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Vodacixi said:
DonFerrari said:

For the ones that don't like building it need at least a good 20-40h campaign made with dreams itself or like 4-5 different type of games made inside it each over 4h of duration.

Although I mentioned time a lot in my previous post... I think is more about what the creations are. For the most part, they just show a mechanic. Or a genre. Or they replicate the visuals of an already existing franchise. But there is hardly a purpose. It's just a big "HEY, LOOK AT THIS COOL THING I CAN DO WITH DREAMS!". But I can't *play* those. They are just for show. Not play. And the few "games" that actually exist are just very tiny and short experiences that emulate already existing games. Just... with a cheaper look and more clunky controls. And all of that really makes me back down from Dreams entirely.

It's not about creating a 40 hours single player campaign. It's about creating something meaningful and unique in any way. If I saw... I don't know, a FPS where every time you kill something you take permanent damage, so you have to choose which enemies you kill and which you let alive... or a full cinematic experience with a wonderful story... or a rhythm based platforming game where the world around you gets more and more vibrant and colorful the better you keep the rhythm going... I wouldn't care if it has cheap graphics or if the controls feel clunky or if it's a 15 minutes games. At least I would be playing something with purpose (just to be clear, all of this are examples I just thought real quick, maybe they are too hard to create xD). And Dreams (and the people who create things with Dreams) totally fails at that.

Then again, I don't want to be too harsh. I get it: the game just transitioned from being an early acces to a full title. And the people who play this are not game developers. I understand. But the reasons are irrelevant. Dreams is what it is. And I don't see the incredible world creator that many people insist it is.

We are talking two different things.

I'm saying the game should already have single player experience available and ready.

You are saying you want to see what users have created (that will take time).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."