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Ka-pi96 said:
eh, as far as I'm concerned games that are either too hard or too easy (don't know why you're not including that in the OP, since it's definitely an issue too) are just hallmarks of bad developers. If you either don't care enough, or simply aren't good enough, to make games that allow for people of a variety of play styles/skill levels to enjoy the game then you clearly aren't as good at making games as you think are.

People play games for lots of different reasons on different time schedules. Some like to binge play a game, some will only play half an hour a week. Some play to relax, enjoy a good story, get immersed in the world, make their own story while exploring, get a good challenge, get scared, get that adrenaline rush, play for competition, or just play to keep their hands busy.

Not everyone has the same time to put enough effort in certain games and not everyone has the same experience or affinity with games and their rules and timing. It also changes as you get older. I certainly don't have the same reflexes and finger dexterity anymore as 30 years ago. Nor the time.

Accessibility is a responsibility for developers. But if they only want to cater to those that have 60+ hours to spend on getting good, then that's their choice. Extra checkpoints and on the fly to adjust difficulty levels, (timing windows/dmg/health), even a boss skip option doesn't alter the contents of a game. It only encourages people to try another play through. When a game can have NG+ and NG++, it can also have NG- and NG--. The excuse that it's only good at the intended difficulty level is just that, an excuse for not trying harder.