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DonFerrari said:

Yep it is one of the biggest immersion break in gaming when cutscene vs gameplay are very different. Like on some games you can take 3 dozen slashes without any consequence but a single small cut in a cutscene and you are fucked. Also that enemy when you play him you destroy, but your party is OHKOed in cutscene by same enemy.

For RE2 the game was made for you to avoid all enemies that aren't bosses, you are supposed to give couple shoots on the leg if necessary to escape or collect stuff, if you want to be safe after you make it drop on the floor you cut the legs (in the library that is quite necessary because of the bookshelf puzzle and later Mr. X making it worse). RE2 is so dumb on the headshot that even on easiest it still takes several shoots on the head.

The tank control was better on this part because you could believe that you weren't really giving a good HS, it could miss or hit the side of the head, but when you can aim and see you hit perfectly 4 times it is moronic. Even bosses when their weakness is exposed take more damage.

And Capcom could make these 2 special modes available, like they have for DMC "Dante Must Die" and "Heaven or Hell". Let people play the game in different ways add value.

Oh god that reminds me exactly of DBZ Kakarot, in the mission where you play as Vegeta on Namek vs Freiza. You're supposed to fight him like he does in the anime, but in the anime he naturally loses to Freiza, because well, he's OP, yet in the game you can finish him so damn fast that the next cutscene will play. That wasn't really supposed to happen at all, since Freiza was supposed to naturally beat vegeta, and a few youtube reviewers I've watched point this out, and find it a bit glaring that it can even happen. The devs should have made that fight one that you cannot win, but not that I'm saying it has to be difficult, but one that you canonically cannot win. Like RDR2 with Dutch, you can't kill him because he's supposed to die in RDR1, since it's canonical and makes sense.

Honestly, I really hope that next gen zombie games allow a little more creativity with killing zombies, because as of right now, all we can do is rely on a headshot or slicing the head/legs off completely. We've seen enough years of the Walking dead to know what you can do to incapacitate the dead, and I'd love to see us be able to be more creative next gen, rather than doing the 7 headshots and they're dead sort of thing that we currently have now.

I'm pretty sure L4D allows for one hit kill headshots with most of it's arsenal. 

Yeah, the tank controls weren't all that accurate and it added to the tension, and the fact that you couldn't always line up a good shot, and event times where the enemy was off-screen, so you could miss a bunch of times, but now we've got third person over the shoulder controls, we're allowed to be more precise than ever, yet we're not being rewarded with said precision.

What really sucks about this, is that the mod is PC only. We saw mod support with the likes of Fallout 4/Skyrim SE on consoles, but it seems to have just stopped with those two games. I'd hope that next gen allows for more mod support, because mods like these can be must haves for some people (I know I absolutely want this mod, as it'll make my experience more fun and actually immersive). 



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