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< BlueFalcon
  • A 31 year old male gamer
  • Joined on November 1st 2012, last online on 31 July 2014.
  • Profile Views: 2,600
  • Forum posts: 270 times which averages 0 posts per day

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1st Birthday Has been a VGChartz member for over 1 year.

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< Shinobi-san posted something on BlueFalcon's wall:

Dude you are a tech god. I love your posts!!!

< Wh1pL4shL1ve_007 posted something on BlueFalcon's wall:

Holy crap.. are you a techie?

< Shinobi-san posted something on BlueFalcon's wall:

BlueFalc we need you here

< green_sky posted something on BlueFalcon's wall:

Very good post about PC gaming and upgrades.

< spurgeonryan posted something on BlueFalcon's wall:

Were you or are you in the Military?

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Write 303

Sony Defends Against Claims That PS4 Lacks Exclusives This Holiday

in Sony Discussion on 04 July 2014

Let's face it, outside of the hardcore gamers and early adopters, neither PS4 nor XB1 has enough must have titles to jump on the next gen console train. For those of us who have a high-end PC too, it's even harder to justify since almost all cross-platform games are an automatic buy on the PC since they run faster, have better graphics, and cost far less on Origin/Steam, etc. At the same time a...

Write 30

Why 'Watch Dogs' Is Bad News For AMD Users -- And Potentially The Entire PC Gaming Ecosystem

in PC Discussion on 27 May 2014

JEMC said: And now, to add even more gasoline into this fire, I've read a preview for this game's performance without using AA at [H]ardocp, and guess what? If your card has less than 3GB of RAM, forget about enabling Ultra textures... and even the 3GB 780 and 780Ti struggle with it while the 290X handles Ultra with just a minor performance...

Write 190

Xbox 720 Is Similar to PS4, Ubisoft Says

in Gaming Discussion on 04 April 2013

Let's not forget that Sony is allowing developers to access lower level of hardware coding.  "Using a DX11.1+ feature set, developers are able to use many of the same tools used to program PC titles but also have additional debugging tools and low level access to the hardware. A new low level API below DirectX, but above the driver level gives developers deeper access to the shader...


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