By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
HollyGamer said:

What??? 

So you mean you can compare path tracing on old console with next gen console, thank you

SO I  guess tech company should stay on old tech and hardware 

I don't know how you came to that conclusion, but that isn't one of my statements.

HollyGamer said:

And also please try to learn the difference between voxel cone tracing and ray tracing. They are different and very different in fact. And no Cryengine are not using raytracing. Old hardware can use Ray Tracing many render farm GPU are use to render polygon with ray tracing but it's slow in fact it's super slow that it cannot on real time. Instead it used only on CGI animated movie or hollywood effect.   

They are obviously different. I did state as such prior. But it is all still a form of Ray Tracing.

And I quote myself: "Ray Tracing isn't just this "singular" concept, there are dozens of different types of implementations and usage scenarios..."

CryEngine does use Ray Tracing, I already provided a source direct from CryEngine development documentation... So don't spread mistruths.


You are correct Cry Engine can use  ray tracing, but not the  Crysis back in 2007. But the new cryengine with RT they are using were develop on modern GPU Vega 56 and we already seen it. It's limited effect and using alot of GPU source. I don't have enough confident it can tackle modern games like Battlefield v with all RT effect on.