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That is because games are made for the gamers not to please the dev. If it was to please themselves then they wouldn't need to release it.

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You could make that argument, but considering several games have even donkey could finish the game and still sell very well you would have a hard time proving an additional easier difficult would make the game sell less.

The first sentence is basically the reason why we have a ton of sequels and clones, and why "innovation" is really low in the gaming industry. The is the same issue in the movie industry, but you don't even understand, so let's pass to the next point.

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Your sentence is a fallacy "easy games can sell well, so hard games could have an easy mode and sell well too". But do you want examples? There is a whole category for this type of games: roguelikes. Some have an "easy mode", i.e. Soulborne difficulty.