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sales2099 said:
goopy20 said:

They are talking about 12Tflops, which if true, puts it between a RTX2080 Super and RTX2080 Ti. Not everyone lives in the US, but over here a 2080Ti sells for almost $1400 and the Super $1000. In any case, it's going to be freaking expensive to buy a gaming rig with the same specs as these new consoles. Especially compared to current gen when you could just buy a GTX750 for $150 and you were good to go. 

Next gen you will need a PCIe 4.0 motherboard, Ryzen CPU, 1TB SSD and at least a RTX2080 Super, just be on par with these next gen consoles, let alone play the latest AAA titles at 144fps in native 4k. This is why I'm excited about next gen and I can't wait to see what games will look like when they're designed around those kind of specs. At least I was, until MS made it clear that they're not targeting those kind of specs at all.    

How do you know what kind of specs MS is targeting? I have no idea (like you) but they should be higher then Series X, and trickle down from there into the consoles. To make games for the Series X and port to PC is absurd for AAA games.

Sooo this is the narrative for the next year or so? Pretending to care about the plight of Pc gamers owning expensive PCs. All to preserve the glass cannon false confidence of fans that Sony still has a power advantage (as always ignoring 3rd party Series X advantages). 

MS is targeting the specs that would reach them the highest amount of players. That currently means a GTX1060 or lower on pc as that's what roughly 50% of the pc gamers have. And they will never push the SSD tech until 1TB SSD's and PCIe 4.0 becomes mainstream on PC. Who knows how long that will take, could be 1 year or could be 3 years.

What we do know is that games like Horizon Zero Dawn 2 and Spiderman 2 will be able to take full advantage on things like the SSD tech and Ray Tracing as Sony's developers don't have to think about their games running on a whole bunch of less capable devices. That's normally the beauty of consoles. They are a closed platform and developers can make full use of the hardware and do things that weren't possible on previous gen. I mean look at Ray Tracing. Sure, we're already seeing it in pc games where it's a toggle on/off setting. But those games were never build with Ray Tracing in mind. Who knows what they will do with it but here's a glimpse of what Ray Tracing can potentially mean for games that are designed from the ground up to use it: https://www.youtube.com/watch?v=mO2hv2jqt-g 

Last edited by goopy20 - on 13 February 2020