talking to them gives you that awkward conversation system like in Homecoming (complete with both standing still like some puppets devoid of life talking), but now there seems to be more depth to where you can go.

It's a semi-open world. Before you think "fuck, why does everything has to be open world today", I like this model, because every Chapter is linked through a lineal progression, but you're given a small playground in the chapter. Think of it like Chapter 3 in TEW1, but a bigger town with every single house explorable, even though to finish the chapter you still have to do the lineal exit at the end of the town. You also get safe havens where you can customize weapons. Now you can use trap parts to create ammo as well (provided you have gunpowder), not just crossbow arrow.

You get some sort of gizmo that allows you to pick up "noise". This noise dictates where the main story segment goes (if you want to keep on with the story) or where are some sidequests. The only sidequests he did was granted with a broken sniper rifle as a reward, so I'm guessing you have to find a way to fix it somehow. It was kinda neat.

Sebastian is the same dude as TEW1 (the CGI trailers didn't look as him much, but he does in-game), though there are two changes: his voice actor isn't the same (sounds the same, but you can pick up a difference), and now Sebastian comments on EVERYTHING. I don't really mind it but dude can't shut up now.

Also, I'm not sure if it is a nod to Deadly Premonition, but now you can stalk houses and drink coffee to recover full health.

Other than that, it's the same game than TEW1 but bigger. Same inventory system, same gunplay, same mechanics, same collecting green gel from enemies, same awkwardly punching/knifing boxes to open them and gather elements, same (more refined) stealth, and so on. The Silent Hill 1 vibe is greatly infused with a more "evil" aspect (like RE7), so the atmosphere is quite great.

All in all, I can't wait to play it. I'm not sure if I'll end up liking it more than TEW1, but I'm fairly sure I'm going to love it regardless.

on 10 September 2017

wow I did not expect an essay, thanks for the impressions
I did end up skimming through it, not most of it, just skipping from major scenes. Seemed good, only thing that bothered me a little was that the radio/resonance thing seemed to pop up so damn often, it could get annoying and immersion breaking, we'll see. Not a fan of Seb's different voice either but that's a minor gripe.

on 11 September 2017

< Ka-pi96 posted something on Wright's wall:

Zell cosplaying as a better character?

There is also one of Selphie with Squall's clothes as well!

on 07 September 2017

That sounds interesting actually.
Oh, and on a slightly related topic, how do you pronounce Zell's surname? I've always pronounced it as din-shit.

on 07 September 2017

What a hater. :P

on 07 September 2017

That's... a serious question? Don't mean it as a hater, it's just his surname is spelt in a weird way :P

on 07 September 2017

I don't see how you can pronounce it as "shit", considering the "ch" sound and the fact that there's no vowel.

I pronounce it /den-cht/

on 07 September 2017

Yeah, the no vowel is the problem! Like how do you pronounce just cht? That's why I pronounce it as shit. C can sound like an s and then you just need to add a vowel.., and an i seems to fit best.

on 07 September 2017

You can always ignore that lasting t, and just say /den-ch/. The t interrumpts the ch sound to create a lasting t sound (I think this generally happens with german names?), but if you omit it there's no problem whatsoever because the sounding works almost the same.

on 07 September 2017

That makes more sense, why did they have to add the t and make it confusing in the first place though?
Although now I'm always going to be comparing Zell with Judi Dench :P

on 07 September 2017

Could be worse I guess. It could be the name of any FFXIV character, which tend to be extremely overcomplicated and incredibly forgettable xD

Had to look a random one it on the wikia: Alphinaud Leveilleur. Like wtf is that.

on 07 September 2017

I can only assume SE were playing Scrabble while designing the characters :P

on 07 September 2017

< Ka-pi96 posted something on Wright's wall:

hey, nice avy. Does look a little... off... but it's of an awesome character so

Dunno the artist, but yeah, it has a weird style.

on 06 September 2017

< VGPolyglot posted something on Wright's wall:

So Wright, let me ask you. In 2013/14, how many people here did you talk to? Hundreds?

I dunno, didn't count people.

on 21 August 2017

It just seems like you're on a lot of walls of the profiles I check out XD

on 21 August 2017

Wouldn't that mean you have better knowledge of the total number than I do at the moment?

on 21 August 2017

Well, I wasn't keeping track either!

on 21 August 2017

Just stalking.

on 23 August 2017

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Write 63

Final Fantasy IX rated for PS4 in Europe

in Sony Discussion 2 days ago

The Fury said: Had a gander at the trophies. Why do the FF department of SquEnix put such rediculous trophies in their games. Very hard feats in some respects... here have a bronze. The absolute madmans actually put a bronce throphy for beating the game but a golden trophy for jumping 1000 times that damn rope with Vivi. Can't wait for people to give up on the platinum, now. xP...

Write 63

Final Fantasy IX rated for PS4 in Europe

in Sony Discussion 2 days ago

Bandorr said: It treats it like shit for a very good reason. It is bad.  Specially after the hype that FF7 built for it. The story is god awful, the driving the orphange is awkward, and the draw system was a huge mega-mistake. The only good thing coming out of that game is the mini-game. That said between the two, i'd play 8. 8 I have such a huge negative opinion of I'd like...

Write 63

Final Fantasy IX rated for PS4 in Europe

in Sony Discussion 2 days ago

It's disappointing that they jumped over Final Fantasy 8, but it should come as a no surprise to anyone. Square treats FF8 like shit, despite being the third best-selling game of the franchise....

Biography

Occupation: Student

Height: 0'0

Build: Other

Eye colour: Other

Hair colour: Other

Zodiac sign: Capricorn

Relationship status: Single

Game Stats

  • 40 total number of games
  • 0 games in common
  • 8.3 average game rating
  • X360 favourite console (36 games)
  • RPG favourite genre (17 games)
  • 88% of games completed