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Vodacixi said:
As of right now, Dreams is nothing more than a "proof of concept" creator. "You can do a platformer". "You can wall jump". "You can make a shooter". "You can fly". But no one actually makes a full experience out of that.

Until that happens, Dreams has no interest for me. I'm not a creator. Just like with Mario Maker, I want to play what others can make with this. But its been a year and I still feel like a teacher at elementary school looking at the kids science projects. They are curious, but mostly simple and they end in a blink.

If this is supposed to be a tool to create worlds... Then people should prove it. But not by creating a few seconds/minutes long demonstrations where we control an already existing character. I think we got enough of that already.

I'm sorry if I'm being... too harsh. I just keep reading how this is game is the second coming of Christ, but all I see are half baked demos.

For the ones that don't like building it need at least a good 20-40h campaign made with dreams itself or like 4-5 different type of games made inside it each over 4h of duration.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."