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HollyGamer said:

Cryengine that u shows is still not even the same level nor the same type . It's not even the same ray tracing technique, that exist on modern GPU. You just shows. Even Crytek it self just shows their " real Ray Tracing " using AMD GPu

...Ummm. That is exactly my point? Haven't you read anything I posted or the evidence I have presented?

That Real time ray tracing demo is actually from CryEngine 5.5.
The demo I provided prior is from CryEngine 3.0... There is a decades worth of difference in development there.

HollyGamer said:

That's what i call raytracing.

What you call Ray Tracing is irrelevant, Ray Tracing is Ray Tracing whether you like it or not... You nor I are in a position to dictate what tracing is or isn't for the entire movie/gaming/technology community.

HollyGamer said:

And also you are confused by Ray tracing definition and Real Time global illumination. Real Time raytracing are part of Global Illumination , but not All Global Illumination technique can be considered  "Ray Tracing ". There are several methods on Global illumination , like Voxel-based Global Illumination, Light Propagation Volumes Global Illumination,  Ray Tracing and path tracing etc. https://en.wikipedia.org/wiki/Global_illumination

False. I am not confusing Global Illumination and Ray Tracing, please go back and re-read my posts and read the evidence.

And you are correct, not all Global Illumination techniques can be considered ray tracing, many G.I implementations rely on Radiosity for example... I know what I am talking about here.

And everything else you listed... I have already touched upon prior. (Again, the importance of being bothered to actually read my posts.)


HollyGamer said:

The link that you shows (Cryengine 3.0)  are part of global illumination technique , but not ray tracing or even path tracing. 

Again. The Importance of Reading and watching the evidence I have provided.

I provided a video from CryEngine 3.0 which showcases Partial Ray marching which is Ray Tracing... In-fact many implementations of screen-space ambient occlusion and modern Volumetric Fog can rely on Ray Marching.
https://artis.inrialpes.fr/Membres/Olivier.Hoel/ssao/nVidiaHSAO/ScreenSpaceAO.pdf
http://raytracey.blogspot.com/2011/08/ray-tracing-in-cryengine-3.html

https://docs.cryengine.com/display/SDKDOC2/Volumetric+Fog

Even Unreal Engine from 2011 had some Ray Tracing support.
https://www.nvidia.com/content/PDF/GDC2011/Epic.pdf

goopy20 said:

This would all be true if MS targeted super high-end gaming pc's and then scale them down for the next gen consoles. With current gen that was easy since the GTX660 was already pretty dated when the ps4/Xone launched and the Jaguar cpu was terrible compared to the average pc cpu's. This time around they are talking about SSD, a zen 2 cpu and a 12Tflops gpu, which is comparable to a $1000 RTX2080. Truth is that 99% of the pc gamers don't have anything close to those kind of specs when they launch, and it can take years before they become main stream on pc. 

Er. Navi 2.0 isn't out yet, we don't know how it compares to the RTX2080... Nor can we use some arbitrary flops numbers to make any comparative assumptions either as flops is ultimately not a denominator that tells us the complete capabilities of a processor.
Plus for all we know the GPU in the Xbox One Series X and Playstation 5 could be as fast as an RTX 2080 with half the Ray Tracing capabilities. - We just don't know.

PC's have had SSD's for years, I have had one personally since the OCZ Vertex 2 came out over a decade ago... Not to mention "SSD" is a pretty arbitrary term, the Wii technically had an SSD, so did the Wii U and so does the Switch, Load times still existed, games weren't some special-sauce experience not able to be found elsewhere. (Granted they used EMMC, but that is still an SSD.)

And not to mention SSD's do not replace Ram, PC's have more Ram, thus the need for an SSD is somewhat lessened.

Zen 2 in the consoles is only lower-mid range at best as only half a dozen CPU cores at a moderate clockrate will be available for actual gaming, PC will still be in a league of it's own, naturally.






--::{PC Gaming Master Race}::--