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Going into this generation I m rooting for MS to to gain traction and give sony some competition so that they dont dictate the next gen rules (like skip E3). But this is one thing which I cant get on board with MS.. SSD speed is one huge leap in gaming.. for example i develop for mobile games and considering every mobile phone has one thing in common fast flash storage and according to that we design our streaming and decompression engines based on those speeds.. but due to being CPU and gpu bound and android overhead there are many complex calculation which we cannot execute, like physics calculation, hit detection, particle effects, the only thing we can do is have high quality textures decompression on the fly, hence the reason why we see so many games look good on mobile phones but lacks in game logic or level design.

Same thing will happen with these.. for example horizon zero dawn 2 released on PS4 and PS5 but in PS5 version you can ride those mechanical birds and roam over the entire map. but on PS4 it wont be possible due to streaming limitation from the CPU. Sure you can argue that a GTA-5 can do that without any hiccups, but IMO that game engine was designed around streaming assets to support larger maps on the future gen (PS4,xbox) loads of stuff was cut back to make it look good.

Compare GTA4 for instance, gta4 has smaller map but most of the CPU resource went into world building, NPC's have far more animations and reactions, better physics simulation, same goes for Farcry 2/3, and far cry 4..
In short Ps4 and xbox one was designed to make games look pretty at the cost of world simulation and game engine tech. PS5 and Xbox SX will inherit the same limitation as the base console, besides resolution i dont think any developer will put in extra efforts or man power to retool the game engine so that a smaller next gen base has better game.. instead they will save the design for their next iteration were they will completely ditch inferior cpu