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I agree that Difficulty and Accessibility are two different things.  Flappy Bird is a game that is both extremely difficult and extremely accessible.  

I also can't think of an action game that I've really enjoyed and also has a difficulty that I choose.  I have played strategy games where I get to pick the difficulty, and I've really enjoyed them.  But for action games, it's probably just best to have the developers tailor the difficulty to the experience they want to create.  There are some games, like Kirby games, where the difficulty is tailored to be an easier experience, but I still have more respect for Kirby games than I do the action games where you pick the difficulty.  Kirby knows what kind of game it is trying to be, where the action games where you choose the difficulty just don't feel right a lot of times.