By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ka-pi96 said:
eh, as far as I'm concerned games that are either too hard or too easy (don't know why you're not including that in the OP, since it's definitely an issue too) are just hallmarks of bad developers. If you either don't care enough, or simply aren't good enough, to make games that allow for people of a variety of play styles/skill levels to enjoy the game then you clearly aren't as good at making games as you think are.

Well sometimes that is due to using mechanics that no one but that public likes =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."