- A 20 year old male gamer
- Joined on February 16th 2013, last online 9 hours ago.
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I know that I'm over excited for this game, but imo XV is doing an amazing job to make the trolls and haters shut up with each new footage, they are almost absent, not just on VGchartz but every news about this footage xD
Anyways, I just wanted to brag and you have become my favorite members lately, hehe.
I'm not the biggest Final Fantasy fan out there. I've missed some games (haven't played IX, X or XII, for example), but having FF VIII as my favourite one made me realize that there's no point downplaying other entries because of "this" or "that", since every single FF entry is different from the other one, which is precisely what has made Final Fantasy such a longstanding series. I've also yet to find a Final Fantasy I've disliked; even the spin offs such as Crystal Chronicles are awesome in my eyes. I'm still a bit sad over the fact that I can't play as the other characters in FF XV (who are looking fucking awesome, so this is SE completely teasing me), but that's a small price to pay if everything else goes according to Nomura's vission and the incredible spectacle showcase they've giving us these past months.
And I love exploration, so this open world is giving me a great vibe! Seems like SE is going all-out with this new entry. I also hope it finds success, as japanese developers are somewhat not fond of console JRPGs right now.
Anyway, you can brag whatever you want. My wall is an open source for freedom of speech! :P
FUCK AKUMU MODE!
I've only played till chapter three, so I can't possibly understand how hard must be for Sebastian to stay alive on later levels xD
Still, you're thrown with 1HP and nothing else? You don't have like infinite ammo or something?
Fortunately the enemies don't have any more HP than they do on Survival difficulty, but ammo is much scarcer, enemies are much more aggressive and twice as fast, and they start throwing harder special enemies at you earlier and more frequently. Sadly, some of the game's mechanical flaws that weren't such a big deal on Survival start to become very apparent on Akumu.
But actually, it's all in all not quite as bad as I feared. It probably helps that during my first run through I didn't upgrade at all. Supposedly Chapter 6 is the worst of the whole game, and since I just cleared that miserable hurdle I needed to vent!
I just gotta try it first to see how it goes. At the very least it is an extra layer of challenge if you liked the game a lot, which I presume you did. Also, there were any unlockables at the end? A RPD costume for Sebastian?
Shotgunning big groups of enemies down and burning them all with a match seems the way to go. Or just running like a chicken! I was able to cheese my way past one of the more infuriating sections by upgrading my flash bolts a bit and continuously blinding the horde of zombies until time ran out and the door finally opened.
You do unlock a machine gun and rocket launcher for beating it on Survival, and I understand there's a hilariously overpowered set of brass knuckles for beating it on Nightmare or Akumu. Alas, no special costumes, it seems.
Rocket launcher unlocked eh? That sounds so...Mikami. Also, the Agony Crossbow seems so freakin' overpowered. Especially when you can grind traps for parts.
The crossbow is quite neat, and really helps to set the game apart. Using it kind of reminds me of playing BioShock. There are actually a couple of places where I think you could farm infinite trap parts, but I don't know if I'll want to chance that on Akumu even though it could be very useful.
At first I was a bit worried because it doesn't seem that Sebastian has that much of an arsenal with him. In fact I can only see revolver and shotgun (I'm guessing probably a rifle too, to go along with the Three-Weapon type of RE4, if we exclude the infamoused TMP); but the Agony Crossbow seems to add that extra spice of variety that could probably push the game for some creativeness when dealing with these creatures. And why not ultimate farming? After all, it's not like the game is being fair to you in Akumu mode xD
Luckily you do get a bit of a buffer on the ammo front if you're good at finding keys. There's a bunch of safes in the save room that give you either random ammo or gel. I haven't had to open any yet, so if things get too tough that's always a last resort.
Without spoilers, I've heard the story is very disappointing, but I think that's probably due reviewers over-thinking everything and just not let themselves drown in the weirdness of the game. Is it true? I wasn't expecting something like Deadly Premonition writing level, but you never know.
I'm personally a fan of that sort of vague storytelling, so overall I'd say I liked it. But I can see why others wouldn't. The cool thing to me is that it is a very "video game" story and doesn't try to be a movie at all. It's pure pulp fiction, and it knows it.
I'm really glad Bethesda talked Mikami into one more game. I just hope he doesn't abandon his goal of helping other people at Tango direct their own games. Japan really needs a new generation of directors. The previous generation was so amazing that there was no urgency to groom their successors, and now they're all in their 50s and 60s. There's basically no one under the age of 40 who has any name recognition whatsoever.
I am impressed with Bethesda, though. Not usual from them, but I'm glad they pushed for such project. Now all we need a game that mixes Suda, Mikami and Swery. He was left out of the equation in Shadows of the Damned!
Between Evil Within, Dishonored, and Wolfenstein (which I've yet to play but it looks great), I'm pretty proud of Bethesda lately. They've come a long way from being just the Elder Scrolls guys. I'm especially impressed that they didn't demand a bunch of compromises from Mikami. Maybe I shouldn't be surprised since they had the faith to help him establish his own studio in the first place, but I am!
So, is the roleplay dead? Because padib hasn't made a post in the thread.
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Ninsect said: 15m early next year, as in Jan, Feb or March or so. That's not a 100% increase btw (89%) and not 3 months either (4-6). Shortly after PS4 launched PS+ subscriptions jumped by 90%. With all the MP games and huge sales this holiday I don't see why it couldn't jump another almost 90% in a longer timeframe (4-6 months vs. 1.5 months last year) ^ That's precisely why I...
bananaking21 said: Wright said: They should implement such feature on Vita, too. even if they did, still nobody would buy it ...
Eye colour: Other
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Zodiac sign: Capricorn
Relationship status: Single
About Me: I'm optimistic!