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Pemalite said:
HollyGamer said:

You are correct Cry Engine can use  ray tracing, but not the  Crysis back in 2007. But the new cryengine with RT they are using were develop on modern GPU Vega 56 and we already seen it. It's limited effect and using alot of GPU source. I don't have enough confident it can tackle modern games like Battlefield v with all RT effect on.   

CryEngine 3.0 came out in 2009, so obviously it couldn't be used for Crysis in 2007... Crysis 2007 was demanding enough with it's forward renderer.
Helps that I always mentioned CryEngine and not Crysis.

CryEngine 3.0 first started being used with Crysis 2 and again had Partial Ray marching which is a form of Ray Tracing, already provided the evidence for that.

The RT in Battlefield 5 isn't the same as older Ray Tracing methods, Ray Tracing is an umbrella of techniques, not just a singular construct remember.

The point is and I have provided the evidence, Ray Tracing didn't just happen overnight, it's been a progressive implementation over the decades... As hardware increases in capability, then developers were more inclined to implement different, superior and oft-more demanding variants of Ray Tracing.

Even next-gen isn't going to be fully Ray Traced, despite the inclusion of Ray Tracing cores, we will still be leveraging rasterization primarily, we are probably still a couple of console generations from full ray tracing in real time in games.

goopy20 said:

The whole 1 or 2 years isn't set in stone man. Just think about it. If MS's goal is to reach as many gamers as possible on GP, do you think they will target 5% of the pc gamers that currently have something like a RTX2080? Of course not, they will target the mainstream gaming pc's, which is currently a GTX1060. The 1 or 2 years will probably depends on how fast pc gamers will upgrade. That could be 1 year, but could also be 3 years if pc gamers don't feel the need to upgrade at all. 

And again, we don't know what Sony will launch with and how their early games will push the hardware. We only know that their games will be designed with the ps5 as the base platform.

It would be no different than Nintendo saying they will support the 3DS for years to come after the Switch has released...

http://www.nintendolife.com/news/2018/04/kimishima_says_nintendo_has_plans_for_the_3ds_in_2019_and_beyond

Didn't hold the Switch back, we still got Links Awakening. (Granted they were transitioning from the WiiU as well.)

sales2099 said:

MSs games are designed for PC and then are scaled down accordingly. Pc specs that are above PS5 I’m fairly certain. Then Xbox Series x, Lockhart, Xbox X, and Xbox 1. That tells me that no matter what I pick to play the exclusives I will get the best version possible. Thats the advantage of MS being a PC developer now where as Sony has weak presence. 

Game Pass just dictates how I access and pay for my games. It is not the same category as hardware. Cmon, we going in circles.... GP has zero impact on specs. None. 

I know I’m getting the best for Xbox at launch and there is a lot of evidence that Sony doesn’t care about its launch offerings and instead wants you to buy PlayStation...because it’s Playstation. “Here’s our logo and font! No console reveal or games but we expect you to get excited!!!”.....ya I’ll stick with what MS is doing thank you very much. 

Pretty much. If we look at how we transitioned from the 7th to the 8th gen, the bulk of big AAA multiplats didn't just get "ported and enhanced" from the Xbox 360 and dropped onto the Xbox One.
Rather, developers generally took the PC version and *still* downgraded those games for Xbox One. - I.E. Frostbite powered titles.

I would envisage the same would occur next gen as the precedent for that kind of transition is already there for Multiplats... And considering Microsoft drops all it's games on PC, it's relatively simple for them to upgrade titles for newer console hardware.

This would all be true if MS targeted super high-end gaming pc's and then scale them down for the next gen consoles. With current gen that was easy since the GTX660 was already pretty dated when the ps4/Xone launched and the Jaguar cpu was terrible compared to the average pc cpu's. This time around they are talking about SSD, a zen 2 cpu and a 12Tflops gpu, which is comparable to a $1000 RTX2080. Truth is that 99% of the pc gamers don't have anything close to those kind of specs when they launch, and it can take years before they become main stream on pc. 

So if MS's goal is to reach as broad an audience as possible, would they really take full advantage of things like Ray Tracing when only a fraction of the pc gamers have a gpu that supports it? Normally consoles sort of force pc gamers to upgrade if they want to keep playing the latest blockbusters titles in decent settings. But for better or worse, MS is flipping the switch next gen. They're not forcing pc gamers to upgrade or Xone gamers to migrate, they'll just make their games so that, no matter the platform, you're still getting the exact same game and a "plus-plus-plus" version on SeriesX. That's not necessarily a bad thing. For a casual gamer who doesn't care about graphics and just wants to play Halo Infinite it's probably great. But for those who do care, and want to see true next gen experiences not possible on current gen, it does kinda suck.